ElCochran90's Profile

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Joined on: Aug 25, 2018

Bio:

About time I updated this bio.

Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City

-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.

Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:

Q: Are videogames art?
A: Yes

Q: Are fangames videogames?
A: Yes

Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.

Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.

Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.

I've submitted:
378 Ratings!
378 Reviews!
790 Screenshots!

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378 Games

GameDifficultyUser's Rating
I wanna be the My heart goes on 1.0 10.0
I wanna be the Co-op 60.0 9.2
I Wanna Kill The Kamilia 2 85.0 9.0
I wanna be the Overlord 50.0 8.5
I Wanna Start A Party N/A 8.5
I wanna Arcana of the Tarot 60.0 8.4
I wanna take the Timemachine 65.0 8.3
I wanna be the RUKIMIN!7(SEVEN!) 50.0 8.1
I wanna be the Catharsis 75.0 8.0
I Wanna Maker N/A 8.0
I wanna be the 8possible(一般公開版) 35.0 8.0
I wanna be the Boshy 80.0 7.8
I wanna be the Guy 70.0 7.7
I wanna find my Destiny 60.0 7.7
I wanna be The Cat 65.0 7.5
I wanna be the Fangame! 50.0 7.5
I wanna be the Destination 89.0 7.5
I wanna run the Marathon 50.0 7.3
I wannyaaaaaaaaaa 45.0 7.2
I wanna reach the Moon 55.0 7.2
I wanna warp the worlds 50.0 7.1
I wanna kill the troll king 50.0 7.1
I wanna Sunspike 85.0 7.1
I wanna be GENKI with you 45.0 7.0
I wanna be the Neon 3 80.0 7.0
Not Another Needle Game 70.0 7.0
I wanna be the Barrage 80.0 7.0
I Wanna Be the Butterfly 80.0 7.0
I wanna be the knight in shining armor 45.0 7.0
I wanna be the Micromedley 50.0 6.9
Chill Needle 2 75.0 6.9
Not Another VVVVVV Game 60.0 6.8
I wanna be Easy! 25.0 6.8
I wanna be the Contrary 87.0 6.7
I Wanna Be The GBC 83.0 6.6
I Wanna be the Scapegoat 65.0 6.6
I wanna be the Cloudburst 55.0 6.6
I wanna stop the Simulation 50.0 6.6
I wanna be the Machinary 30.0 6.5
I wanna be the Crimson 80.0 6.5
I Wanna Fill In The Blanks 40.0 6.5
I Wanna Find a Cure 55.0 6.4
I wanna Go Ahead! 50.0 6.4
I wanna be the Chargrilled dish of resurrection extra strength 45.0 6.4
I wanna kill the Guy 50.0 6.4
I wanna go across the Rainbow 45.0 6.4
I wanna be the Neurosis 60.0 6.4
I Wanna Make It Breaking Out 86.0 6.4
I wanna Outbreak 50.0 6.3
I Wanna Be the Unknown 80.0 6.3
For my Valentine 40.0 6.3
Jingle Jam 55.0 6.2
I wanna be the Diverse 60.0 6.2
I wanna be the Blocktroid 2 45.0 6.2
I Wanna Spook Jam 55.0 6.2
I wanna colorize the needle 55.0 6.2
I wanna make a Sandwich 50.0 6.1
I wanna Aleph 0 70.0 6.1
I wanna bigger penis 45.0 6.1
I wanna try a Collab 2 75.0 6.1
I wanna be the Magnanimity 65.0 6.1
I wanna Traverse the Neon Rainbow 60.0 6.1
I wanna be the Justice 75.0 6.1
I Wanna Defeat The Eater Of Dreams 35.0 6.0
I wanna challenge 100 trials!! 30.0 6.0
I wanna be the LoveTrap 93.0 6.0
I wanna be the 8bit 55.0 6.0
I wanna be the Krypton 65.0 6.0
I wanna be the Neon 50.0 6.0
I wanna be the HeavenTrap 65.0 6.0
I wanna be the GB 60.0 6.0
I wanna get Cultured 60.0 5.9
I wanna clear 50 neon floors 65.0 5.9
EchoVision 35.0 5.9
I wanna be the Octophobia 25.0 5.8
I Wanna End My Growth 35.0 5.8
I Wanna Find A Test Player 20.0 5.7
I wanna be Friends 45.0 5.7
I wanna break the Neon Miku 50.0 5.6
I wanna qoqoqo 2 80.0 5.6
