GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: Supernal beings
Just for comparison statistics at the moment of writing this review:
I wanna be the JOMANDA – 63.3
Star compass – 64
I wanna be the Yujo – 67.5
I wanna Love vacation – N/A
Surprising is the fact, that this avoidance almost took me the longest to beat. 2 hours and 20 minutes, even though I totally wouldn't say that this avoidance is comparable in difficulty with Star Compass or I wanna Love vacation. The thing is that difficulty is actually around the same as Gafro rated. Still, it can take longer not only because it is 1 minute longer, but also because of set of attacks. There are many attacks where you just sit in particular savespot almost doing nothing, or attacks which are not hard enough mixed with attacks which can be actually very troubling and quite annoying.
I mean, despite any personal conflicts with zero, I like this avoidance. It is amazing to see pixelated beginning, so many changing rooms with different gameplay and followed by amazing visuals, as well as short intermission before the finale, which is indirect reminiscence of I wanna Sunspike.
Gameplay-wise it has very original mix of attacks. Yet I am troubling to call them easy enough for the beginner or for player in general. For example, attack, when fruits are sort of sucked in to the centre, while spinning around (Nogard's video for the more vivid reference: [url]https://youtu.be/k1Ed-E4D5ww?t=48[/url]) can seem pretty easy and pretty hard depending on situation or depending on fact (Spoiler!) , whether you know that Rin sprite does or does not kill. Another attack which is good-looking, but so stressful to actually do is the attack which comes right after black & white Len phase. Luckily, fruits stop killing some time before phases change, meaning that you can actually have situations where you clearly see that you hit the fruit, but for some reason you do not die. I do not want to say that this is bad, I just want to clarify that it isn't really free-to-do. Dying few times here and there, and you will just raise the time spent for avoidance. I got very quickly to around 2 minutes, dying to this pattern – [url]https://youtu.be/k1Ed-E4D5ww?t=113[/url] – and then suddenly I couldn't get to it for a long time, and when I got there I was confused by this attack and died several times on it and on next 2 similar attacks. Of course, I died on later segments to (including one time on the last phase) , but that is the fact that I stucked, getting to that point in avoidance.
Taking into consideration everything what I said before, we can conclude that there is kind of point of rating this both 71 and 48. Attacks themselves are easy. Yet it can take a lot of time, learning them. It is still whimsical to me, to rate it higher than 70, when avoidance, similar in length, like I wanna be the Snow Drive is only rated to 65, when, in my opinion, this avoidance clearly does not require so much learning, and does not have any too precise attacks. Yes, RNG can be problematic for reading, but the difficulty choice is still unclear to me.
Overall, I had fun with this avoidance. I knew that it could be fun experience for me, and I enjoyed both gameplay and visuals. Unfortunately, I am still unsure, is Supernal beings + a reward game for beating Supernal beings or given only to the friends of zero's. I am tending to think that the second one, but who knows. Anyway, would recommend this avoidance to anyone who seek for avoidances with good visuals and catchy song. I would even say, that this avoidance can be a good challenge for beginners to deal with. Well, at least I think so.
P.S. Shoutouts to Naztore! Very soon we'll see how fun actually this game is for the beginners. (laugh out loud)
For: I wanna Love vacation
Basically this avoidance is composed from 5 differently styled phases, which intersect flawlessly with each other. The first one is actually the hardest one and the one, which requires the most of learning. Normally, the first phase ends when colour of tileset changes from blue to orange. However, I would even divide this phase in two sub-phases, everything up to this point is sub-phase 1 – [url]https://youtu.be/zeS6sKs_bPs?t=15[/url]. It is just 15 seconds long, but can take a lot of time just to learn it properly. It took me around 20-40 minutes if I recall correctly. The reason for that is several patterns which changes so fast with each other, that it takes times to understand what is actually going on. It can also feel a little bit tiring to learn it. Yet I didn't feel that it is annoying or anything. It just takes time. The second phase, on the other hand, can seem a little bit easier, even though I felt on some attacks being unfair, at first. I really thought that this star attack – [url]https://youtu.be/zeS6sKs_bPs?t=22[/url] – requires using one-frames or two-frames to be consistent on them. Well, you can just go further right and then slowly going left, should be fine. The bigger problem was with this attack – [url]https://youtu.be/zeS6sKs_bPs?t=29[/url] – and just because it is very confusing. You have to read RNG, you have to aim the walls correctly and then you have to aim another line properly, so that you can go down. Still, it is bearable. After that is small RNG and very cool transition to the next phase. Just be aware that you do not stand at the very wall, otherwise it is going to be an unpleasant surprise. I think I first got to the next phase when I had been playing for an hour or so.
