GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: I wanna be the Current
Originally I intended to play less of avoidance 50> difficulty, and rather decided to play ones with 50+ of difficulty. Unfortunately, everything consumes a lot of time. And since I very accidentally found out about this avoidance (and since it seemed fun for me) I decided to play something easier instead. Well, contingently 'simple' avoidance, because I am actually in trouble to rate it properly (it is still improper, I think). Avoidance apparently has dothitbox (at least it feels in such a way), so it is easier. However, attacks itself requires good amount of reading and fine reaction. Many easier random attacks mixed with harder ones (especially, the last one seems quite difficult) . Even pattern attack (it is pattern, isn't it?) has quite whimsical timings and mostly is done on reaction rather than by memory. Moreover, attempts take consume a lot of time. I have almost 100 attempts and it took little bit less than an hour.
Talking about rating, the avoidance has very catchy song, not really outstanding effects and more or less simply structured attacks. Yet avoidance has its own charm which can lure a player. And I cannot say that it was unfun. I had pleasure playing it, and it was a good relief after some grindful avoidances (greetings, I wanna be the son of a witch!) .
It shouldn't give you much of a harm anyway; it is quite short. So if you have some free time and if you can get it, then I would totally recommend it!
For: Thanks For 2019 - Thanks for I wanna!!
Basically, short needle game with short boss at the end. Needle is very easy, even though I wouldn't call that it is free needle, since it has some inconvenient jumps here and there, and I guess beginners may find side ways gate and F-jump hard to do. Still, visuals and music are good and was relaxing atmosphere for me. Boss was extermely short, but I think it fits in the whole game's concept. After you beat boss you get teleported for some reason to some village and you have to go inside one of the houses and then go to the computer after what you beat the game.
Game may seem generic, but won't hurt you much, in my opinion. Not sure how much this game is different from other games in this serie, but I would still recommend this game for anyone if you have up to 15 minutes to spare. Also, fun fact is that I actually wanted today clear something like this, but didn't know what exactly, when I saw this getting released I momentarily decided to check this out.
Happy New Year and Happy New Culture Decade too! Thank you everyone who helped this year and I hope everything is going to be in next better than in previous one! Good luck and have fun!
For: I Wanna Clear the Mask Avoidance
For: さまざまなねこ
Itself description of this avoidance DerpyHoovesIWBTG has written well. It is pretty short and I would say that even kind of meme-ish. Consists only from 3 actual attacks, from which first 2 are basically the same, except that second one is more dense and more RNG-depended. Especially, annoying fact is that you have to jump at the end of both attacks, otherwise jumping from the ground cat is going to kill you. And what is actually more annoying is the post-finale, where you have to catch portal to clear avoidance. The problem is that even standing next to the wall won't help you much, since sooner or later, but lightnings are going to kill you. I died 7 times on post-finale and I cleared 8th time just because the angle of portal was really good to catch it. And, yes, just standing in the corner won't help you, so you have to go away from it and try to catch portal, but sadly chance to die is very high, and lightning bolts are just not reactable, in my opinion. Also, I wouldn't call that first attack is easy, it is actually quite problematic. The only funny thing is that I started to play this avoidance around 2 weeks ago, and I played around 3 hours and got only 2 times to the post-finale. Today I returned to the avoidance after beating I wanna be the Pacemaker, and I got 6 post-finales only somewhere around 1 game hour. Not really sure, did I get more skill after I wanna be the Pacemaker or was lucky enough, or I finally understood what to do, but that is a fact. The final cutscene was a little bit funny though. The only thing, which I quite didn't understand was the point, why cat character was used in this game. Game's title literally means 'Various cats', and you meet cats on title screen, on actual avoidance, final screena and cutscene. Even on final screen ([url]https://cdn.discordapp.com/attachments/477060772967481344/661212153369460760/clear.jpg[/url]) there is written 'ねこの巣', which apparently means 'Cat nest' (which also looks like that). I guess some kind of meme, which I didn't understand. Still, I found this avoidance more frustrating than fun to play. I would suggest it if post-finale didn't exist, but since it does exist, then it is just not worth it, it is not funny and it is not fun at all. Highly wouldn't recommend.
For: I wanna be the Pacemaker
I should say honestly, why I started to play this game. Originally, I always was unaware about this game. I have seen it sometimes on Twitch, but it also seemed very hard for me.The only real reason, why I started it was because of unexpected clear of I wanna be the Plasma, which gave motivation to risk on trying this game out. Even more bravery on checking this out gave me the ratings given for this game. And what is even more, the ratings given by avoidance players, whom I would dare to call as very 'skilled' or even 'professional' ones. AndresSgarrido - 50; Vengevine - 39; Ramirus (on his avoidance list) - 53 (and I think that before update rating was 51) and creator - Nogard - itself - 60. Everything seemed pretty fine and I actually believed that nothing can go wrong, even though I was quite afraid of this avoidance. Well, actually something went wrong.