I wanna be the Best Guy 2 55.0 5.6
I wanna Happy Mid-autumn Festival 35.0 5.5
I wanna follow it 40.0 5.5
I wanna be Minimal 55.0 5.5
I wanna be the Black 90.0 5.5
I wanna be the Colorful Adventure 50.0 5.5
I wanna play Kiduija 40.0 5.5
I wanna have a good WiFi 40.0 5.5
I Wanna Uhuhu Spike 2 50.0 5.5
I wanna be the Prism 55.0 5.5
I Wanna Go The Twourney 55.0 5.4
I wanna SlimeTrap 40.0 5.4
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 60.0 5.4
I wanna eat the Rori Girl 20.0 5.3
I wanna qowulu 100 45.0 5.3
I wanna be the Crimson kid 50.0 5.3
I wanna sheep 100 60.0 5.2
indigo needle 35.0 5.2
I wanna destroy the pluto 60.0 5.2
I wanna healing spike 35.0 5.2
I wanna be the Aura 35.0 5.2
I wanna enjoy the Galvanized Peppermint Dandy 60.0 5.2
I wanna enjoy the Electrified Butterscotch Dandy 60.0 5.1
I wanna be the Graverobber 35.0 5.1
I wanna be the Conscience 55.0 5.1
I wanna be the Animus 30.0 5.1
I wanna Love the Winter 2 20.0 5.1
I wanna be the rainbow MIKU 65.0 5.1
I wanna be the Neon 2 55.0 5.1
I wanna be the HeavenTrap2 50.0 5.1
I wanna be the SSR2 85.0 5.1
I wanna feed Your Escapism 55.0 5.1
I wanna Grow Up 45.0 5.0
I wanna Struggle Momentarily 35.0 5.0
I wanna Neonize the Needle 65.0 5.0
I wanna be the Poronkusema 35.0 5.0
I wanna see the Barrage 1.0 5.0
I wanna be the Blocktroid 40.0 5.0
I Wanna be the 512 82.0 5.0
I Wanna Uhuhu Spike 50.0 5.0
I wanna Relax with Needle 45.0 5.0
I wanna be the Lucien Needle 45.0 4.9
A Minimal Adventure 40.0 4.9
I wanna be the Guy:Gaiden(本家2) 50.0 4.9
I wanna be the Kaenbyou 2 25.0 4.9
I wanna spread my wings 35.0 4.8
I cannot but go ahead through the way of the starlit sky 25.0 4.8
I wanna be the Kaenbyou 25.0 4.8
I wanna have a happy valentine 35.0 4.8
I wanna be the Kaleidoscope 50.0 4.8
I wanna go the Trap Way 3 50.0 4.8
I wanna Bread 35.0 4.8
I wanna fa trap 20.0 4.7
I wanna be the Kaenbyou 3 30.0 4.7
I wanna be the Zero Game 30.0 4.7
I wanna be the Steak Temple 55.0 4.7
I wanna be the Vidro 35.0 4.7
I wanna get the gold ribbon 40.0 4.7
I wanna be the Mars 75.0 4.7
I wanna be the 3200min 45.0 4.6
I wanna uhuhu spike 3 65.0 4.6
I wanna be the Noizu 45.0 4.6
I wanna be the Showdown 40.0 4.6
We Live Under The Stairs 20.0 4.6
I wanna be the Dieary 75.0 4.6
I wanna destroy the mercury 50.0 4.6
I wanna be the Flower frozen 35.0 4.6
I wanna be Fed up with path ;w; 35.0 4.6
I wanna clear the Easy Miku 2 30.0 4.6
I wanna make the Novelty 55.0 4.6
I wanna eat the lemon 30.0 4.5
I wanna Rose Gear 45.0 4.5
I Wanna Be the Piyopiyo Trap 34.0 4.5
I wanna rely the Needle 4 50.0 4.5
I Wanna Be the Symmetry 70.0 4.5
I Wanna Go For Another Ride 45.0 4.5
I Wanna Rely The Needle 4.2 35.0 4.5
Super Kid Bros. 3 50.0 4.5
I wanna be the orbit trap 3 40.0 4.5
I wanna appreciate Meteor stream 80.0 4.5
I Wanna be the 256 86.0 4.5
I wanna be the Strongest Fairy 30.0 4.5
I wanna be the Venus 65.0 4.5
I wanna fa trap 2 25.0 4.5
I Wanna Travel the Night 45.0 4.5
I wanna be the Earth 65.0 4.4
I Wanna be the Yuyuko 40.0 4.4
I Wanna Develop An Appreciation For Music 45.0 4.4
I wanna rely the Needle 2 60.0 4.4
I wanna be the 0x00FF00 65.0 4.4
I wanna be the Phantom 60.0 4.4
I wanna destroy the venus 65.0 4.4
3 Traps in 1 room 35.0 4.4
I wanna eat the New Year! 25.0 4.4
I Wanna Classic Adventure 40.0 4.4
I wanna go the DotKid! 88.0 4.4
I wanna go the Spook House 30.0 4.4