The next phase is entirely pattern-based and is not very hard, once you understand it. You just have to take proper savespots and jump in the right moment. I randomly passed it from third or fourth attempt, but then suddenly I couldn't understand it at all. Using Ramirus strats wasn't the bad idea. The trouble was to understand timings, especially, this part – [url]https://youtu.be/zeS6sKs_bPs?t=43[/url] – but mainly it depends on how much you are playing on it. After some time you will get used to it, and it won't be much of a problem, to be honest. The only real issue was to properly align for the first gap, but it still isn't so precise.
The third phase starts with changing colors to the firsts set, but now having two girls from previous phases both in one room. I cleared within 5-8 attempts. The only problem was to perform this pattern – [url]https://youtu.be/zeS6sKs_bPs?t=51[/url] . However, I actually used different strategy for it. I highly recommend to do this way it, as 龍之介 does it, since it makes everything much easier – [url]https://youtu.be/NyheFP8Q340?t=51[/url] . I think I did the end of the pattern very approximately, and I think I was close enough to die, yet I I somehow managed to get through it. After that I first tried the whole avoidance (not blind playthrough though) , but I am still going through it. After that tricky pattern you have to move in a particular way, just look what is the path on videos. The only problem, I guess, can be this random – [url]https://www.youtube.com/watch?v=zeS6sKs_bPs&feature=youtu.be&t=52[/url] – so be careful with it. After that colors change and starts the fourth phase.
The fourth phase follows the way as second phase – it is entirely pattern. Therefore it can be easily done if you remember correct strats. I used 龍之介 strats, and they somehow worked for me. The phase looks hectic, in a good way. You have to avoid everything very carefully, since I guess you can die very easily on this phase. Just do not rush, otherwise you will bump into the wall of fruits. The only pattern, from which I was very scared was the last pattern before the final phase, i.e, this – [url]https://youtu.be/zeS6sKs_bPs?t=72[/url].
The finale change colors entirely to some purplish color. It is also fully pattern, I guess? The main idea is to jump as less as possible, only when really necessary. The real scary part is this – [url]https://youtu.be/zeS6sKs_bPs?t=72[/url] – , I thought I did it wrong, but somehow I didn't die on it, even though when I was first saw it, I thought that it is quite precise. Just be sure not to fail the very end of it. Pretty much it.
When we know what the gameplay is about, I will talk a little bit about visuals, song itself and other aspects. Surprisingly, this avodance has absolutely amazing visuals, similar to other マリマリオ games. I adore how he managed to use GIF files so aesthetically well. They fit excellent there with also such an amazing soundtrack! And every attack match with the visuals, I didn't have feeling that attacks are alienated from song, it is part of it. The thing which I like the most in author's style is that he uses, seamingly, standart attack sets (different stars, hearts and etc.), but they look amazing, despite that. It takes time to learn, but it is a pleasure to perform everything. Of course, I can say that RNG could be more fair, and that it is donwside of avoidance, but I think it is OK. I guess there could be found problems, but they are minor, to be honest.
Also I want to bring out one detail. I think it isn't coincidence that it is already second avoidance of マリマリオ, where I managed to beat the big part of avoidance within one attempt. Previous time it happened with I wanna be the lapis lazuli, now with this game. I think creator tried to make the accent on difficulty at the start, and tried to make ending possible to first try if you know what to expect or if you have a good amount of skill. And, personally, I think it is better than putting instagib at the very end of the avoidance.
I cleared avoidance under 2 hours ([url]https://cdn.discordapp.com/attachments/479930956187172865/712006636646170734/Clear.jpg[/url]), while I expected for avoidance to take around 4 hours. And I think if I didn't first try most of the avoidance, then probably it would take somewhere around this. Thus, i can say in the conclusion, that I can recommend this avoidance to anyone. However, knowing how much people don't like grinding stuff, I would say, that it is better to be played if you have a huge motivation in beating this because of different reasons, whether they are connected to the soundtrack, visuals, gameplay or anything else. The other option is to play for those who are more experienced in avoidances. Patterns are precise enough to get on nerves beginner players and RNG isn't free at all. I think it shouldn't take for upper-average player to beat it under 5 hours in a non-blind playthrough, and definitelly, in my opinion, under 10 hours for average or slightly under-average player. Despite any possible critics or downside, it was a great experience for me, and I hope that it can be appreciated by anyone else too! Highly recommended!
P.S. My difficulty rating is very approximate, take that into consideration!