Avoidance itself is only around 2 minutes long and consists of quite little amount of different attacks. Quite long and easy intro, following attack with falling arrows and fast bursts, which are hard to read, then random orbs going from all sides, fast arrows, which slows speed with time, but which also adds density, then again random orbs, finale, which is pure RNG, but, luckily, slows speed with time and then post-finale, which can be quite unfair, to be honest. Also in avoidance you have ability to infinite jump and dot hitbox.
Now question is how did avoidance go for me and did I like this short, clearly trial-and-error avoidance? Answer is that it went oppositely than I expected. It was 11+ hour experience ([url]https://prnt.sc/qh996v[/url]), which is around as much, as the hardest avoidance (for me) of I wanna be the Tune took me at the end. Death count is 1689, which is exactly as much as I wanna revenge the snow avoidance took me. The only difference is that avoidance in I wanna revenge the snow I have beaten in 8 hours, and my personal state was quite different. I first tried finale, but died on post-finale, somewhere around 2 hours or so it had taken me. After that I died on the beginning of the finale like 10 times? And other attacks gave me some real trouble. Everything started from second attack, which for me seemed very hard due to speed of the arrows. Maybe I read it incorrectly, but it was painful to die there and then all the time to replay intro, which is very easy. The next attack wasn't much easier. I only got better on it on the day, when I beat avoidance. I guess the spinning thing around orbs, which doesn't kill, gave me confusion and made it harder to read. But, I guess, the most painful was the next attack, in which maybe first 2 rays are not as hard as they could be, but when you have to read 3 of them, then it gets really hard, and I changed my strats all the time, ending up staying to the ground as much as possible. Also bouncing was quite annoying, and I am not even talking of how frustrating it was to die on finale. Luckily, I second-tried post-finale, and now I am free from this avoidance. But, here is the most interesting thing. This avoidance felt special, when I played it. While playing it, I wished to find more similar avoidances. It was simple in everything. Simple design, simple visuals, simplistic audio synchronisation and attacks themselves were actually simple. Avoidance was made as some kind of 'Spanish meme', but except 'Thank you for playing!' screen, I didn't find anything Memem-ish here, so that is reason, why I am not giving it tag 'Meme'. But here hides another thing, about which I mentioned at the very beginning.
I really couldn't make me playing anything else, except this game. I knew, that it shouldn't be as hard, as it felt for me, but I still had feeling that I am playing bad, that I couldn't beat it, so I couldn't get me playing any other hard game more than for 30 minutes, otherwise I was frustrated. Playing easy games I didn't want, since I wish to stuck with 50+ games for a while (at least, I am trying to). And when Nogard said, that this is easy avoidance, it gave me quite more of dark mood.
I am not complaining to anyone though. Dark moods can be for anyone, but they sometimes open something more in our minds than we can imagine. While playing this game, I had many times rethought about my life, about what I am doing correctly or incorrectly. I was more thinking on how to deal with my problems in real life, or just acknowledging that something is wrong. It seems whimsical and crazy, but it just gives a reason, to think about, let's say cliché phrase - 'the meaning of life'. After having several frustrating moments, while playing the game, I had made some conversations with my family in these days and many thoughts too. And even though they may seem quite depressing or 'dark', I still feel that maybe I have done something correct, and maybe even understood something more. I even could do at least some things, which I was procrastinating, just because I didn't want to play anything. And what is even more crazy is that it is almost the end of 2019! It really gives me good feeling, that I left all dark stuff and memories in the past, and that I am motivated to find light sparks in the future, symbolically, in 2020. And, I believe in that.
In conclusion I would like to emphasis, that I may be bad player and that my difficulty rating is way too off the place, but I feel that I should say my opinion, and, yes, I totally believe that I may change it after some time, but for now, I would like to keep it as high, as I see it in my eyes, and for me it seemed as harder avoidance, than some others, requiring higher skill to clear it. But, I can truely suggest it if you are confident in your attainments to have fun and not getting dark though shades, as I had, even though maybe that is what you want? Anyway, I know that this may sound silly and childish and that you can have such a thoughts in every game, but I actually do not care much about it, I just told you my story and that is all, since this felt for me like special game, where I felt that, and, overall, I tried to make my review more original in the end of this year. Is it interesting or chaotic you decide.
Thank you Nogard for making this game and thank you if you have read this far!
Will end my 'stream of consciousness' with short verdict: Would probably recommend.
54 Favorite Games
404 Cleared Games