I wanna Survive 40.0 4.4
I wanna T.R.A.P. 30.0 4.3
I wanna be the Purple Zone 45.0 4.3
I wanna fall into the snow 50.0 4.3
I wanna be the Orbit Trap 40.0 4.3
I wanna rely the Needle 3 50.0 4.3
I wanna VANILLA 30.0 4.3
I wanna enjoy the Game2 40.0 4.3
I wanna go the Parallel World 50.0 4.3
I wanna be the Locus 75.0 4.3
I wanna make the Novelty Ⅱ 55.0 4.3
I wanna use Snow magic 40.0 4.2
I wanna rely the Needle 45.0 4.2
I wanna go the JUN-G World 35.0 4.2
I wanna be the Yassan(21) 50.0 4.2
Thanks for 2021!! 30.0 4.2
I wanna be the orbit trap 2 40.0 4.2
I wanna Jerryfish 25.0 4.2
I wanna be the Emerald 45.0 4.2
I wanna be the Bored II 50.0 4.1
Thanks For 2022!! 25.0 4.1
I wanna run the Terminal! 44.0 4.1
I wanna be the Color 70.0 4.1
I wanna be the Popularity 87.0 4.1
I wanna be the RZ 87.0 4.1
Designer L's Wacky Randventure! 70.0 4.1
I wanna be the Best Guy 55.0 4.0
I wanna see the Pink road 40.0 4.0
I Wanna Be the White Cherry 54.0 4.0
I Wanna Be the Hades 80.0 4.0
I Wanna Graduate From DT 40.0 4.0
I wanna deride Kotaro- from aslant 35.0 4.0
I wanna be the ArioTrap 50.0 4.0
I Wanna Wave 40.0 3.9
I wanna QoQoQo 55.0 3.9
I wanna HunyaaPunpun 30.0 3.9
Thanks for I wanna!! 25.0 3.9
I Wanna Escape the Silver Tower 50.0 3.9
Thanks for 2020!! - Thanks for I wanna!! 25.0 3.9
I wanna be the Skyclad 50.0 3.8
I wanna go the Trap Way 2 35.0 3.8
I wanna get the Yellow Star 35.0 3.8
Thanks for 2017!! 30.0 3.7
I wanna be the Azure 70.0 3.6
I wanna be the Onelife 35.0 3.6
I wanna be the Flower 65.0 3.6
I wanna be the Dark Blue 35.0 3.6
Pink 35.0 3.6
I wanna play the Rubber Trap 20.0 3.6
Thanks for 2015!! 25.0 3.6
I wanna try a Collab 65.0 3.6
Chill Needle 45.0 3.5
I Wanna be the GreeeeN 35.0 3.5
I Wanna Be the JK 60.0 3.5
I wanna be the Distrust 70.0 3.5
I Wanna be the Needle Satan 80.0 3.5
I wanna CQ 50.0 3.5
I wanna be the Tribute 50.0 3.5
I wanna buy the Crayon 65.0 3.5
I wanna celebrate 100 40.0 3.5
I wanna N 50.0 3.5
I wanna be the Adapt 40.0 3.5
I wanna Trick or Treat 60.0 3.5
I wanna see the Entrance 1.0 3.5
I Wanna Fleeting Pink 30.0 3.5
I Wanna End the Blood Festival 75.0 3.5
Thanks for 2014!! 25.0 3.5
I wanna get Freedom 30.0 3.5
I wanna be the Rain 35.0 3.4
I wanna go the trap way 30.0 3.4
I wanna Diminish the Colors 60.0 3.4
I wanna Limitless 35.0 3.4
I wanna be the Churatch 40.0 3.4
I wanna qoqoqo origin 35.0 3.4
I wanna PP 100 40.0 3.4
I Wanna Vanish Needles!! 20.0 3.3
I wanna wanna 20.0 3.3
I wanna be the Little runner 25.0 3.3
I wanna be the 128 80.0 3.3
I wanna be the starter 55.0 3.3
I wanna be the Air 40.0 3.3
I Wanna Be The Mercury 60.0 3.3
I wanna be the Best Guy 4 70.0 3.2
You're the Kid Now, Charlie Brown! 40.0 3.2
I wanna Become the Vegetable 2 35.0 3.2
I wanna be the Sunflower Fairy 55.0 3.2
I Wanna Macaron 45.0 3.2
I Wanna Be the Competitor 70.0 3.1
I wanna keep on dancing 2 45.0 3.1
I wanna be the Payment 45.0 3.1
I wanna be the Chair 65.0 3.1
I Wanna Meet The Gensokyo Remake 65.0 3.1
I wanna stop the Stars 50.0 3.0
I wanna be the White & Black 90.0 3.0
I wanna conquer the blow game 3 35.0 3.0
I wanna be the Best Guy 3 60.0 3.0
I wanna be the Saturn 60.0 2.9
I Wanna be the Zeus 65.0 2.9
I wanna kill the Maker 70.0 2.9
I wanna be the Heart 35.0 2.9
I wanna see the Moon 45.0 2.8
I wanna be the Bored 35.0 2.8
I wanna trial the simple needle 35.0 2.7
ゆるい針ゲ 40.0 2.6