Edit: I forgot to mention that on second orange phase I used いのす strategy. It is very convenient and easy to understand. Here is a video of it - [url]https://youtu.be/VImmFifS5MU?t=62[/url]
For: I wanna be the Yujo
I would like to start, that this is one of those avoidances, which I really wished to beat someday. By that time I had already played avoidance from I wanna be the avoidance 2nd, which used this same track. However, it was completely differently styled and a lot easier.
Avoidance is mostly (around 80% or more, I would say) pattern, yet there are several random attacks. RNG may seem unfair, but it is bearable, and it totally didn't annoy me. What annoyed me were the patterns. This is one of the cases, when at the start of the grind you feel painful to learn all patterns and perform them, but when you are close to beating it, then it is more fun to play. I had very good feeling going through several patterns, which seemed very tight and precise, at first, but proved to be easy to be consistent on them. The only problem can be memorizing all the stuff happening (well, it isn't much of a problem for me, to be honest), as well as to understand how you should do patterns properly. Mainly I used already existing strategies. I would recommend looking on Yiaz's strategies for the first half of the avoidance. But after clock-like attack, I used Pyun's strategy, since it seemed more reasonable to me.
Fun thing is that this avoidance is so fast, that you won't be able to react properly on everything if you do not know following attack beforehand. I guess it is also a small downside, since it may be annoying for those who like playing avoidances blindly.
Overall it wasn't also very difficult for me. I see why it is given 65 difficulty, but since I didn't play it blindly, and I used Youtube strategies, then I am rating it lower, even though it is very debatable, won't gonna lie.
At first I thought that this avoidance was a disappointment. However, I found it very fun as I was near to clear it. Sure, it wasn't incredible, but I think it is worth trying, unless you are implicitly against learning a lot of patterns and / or the soundtrack itself.
Would recommend.
For: Star Compass
This avoidance was something. It is addicting, very aesthetically pleasing, has amazing soundtrack and fun to learn attacks! I started today and beat it within 2.5 hours. I didn't expect that, but I can say that I do not regret it! I would say that avoidance is quite short (less than 2 minutes in length), but has so much of a content, that it is astonishing.
Attacks are very cleverly made: almost 50/50 pattern and RNG proportion. Moreover, patterns are very fun to do and RNG is surprisingly very fair. It isn't necessarily easy, it requires skill, especially the final part, however it is made that you can first try (and I did so) with good amount of reading. And followed with good visuals, it is twice as fun to perform it.
If I have to say any downside then I have only few complaints. First of all, too much of transparent non-killing fruits or fruits with too much of effects (especially, at the start). I had trouble understanding what kills and what does not kill, making it very confusing to perform correctly. Second of all, complain about bouncing fruits: why some fruits stuck in the left wall ? I mean, it sometimes cannot be seen and on the next attack it isn't important at all, but still. It looks whimsical. At least to me.
Overall, I don't have much more to say. My strong recommendation to any at least average avoidance player or anyone who wants to have fun with the game! It is fun.
For: I wanna be the JOMANDA
It mainly consists from different random attacks, which fluctuate between being generic and a little bit more original than usual. I would rather tend to the second one. Even bouncing looks very fitting to DJ Yoshitaka's soundtrack and starry background. It is actually more fun than if you just look on someone's clear video on Youtube.
It does not mean that this 2013 avoidance is brilliant in every aspect. It has pretty questionable choice of random attacks, which gives stress rather than pleasure to the player. It is hard to say how fair or unfair it is, but it can surely be pretty harsh to anyone who is not used to avoidances and fast-paced attacks. Also, I quite disliked the fact that intro (where the song's cover is shown) is so long, it could be twice as shorter. Since I have seen video before playing avoidance, I knew there is one instagib (I guess?), which occurs somewhere near the end, when fruits make something like Tic-tac-toe cells. I guess you cannot stand in every cell.
Anyway, despite the fact that avoidance can seem very questionable, I think it is quite well-preserved through all these years. Would recommend if you feel confident that you are not the worst avoidance player in the galaxy and if you do not have something against DJ Yoshitaka and / or his music.
Update 25/12/2023:
Re-played it 2nd time. I was lucky to first try everything from the bouncing after first 'cage', but wow... it is really stressful and annoying. So many questionable RNG, annoying introduction and generic look. It is definitely more original 2013 avoidance, but I certainly felt frustration and boredom while playing it 3 years later. I do not think that it preserved quite well. Also it is harder than I initially thought. So I am removing my original ratings (5.8 and 53). And now I would not recommend this avoidance. It is more stressful than fun.
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