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Joined on: Feb 8, 2015


Haii, My name is Manuel although most people call me Manny or some other nickname. I'm a I wanna be the guy fangame player/streamer. Nice to meet you

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10 Reviews

For: I wanna be the Practice:配置練習
As the title implies, this is just a practice game, sorta of like Record My Jumps or Jtool however this one focuses mainly on the common jumps you see in fangames

Each jump has its own warp to practice in with different variations of that jump, kinda. Ranging from just the jump itself, the jump in water and the jump with conveyor belts. Its a decent idea however my main problem with this game is that there no way to go back to the hub area without pressing F2 and starting a new game.

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Tagged as: Practice
[0] Likes
Rating: 2.0 20       Difficulty: N/A
Jan 17, 2017
For: I wanna find the First story
I Wanna Find The First Story honestly looks like a good game from first glance. The music quality isn't bad, the graphics are nice and the platforming seems decent but as you go deeper into the game it really does shine in showing how bad it truly is. I like to think of this game as “I Wanna Get Lucky The Adventure Game” because that what it basically is. There is so much potential in this game but the level design, the save balancing and the programming just ruins it.

For example there is a save where you have to jump off a goomba to reach a higher ledge since it also refreshes your jump. It sounds good in theory but the hitboxes on the goomba are so bad that it takes honestly frustrating. Not to mention that it takes a second or two to try again because the screen is so large and full of objects. The save balancing is really bad as well, where I could spend upwards to fifteenth minutes on one save and then do the next save first try. Oh and screen transitions usually need to death as well so it one of those games where it's designed against you. Honestly the transitions deaths wouldn't be annoying if it didn't take so long to try again or if the game was program well. Another part of the game has you using shells to break the brick wall so you can progress but the shells are so badly program that it is RNG rather or not you progress or not. Just to give you an example of how badly program the shells are, I hit the shell right and it went through the wall or just froze in the air....

The bosses aren't any better either... The first boss of the game had some neat ideas but again was ruined by very poor coding. The boss literally teleports to the center of the screen at random! There are times where the boss is getting close and you can't move left so you move to the center to dodge it... well this game basically says Screw that as it then teleports to the center to kill you. It unfair and makes the boss honestly annoying instead of fun. The boss itself is easy and can beaten within a few attempts but it because of these unfair advantages, it makes grinding the boss honestly just annoying.

In case you are wondering just how bad the save balancing is... there are saves where I kid you not anyone can beat. Conquer the Blow Game has way harder platforming than some saves in this game. Then suddenly next save, a upward water plane... Yeah great save balancing. It not that the hard game play isn't welcome, it just the way it is done in this game is bad. If the game started hard or if it slowly worked at getting harder then it is fine. You don't go from a two spike jump up to a plane by the means of one save....

Oh and aligns don't even mater for this game either. Have a walk off align? Well too bad because if so much as a single pixel is above the spike you are dead. The hitboxes on this game are horrible because you have no idea if you are making a mistake or if it because of the hitboxes. The music looping in this game is also really bad, almost rivaling Crimson Needle music looping bad. They are extremely awkward and sudden instead of being smooth. Oh and music restarts with each death which I honestly don't mind since the game isn't too bad at some parts but the save balancing makes it hard to enjoy the music.

The second boss is a complete joke compare to the first because its coding actually makes it fair. The game continues in showing just how badly designed it is by making spikes the same color as the background.... You can't even see the spikes unless you really play close attention so often times you think you are safe but instead landing on a spike. The game really does become predictable now as you can almost expect every screen transition to lead to your death if you aren't prepared for it. Unfortunately for me though, I softlocked at the third boss so there is where this review ends. The reason for the soft lock... You have to destroy a block before the door opens however the block is behind the save so you destroy the block, open the door and save where the door is. Meaning next time you die you will be stuck inside the door and unable to get out...