I wanna be the Flow 25.0 2.6
Wish me luck 30.0 2.6
I wanna be the Device 70.0 2.6
I wanna Kill the Sacred C3 2 25.0 2.6
I Wanna Possible 65.0 2.5
I wanna conquer the blow game 2 25.0 2.5
I wanna kill the Weston Douglas Jones 40.0 2.5
I wanna Go the Run! 40.0 2.4
I wanna be the Explorer 65.0 2.4
I Wanna My Girlfriend Play Fangame 15.0 2.4
I Wanna Be the Picture 75.0 2.4
I Wanna Escape the Mysterious House 40.0 2.4
Wish me luck 2 30.0 2.4
I wanna be the Strong 1.0 2.3
Is The Order An I wanna ? 35.0 2.3
I wanna HunyaaPunpun2 20.0 2.3
I wanna be the Shiny spark!! 60.0 2.2
I wanna be the Experience 35.0 2.2
I wanna be the Quarzious - Quarzious Mode 5.0 2.2
I wanna make Better Life Choices 40.0 2.1
I wanna be the Yes Cancel 45.0 2.1
I wanna be the Uranus 45.0 2.1
I wanna be the Green Moon 45.0 2.1
I wanna Become the Vegetable 25.0 2.0
I wanna 50map 50.0 2.0
I Wanna Be the Fortress Returns 45.0 1.9
I wanna be the Avoider 15.0 1.9
Thanks For 2019 - Thanks for I wanna!! 25.0 1.8
I wanna kill the Mark Alan Vincent 50.0 1.8
Lover in the Dark 30.0 1.8
I wanna be the Neptune 60.0 1.7
I wanna clear the Easy Miku 25.0 1.7
I Wanna Be Beginner Friendly 10.0 1.6
I wanna be the Bowl 45.0 1.5
I wanna be the Perfectionα 35.0 1.5
I wanna be the Nervous 65.0 1.5
I wanna conquer the blow game 20.0 1.5
I Wanna Be Like Beautiful Starlight 55.0 1.5
I wanna brake the Eight beelzebubs 60.0 1.5
I wanna kill the Matthew Samson Diogo 45.0 1.5
I wanna be the Jupiter 40.0 1.5
I wanna Giripossible 20.0 1.4
I wanna break through Seven trials 80.0 1.4
I wanna be the CaballerosⅥ 60.0 1.4
I wanna be the Perfection AAA 35.0 1.4
I wanna be the GGM 15.0 1.3
I wanna be the Math Major 15.0 1.3
I wanna kill the Kamilia 60.0 1.3
I wanna enjoy the Game 25.0 1.3
I wanna be the Perfection4 2.0 1.2
I wanna be the GR 80.0 1.2
I wanna PD Happy 35.0 1.2
I wanna clear the Crime & Punishment Ver.W&B 45.0 1.1
I wanna be the Perfection3 30.0 1.1
I wanna kill the Maxson Li Jew 45.0 1.0
I wanna be the Perfection 30.0 1.0
I wanna kogda titkami devki tryasut 39.0 1.0
I wanna be the PYF 85.0 0.9
I wanna be the Perfection5 35.0 0.9
I wanna PD ♡ 45.0 0.9
I wanna L 80.0 0.9
I wanna meet the Ruka 2nd 60.0 0.9
I wanna a lot of Spike 45.0 0.8
I Wanna Be The 4 Elements 70.0 0.8
I wanna be the Perfection2 35.0 0.8
I wanna be Sure in You 40.0 0.8
I wanna Dorito 25.0 0.7
I Wanna Be the Sadist 81.0 0.7
IWanna ^o^ 20.0 0.7
I wanna be the SSR 75.0 0.7
I Wanna Pass The Inverted Gate Jump By Using The Easiest Way 5.0 0.6
I wanna be the NCE 35.0 0.6
I wanna be the Gate jump 5.0 0.5
I just wanna play the Needle game 65.0 0.5
I wanna be the Chokochoko 5.0 0.5
I wanna go the Magical journey 1.0 0.5
I wanna Noisepike 1.0 0.5
I wanna be the corner jump 20.0 0.5
I wanna be the Diamond Jump 25.0 0.5
I wanna meet the Ruka 55.0 0.5
配置ゲー作りたくなったから適当な配置ゲー作ってみたww 50.0 0.4
I wanna be the 500 40.0 0.4
S - Stands For... 80.0 0.4
I wanna be the 針ゲ練習 40.0 0.4
I Wanna Fuck Kamilia 45.0 0.4
Simple Hentai 40.0 0.4
I wanna Meet the Ruka 3rd 80.0 0.4
I Wanna Be The Red 40.0 0.3
I wanna be the 50 SGGK Riser 45.0 0.3
I wanna be the 100 SGGK Riser 45.0 0.2
I wanna be the No cancel 100.0 0.1
I Wanna BE the Tempest 87.0 0.1
Boshy 2 1.0 0.1
Hey shitass 0.0 0.1
I wanna explore giant anime girls 5.0 0.1
I wanna be the Justice easy ver N/A N/A
I Wanna Be The Guy Remastered N/A N/A

