GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: I Wanna Be The Cicada
I originally played this avoidance back in 2020, when it was used in FSR avoidance project, and I have re-cleared it in 2023.
Emotions which I gained both back then and after re-clearing are very mixed.
This avoidance is mainly pattern, having few somewhat light RNG attacks. It surely has very interesting visuals which gives it possibility to stand out for the time when it was made, and it surely manages to emphasize power of the song avoidances uses.
However, the main issue I had with the game both times is its usage of patterns. If you look on my or sunbla's clear videos, then you probably will notice how much you can just stand in corner and avoid most of the patterns. And even if you need to go outside, then just for a bit. Or to dodge very questionable patterns like this one: https://youtu.be/bXHZa3OdAE0?t=136
Sure, if you play this avoidance blind, then you most likely gonna you more complicated strats, but even then, I felt that KR01 could have found better solution for many patterns, since RNG attacks look really cool with the background and distorting visuals. The ending is also very well made, and it gives the feeling of intensity.
I think that this avoidance is one of the better ones by this author, but I cannot say that I would necessarily recommend it as a good example of pattern avoidances. It is very dated for when it was made. It is fine, and I would say that it does not annoy you, since RNG attacks are good and visuals are pretty. But I think there are better avoidances to choose nowadays, really.
Difficulty wise it is not very hard, although finale is a bit stressful indeed. Still, for me average difficulty (as for 2024) given for this game feels a bit exaggerated if you use good strats.
Would recommend if this description sounds appealing and fun for you.
For: I wanna be the G
There is something in this avoidance that feels weird to me. For a long time I have always thought that 'I wanna be the G' is something else, and even now I feel like it does not really belong to the 'letter' series.
It is the easiest one, but it is not the reason for that. Visuals and gameplay wanna be look cool and high production value, but when you really look on it - you see long intro, tons of figures in the start, which feel like a filler design. Then avoidance gives you so many weird gameplay designs, which seem both original and both odd to me.
Going up feels arbitrary in a lot of times, and feels even repetitive and stressful when you take the finale.
Pre-finale attack is just going of the platform and then doing very weird stuff on the platform. It honestly feels lazy.
The only thing which I appreciate is the very ending and moments when text (and art in general) appears, as well as maybe the RNG dodging part when bullets do pause - it felt original and fitting to the style.
But other than that, I did not like when I cleared it first time for FSR avoidance and I did not like to re-clear it as well. It gets annoying and frustrating over the time. And it just does not feel right.
Too dated for me. There are better avoidance in this difficulty range nowadays if you ask me.
Would not recommend.
For: I Wanna Get Rid Of The Fake Ass Bitches
Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.
However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.
The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.
This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.
Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.
I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.
Really lacking avoidance in my eyes. Or not really my cup of tea.
Would not recommend.
For: I Wanna Know Why Girls Dont Lie
Despite this avoidance being one of the older avoidances made by this author, I actually appreciated it a lot both when I have beaten it first time in 2020 and now in 2024.
It is simplistic avoidance, which uses very unusual visual distortions, which somehow work excellently and are very well balanced! They even fit to this kinda rock, kinda metal genre, as well as sprite choice (I especially liked the sprite used for curving).
I remember first-trying some portion of avoidance, but even now when I died few times near the end, I was still able to beat this avoidance very fast and faster than first time (20-25 minute interval).
I don't think it is as hard as other people rate it to be, but you need to read quite well, especially near the end.
It is chaotic avoidance, but it felt sincere and I had fun time with it. It did not feel like visual challenge to me. It felt just like a special type of avoidance, which is always a cool thing to have!
Avoidance is not excellent or whatever, but just for the excellent vibe and attacks, where even small strats can change your life a lot (like near the beginning when you have infinite jump, you have to notice that white bullets go around you, so you need to choose your position wisely). Even the very first pattern, which might seem a bit whimsical, I actually felt that it fits and makes avoidance more unique.
This is probably one of the better examples of old RandomChaos style, and I think that more people should try it out.
Of course, I have heard some complaints that soundtrack is way too over the place, but I would personally disagree with this statement. It is not disonant for me, it is just a very unique musical composition.
I might be over-rating quality and under-rating difficulty, but this is just how I feel about this avoidance.
Try it out, despite what says author themselves.
Would recommend.
For: Werewolf Howls
I was lucky to beat it quick first time (at around 25 minutes) and second time as well (at around 20 minutes). Initially I first-tried everything from the rainbow section, and now I first-tried everything after the aiming of the said rainbow section.
I remember this avoidance still was feeling as if you are being suffocated. 2nd time it was less apparent, but something was off here. Avoidance has ideas and some execution, but it does not really hit me. It was not annoying, don't get me wrong. Yet I would not call it being necessarily fun. It was rather OK time.
I feel like avoidance has some interesting ideas mixed with quite lazy ideas. Especially the camera movement section felt lazy, since you basically have the same attack, but it is harder since you need to get used to the weird camera movements.
Was it really necessary?
Oh yeah, also. I wasn't fan of several instagibs in this barrage. Missing warnings about upcoming stuff would be really neat. Otherwise you need to be lucky if you play this blind.
Soundtrack is specific, but I am not hater of it.
I did like though the tileset and wolf's image, along with several sprite designs. It feels authentic, and I appreciate that.
Other than that, I think this avoidance is still outdated and there are better works from this creator nowadays. However, it did not feel necessarily unfair or too hard for me personally, so I am putting lower rating than others. But 'Gold' section in FSR Avoidance does fit for this avoidance, I must say.
Wouldn't recommend anyway.
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401 Cleared Games