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Joined on: Jan 20, 2018

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14 Ratings!
13 Reviews!
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13 Reviews

arzztt
For: I wanna go to origin
A pretty dang good trapventure game if I do say so myself. The game consists of two stages full of clever traps and platforming with a boss at the end of each. The traps aren't all your run of the mill traps either, it has some pretty funny segments and not many of them got on my nerves.

The worst part of the game is probably the first save because one trigger in the save is really hard to do, after that it stays relatively the same difficulty.

I'm kind of surprised this game isn't talked about more, but that's the way these things go occasionally. Do recommend.

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Tagged as: Adventure Trap Short
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Dec 8, 2018
arzztt
For: I wanna be the Math Major 2
Unfortunately I cannot go any further than question 41 because I have not taken calculus yet, however in the future maybe I'll come back to this and see if I can beat it.

Of what I was able to play it was very enjoyable especially for anyone who enjoys some good old math, but I did have a few problems with it.

The first being that you only get a save after every five questions, it's very annoying to get a question wrong and then have to remember 1-4 previous answers that you have already done. It just seems like an added annoyance that doesn't have a place in this game.

The second problem is that you can't access any other questions outside of the one that you are currently on. This unfortunately creates a massive wall that I cannot get past. I wish I was able to get past 40-45 because there may be other problems that I could solve, but as it stands now I'm just stuck.

Overall it's pretty fun if you like to do the math, but it has some flaws that might hopefully be ironed out in the future.

Also I have a final exam next week so this was a nice practice tool for that.

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[1] Like
Rating: 6.0 60       Difficulty: N/A
Dec 6, 2018
arzztt
For: I wanna get cancer 2 ez ver
This game marks the start of a new era of ez versions.
No longer will they be made without asking for permission.
No longer will they be easier than the original version.
And no longer will they be made with decompilers!

I can't wait for what the future holds for ez versions

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Tagged as: TheresNoWay
[4] Likes
Rating: 0.0 0       Difficulty: 99 99
Dec 2, 2018
arzztt
For: I wanna KeyPick 100
I played this game for eight hours straight the day it released and beat it. I suck at puzzles and some of the floors in this game are mind boggling. The game up to the 60s is easy, after that it picks up in difficulty majorly. Basically any of the 80+ questions are insane and require a lot of time to figure out.

One of the big things that makes this game fun is that the entire challenge lies in figuring out the puzzle and requires no real challenging platforming, it's just you, and the puzzle.

If you're willing to blow your brains out with some fangame puzzles, I'd give this a solid recommendation.

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[1] Like
Rating: 7.5 75       Difficulty: 75 75
Nov 24, 2018
arzztt
For: I wanna qoqoqo 300 EasyVer
When qoqoqo 300 first released, I was pretty excited because I had played qoqoqo 2 a short time ago, and the first 50 floors in that are some of the most creative and fun needle I have ever played. But one of the big problems with qoqoqo 2 was that after about half way, it started implementing unnecessary difficulty which really started to bring the game down, and at some point I just couldn't handle it since it made me so frustrated that I just decided to quit it all together.

So when qoqoqo 300 was first released, I played the start of it and it was really fun and interesting, but as I watched more and more people stream it and saw how poorly designed a lot of the later game was, it just made me not want to play the game anymore. Then I saw that this version of the game existed and I wanted to try it out and see if the changes made improved the game play or if it made screens uninteresting and boring. I am very glad to say that the nerfs made the game incredibly fun and much more fair than the normal version.

I wanna qoqoqo 300, like the previous games in the series, is a 100 floor needle game that has a visual change every ten floors, and adds a new gimmick every so often. The gimmicks start out fairly simple with things like jump refreshers and vines, but eventually get more complex with things such as moving platforms, screen wrapping that follows the player, and gravity lines similar to those that are in I wanna See The Moon.

After the first six floors of a given stage, you will come across a four room long maze-like screen which are always fun and very well made aside from a few blind drops. The path through the screens makes it so that it's fairly straight forward, but just complex enough that you can easily accidentally hit a save you were on before if you aren't careful.

There are two areas in the game that I didn't enjoy all that much, and those are the "no save" area and the vines area. The no save area consists of 10 screens of fairly simple needle, however the catch is you only get a save after every three screens! And to top it all off, for the final four long room maze, you only get one save point! Luckily it's not the hardest or most annoying thing in the world, but something shouldn't be used and be called okay because it's a "gimmick," it isn't a gimmick it's just a poor design choice. And the vines stage I didn't enjoy because I play on a controller and vines suck to do on controller. I'm sure some people who love vines will adore these screens and that's fine, but I gotta say how I feel about these screens.

However every other stage I practically loved and it reminded me why I love this guy's design so much. His room design and use of space is so creative that it's hard for me to find reasons not to enjoy it.

After 100 floors of needle, the game suddenly takes you to a new place with an all new gimmick. You are put in a 6-sided cube that you have to maneuver around and change what gravity you are on in a screen by going into other screens around the cube to change said gravity. You also get to move the camera around the cube to plan out a path ahead of time, but luckily it's not so complex that you'll lose your mind at it because most of it is pretty straight forward. The cube is one of the coolest gimmicks and ideas I have ever seen in a fangame and I hope that sunlaoqq uses more stuff like this in the future.

After the cube stage which is 10 screens long, you are put into one of the most crazy and insane mazes I have ever seen. It's a giant four by four screen full of a ton of platforming, getting lost, and consulting the map to see where you have and haven't been. This screen alone took me five hours to complete, FIVE HOURS, that's insane! The final screen is such a roller coaster of emotions that I experience very rarely in fangames, but man it is impressive how it's designed. For anyone who is having trouble with the final screen, I made a map! Hope it helps :)))))))
https://imgur.com/a/cq2rjMH

In the end this game is just fantastic from the start to the end, with some occasional hiccups along the way. Such creative design, especially later on when more interesting gimmicks are used makes this game something that I highly recommend to anyone who loves unique and creative needle.

It's sad to see that this is called the "Easy Version" because this version of the game is superior to the normal version in every way possible. If you are interested in playing qoqoqo 300, please play this version and I can guarantee you that you won't regret it.

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[5] Likes
Rating: 8.9 89       Difficulty: 65 65
Nov 5, 2018
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