378 Reviews

ElCochran90
For: I wanna be the Black
*Cleared on 16/10/2023*

Rating includes extra. Difficulty rating excludes extra, which still leaves it unaffected.

A monumental milestone, the one with the blue outlines for cherries, tilesets, blocks and platforms, the one drenched in a black background like an underground maze that has no natural light, the one with the “Bizarre Super Mario Bros.” artwork presumably first seen in Clan Osaka’s blogspot in 2006, the one with the iconic opening screen that would be referenced in future fangame engines, the one that first saw the darkness of night on January 2010, until the release of version 3.0 in May of the same year that included a final boss: Colonel Schwarlitz...
aka Schwarlitz Longhener
aka Schwarlitz Longhena
aka The Leader
aka Colonel
aka Taisa
aka TIS
aka the squared purple moving sprite that throws dots and epilepsy episodes.

96.15% of my total playtime was spent in the final boss, and yet, the platforming segments and previous bosses give a lot to speak about.

Cyber’s earliest conception of platforming and traps is one of adventure despite the monochromatic design. Traps are not inventive in any way, at least in Black: you’ll have fast-moving spikes and disappearing blocks, mostly. However, there is also triggers, a concept found here and in Maze. We’re talking about early 2010 here, so some slack is being given. The second screen is interesting in the sense that the right side (from which you enter) gives a feeling of being a different challenge from the left side: needle platforming vs. cherry & platforms. The third screen, the one with platforms and red killer blocks, makes sure to use 100% of the screen, and each vertical corridor, as generic as it might be, feels different. This would be done many times in the future games of the following two years. When you encounter once again the initial screen, you don’t only utilize triggers, but also encounter how a screen constantly changes expectations through maze-like corridors.

Every screen you enter has a different feeling from the previous, so there’s not a spot in which you can say: “this is identical to that other screen”. Making non-repetitive platforming is better than having generic designs for over 20 screens and reaching final boss, regardless of the fangame’s difficulty. The fifth screen is a symmetrical visual assault of spikes and metallic tilesets, and the traps are not that unfair or frustrating in a way that it is a detriment for the playthrough. The sixth screen has an entire pillar rotating as a trap and this is not a usual trigger.

And so, every screen could be discussed as to why it keeps the game versatile. The section where you have to activate a trigger in a very specific way so that you can clear the screen to the right, riddled with fake blocks, is a funny one if you don’t pay attention to what you’re doing. Even telling the correct path in this block-infested screen is easy since the fake ones have the trademark blue outline.