Overall, this game has so much potential to become an amazing game but the coding and design ruins it. The coding on some parts make you really question if this game was even tested in the first place. The save balancing is a huge issue throughout this game with some saves being free and others making you grind for minutes just to run into another wall in that same save. The two bosses that I was able to beat should be in reverse order since the second boss is ten times easier than the first and the first boss should have been reported back for it teleporting glitch. The hitboxes on spikes and enemies are really weird, where if you are so much as a pixel around the object you will often die. I would not recommend this game to anyone sadly as the games coding and hitboxes just drain out all the fun this game could have had. Which is sad because this game honestly could have been a really nice fun game if the creator had fixed the glitches.

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Tagged as: Adventure
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Rating: 1.0 10       Difficulty: 40 40
Mar 3, 2016
For: Tool for avoidances 2.0
I have only just begin messing with this tool but it is actually really incredible. It lets you angle and create avoidances attack without knowing how to code it. So for people who are wanting to learn how to make avoidances but don't know how to code, this is for you.

It is just a basic tool so the amount of things you can do is limited but for the tool itself, it is great. And it is still a work in progress so overall this is amazing. Again I have only just begun messing with the tool but I can see this being used everywhere for people to test their avoidance attacks before coding it into the GMK.

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Tagged as: Avoidance Tool
[1] Like
Rating: 9.0 90       Difficulty: N/A
Feb 27, 2016
For: I wanna 祝いたい ザお正月
This game has no purpose really. When you die the game spells out in Japanese, "Happy new year" or something to that extent. There no challenge to it all, and the only reason to go on the platform to the left is so you can jump off and press Q so your blood which is now fireworks, goes out everywhere. At the very top there is a block platform that you can stand on which makes you think there is more but there isn't as far as I was able to find. I jumped off from the very top and made my way as far as I can to the right before pressing Q and there was nothing but invisible blocks you couldn't get on top of.

I don't really know how to even rate this game because it isn't really a game since there is nothing in it really. If you want to check it out go right ahead but I think you can pass since there nothing in it at all.

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Rating: N/A       Difficulty: N/A
Feb 8, 2016
For: I wanna be the Beginning
Let me just be frank, I have not cleared this game yet. Reason being is that it is an avoidance fight. A pattern avoidance fight which normally wouldn't be any problem.... If it wasn't for two things that really makes it hard for me to learn. First if you try and resize the windows, the second you press R it goes back to it default size. Not a problem for most players but I play on a 1080P screen so default size is small to me. Second if you move the window, the second you press R it moves back to the default area where the game open. Those two things makes it really hard for me to learn the pattern as it in an awkward spot and small.

As for the avoidance itself, it's fairly hard. It's an avoidance fight with the song "No Game No Pain." By Nano. The main problem I have with this game though is that the pattern will kill you if you don't know about it. So learning is a pain because the second you make it to a new attack, you are already dead. Only if you knew about the attacks before hand do you stand a chance. Next the RNG in this fight. I'm glad this fight has rng because all pattern is boring but the rng in this fight is butral because of the instant gib pattern behind most rng parts. Meaning if you don't decent rng you are dead because of the pattern. You have like 1 second to react half the time which makes this fight unfun. And there no videos on youtube either so you can't look at a video to see how the pattern done.

Overall, this game is for people who loves avoidance fight. If you are wanting to get better I wouldn't recommend this game. Even avoidance players will probably not enjoy it because of how strict the pattern can be in some places.

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Tagged as: Avoidance
[0] Likes
Rating: 3.4 34       Difficulty: 50 50
Oct 20, 2015
User's games list is empty!

4 Favorite Games

GameDifficultyUser's Rating
I wanna be Assaulted(共同開発) 60.0 8.0
I wanna see the Moon 35.0 7.3
I wanna descend into Hell 55.0 7.5
I wanna be Anime 51.0 8.0

5 Cleared Games

GameDifficultyUser's Rating
I wanna be the ししゃもぶりっじ 37.0 2.3
I wanna be Assaulted(共同開発) 60.0 8.0
I wanna see the Moon 35.0 7.3
I wanna descend into Hell 55.0 7.5
I wanna be Anime 51.0 8.0