This is 2010, for the third time, but the game uses levels that require more than one screen, mostly vertically. If the game had a scrolling mechanism (which was gladly implemented in Maze), it would make it more fun and the screen transitions less tricky. However, one can see that Cyber normally envisions levels that are not restricted to a single screen, but big rooms, once again using their entire space. There is also a symmetrical composition, and even if that’s a meme today, that’ll never stop being a plus to me.

The most notorious platforming segments for me are two: the Bizarre Mario Bros. artwork (with its corresponding theme), and the trigger screen composed of fake blocks where, the more you progress, the more memory you must build to remember where you can stand. For the former, it is such a sight to behold and a bad joke that you either take very positively or very negatively. You begin in nowhere and most reach “that spot over there”. The more you explore, the more the blocks reveal themselves. Mario and Luigi won’t make it an easy task though, as they throw equally bizarrely shaped bullets at you from obligatorily questionable places. Not that creepy this time, though, as it’s from the “L” and “M” from their hats and from Mario’s finger.

For the former screen, it’s the entire opposite, which I find creative. All blocks are visible, signaling the path to follow, and the floor is full of spikes. You must follow this path, but every time you touch one of these blocks, it disappears. Do you remember the path back and the safe spots? Triggers will reveal progressively where to head next. This will be done in an even better way in Maze, but also more difficult.

The bosses are as unapologetically funny and random as they come: the serpent-like duo could be counted as a mini boss because it doesn’t even have its own theme and, for some reason, the portal is always there. Just realized that in my own VOD: what happens if I go to the warp and ignore the boss? I actually have no idea. Japanese mushroom addicted Mario is so easy it could count as a troll boss. Kirby is fun and makes use of the full room. It’s not a common or predictable boss, even if it can be done in under a minute if you’re a good key-masher. This is a very light intro to the dotted projectiles and RNG behavior you’ll face in the final boss before extra. I do like Kirby as a boss in this game; it’s funny, dumb, short, and yet very practical.

**COLONEL SCHWARLITZ LONGHENER**

The mere existence of this dude in the fangame realm is a timeline event in itself, a watershed, a new landmark, a ultimate endurance and skill test, and a prime example of suckass coding. Rumor has it, Cyber had made this boss without the intention of people beating it, but a clear screen was still made, and even extra content for the Version 4.1. The origins of this dude are even so forgotten by the fangame community today that not even the recent revival of the TIS event with Schwarlitz’ Requiem on Twitch mentioned who the hell this guy is. It’s the equivalent of watching Kill Bill and having no idea of who Hattori Hanzō was (in real life and in cultural folklore) or playing a fangame and not being able to tell when you are in any Kirby-inspired world.

Colonel is the most iconic antagonist and final boss of the DoDonPachi series (not the true final boss, which is normally Hibachi, a creation of the Colonel himself). In his fundamentalist belief that the human race is inherently flawed, he seeks to extinguish it. Cyber accounts for the greater percentage of responsibility of the usage of DoDonPachi soundtracks in the Kill the Kamilia sequels, as well as their impossible Happilous copycats and even counted Western medleys.

This absolutely tough mf is considered to be the first barrage boss in fangames and has two phases: normal phase and angry red phase (one of Cyber’s bosses’ trademarks which would apply not only to Barrage but also to literally every main boss in Maze).

BLUE PHASE

Blue Phase features one song: デスレーベル95-97-02. This is a remix of many boss themes from DonPachi, DoDonPachi and DoDonPachi Daioujou. The phase begins with a warmup attack that consists of small-dotted bullets of three colors, each one indicating increasing density: first red, then light blue, then yellow. This is a proper intro for what will predominate in the rest of the avoidance and the skills you should develop: linear reading (there are no curved attacks), one frame movements, and being completely aware of the hitbox of your kid. For the latter point, if you overestimate it or underestimate it, you’re dead. The way the programs are arranged is fun: it’s not about having audio cues and rhythmic attacks. It’s a barrage challenge with music; the attacks are independent.

It’s fun to see how attacks are coordinated and they have a symmetrical logic: one red square emerges from the Colonel throwing blue delicious fruits everywhere, and touches the left wall, stopping the fruits and tossing more dot projectiles. Then, another red square emerges and goes to the right, but with the left one accompanying it. Once it has done its work, a third red square emerges and all three go up, doing the same, all of them having an equal distance between each other and leaving the left side of the screen as the safest spot. There might not be music synchronicity, pretty much like LoveTrap influenced it with Miku, but there is an order and a logic.

Before the platform, there is one seriously unfair attack: the transition between the subsequent three squares (which appear more rapidly the second time) and the two walls of spikes following you. It can be read, so it’s not impossible, but considering human skills, it’s quite luck-based. The optimal thing is to be near the center, which increases the density and lowers the possibility of moving; if there’s a roof of dots above you and you move to much, the walls of spikes will behave accordingly, making awful curves and the attack can be controlled as much as a McLaren F1 LM on ice, steering back and forth. This is guaranteed death. So, there is less density if you’re on the corners, right? True for the dots but think about how two lines behave if the center of origin remains stationary and you rotate both lines. They will cross each other at some point. If they are completely vertical (both having 90° with respect to the ground), the distance between is the highest. The more they rotate, the lower the distance is. The distance available if you’re at a corner is close to zero, and the way to increase it is to walk slowly to the center. Considering they emerge from Colonel’s shoulders and accounting for the distance between them and The Kid, there’s around a 2.5-second gap between you moving and the wall adjusting. The tighter the space, the more probability you have of dying due to density. However, the problem doesn’t end there. For some bizarre reason of poor coding and sense of depth, when the dots overlap the spikes, the dots are invisible except for counted red ones on the left wall. This makes no sense and I have no explanation for it. This causes your reading to be limited and, out of the blue, dots you never saw properly before will come out from the walls. It’s a horrible attack and will be the toughest grind of the first phase, especially because your initial position pretty much depends on the RNG of the previous attack which is three squares throwing garbage everywhere.

We just got started because the platform itself requires a whole discussion.

Everyone familiar with K3 will curse the platform, and it’s legendary: a funny-looking metallic flat thing with eyes. Cute. This is the most famous choke phase of the Boss Rush, not necessarily because it is the most difficult, but because it depends pretty much on you: timing and patience constitute 95% of the final outcome. It also has many hits, but the pattern is perfect and will never stop hitting the same bouncing spots. Let’s go back to Black, as all of us belonging to the Black gang DO HAVE valid reasons to complain: Colonel only has one hit, but the platform’s behavior is objectively luck-dependent and absolute King Dodongo shit. When I asked live why it did so many weird things, I got three equal responses:

a) “Solid” - TTBB
b) “It’s a solid” - Barfyace
c) “Coded as a solid” - Kiyoshi

Cool and amazing to know, but what on Earth did that mean in Christian English? I was, frankly, too embarrassed to ask back. After interacting with it, I realized something: you cannot jump through it from below; it’s like hitting a solid ceiling or a solid tile. “So that’s what they meant, probably”, I thought, but that didn’t explain all the other crap! (Please read the following points if you plan to beat Colonel)

1) The platform stops moving when you step on it, except when it doesn’t. I discovered a secondary rule: if the platform is moving up at any angle and you’re on it, it does stop, but it doesn’t if it’s going down at any angle. Imagine there’s no Colonel or barrage attempting to finish your life: if you take this platform and it is going down, it will transport you (and still sorta, because if it’s going at an angle you must move with it horizontally; it doesn’t move your horizontal position); the moment it hits the ground, it won’t move anymore until you hop off the bus ride.

2) The bouncing of the platform is random (shoutouts to Kiyoshi for explaining this). When Colonel spawns the platform, always from the same initial point, it goes either two directions: down left or up right. If it’s the latter, it will always bounce back, and that’s our first clue for what actually happens: if the hitbox of the platform touches any wall, the roof or the floor at the same instance a killer projectile does, the platform can bounce at any direction depending on the pixel of collision. As fa as I’m concerned, no one has published a formula for calculating in which way the platform will move now, because it also causes the platform to change the degrees of its trajectory. For all of us that have grinded the boss enough, we have had the same softlock/impossible scenario: the platform travelling in a perfectly horizontal, 180° trajectory, with a probability of zero of changing its inclination. You’re dead. This can also happen at any height: the middle of the screen, literally the floor, or the freaking ceiling. The game just says: “this attempt was futile, and your efforts amount to zero”. That explains why if the initial platform spawn goes up right, it bounces to the contrary position: because Colonel’s big, squared sprite also kills you, so the platform detects it. You have zero control over this phenomenon.

3) Granted, the platform stops when it goes up, and since it’s a solid, you can double jump on it. Right? Wrong. There is no rule for this; perhaps it’s a fps issue, but the platform decides if you can do only a single second jump out of it, or a double jump as intended. This particular problem can frustrate a substantial number of attempts to shoot the Colonel beginning with the fact that a second jump doesn’t have the same height. In short, jumping once or twice out of the platform is a coin toss.

RED PHASE

In all honesty, this phase is unforgiving and brutal, but I still attribute more difficulty to the first phase because of the wall spikes attack (with its preceding transition) and the downright mental platform.

The red phase is where the manual challenge matches the psychological challenge, since it’s longer and has at least two unfair attacks where RNG can treat you unfairly. There is no checkpoint, so this guarantees you will have between 7 and 9 minutes of boss fight, depending on the behavior of the platform.

The first attack comes with a visual warning: it’s a creative one that demands you remain in the middle, since the size of the vertical bars is more than enough to obliterate you. Every single attack in this phase comes with dotted projectiles free of charge, regardless of what the Colonel throws at you. Again, it’s not a rhythmic avoidance timed with music, I insist, but the music itself gives you important audio cues.

The musical structure of this phase is amazing, to be honest, and it consists of three songs:

I. Dodonpachi DaiOuJou OST – Hihou: Vertical seizure bars, spinning blue pregnancy test, roof of cherries, wall of cherries, seizure bars and squared leftovers, second spinning blue pregnancy test, red vertical and diagonal cherries rain --> As a “welcome to hell phase; this is not even my final form”, this subphase builds tons of tension and suspense, but also hype. Hands down, the most luck-based attacks are both the roof attack and the wall attack, especially the latter, which due to RNG is perfectly capable of doing a wall of cherries taller than 4.5 blocks of 32X32 each, and I got two of these. More often than not, you will have blind spots when the walls open like the Red Sea, but they will be covered by dots, so it’s still technically an impossible wall to get through. The rain of cherries emulates a hardcore version of the attack of IA in Sunspike after the intro, where cherries come from left (diagonally), right (diagonally) and up (vertically), with a fair share of dots density. The reading required here is insane, including a correct calculation of the height of your jumps, and it is, for me, the most difficult attack of the entire red phase that is not luck-based. This leads to a transition where cherries come from the bottom corners and the center towards the Colonel, as if he was amassing power. This transition is mercilessly brutal, since the previous attack might corner you and being in the middle is also a good strat for any emergency, so any form of transition to this next attack is just plain awful and can lead to the tiniest room for air.

II. Ketsui Death Label (ケツイ デスレーベル 絆地獄たち) – No Remorse (alternate version of DoDonPachi Daifukkatsu Black Label – No Remorse [True Last Boss]): Amazing transition between both themes: Hihou and No Remorse. Here you face vertical falling cherries and dotted projectiles density that can go anywhere. These attacks are stupidly long. Right in the middle of this, the attack gets reversed: maintaining the dots density, now the cherries come from the floor. FROM THE FU****G floor. This is the scariest attack ever, where your heart rate is above 120 now. Any spot of the floor can be lava, and the spawning of the cherries from below is still RNG, but the dots keep coming from above (Colonel keeps spawning them). So you have this involuntary and very intuitive reaction to jump all the time, except that if you jump, you might touch a point you didn’t read. It’s terrifying, for real, Cyber showed his darkest cruelty right here. The theme of No Remorse gives it an epic feeling rather than a hyperactive, aggressive one, like reaching new heights you hadn’t before, and there is a peak to reach. The final attack during this theme consists in the same red squares you have seen throughout, bouncing in random directions, and creating dots density when they hit walls. Under any scenario, it’s a simple attack that can get tricky if the RNG is in a bad mood; the scary part is when they bounce on the floor. Each square has a fixed number of times it can bounce before exploding, emanating an even bigger shower of dots. If you’re in the middle of the screen and two squares explode at each one of your two sides, say goodbye. This seemingly peaceful attack is a preamble for the final punch: the point where your heart will go above 150.

III. DoDonPachi Resurrection: ]-[/34(#! – Cyber knows his human psychology; it’s known you’re 7 minutes into the battle, and this son of a gun throws this freaking theme at full force for the final form of Longhena: an epileptic Colonel that flashes strong lights at your eyes while replicating exactly the same first attack of the blue phase, but instead of three levels of density, it has four: light blue, green, yellow and red. Nothing more. This theme is meant specifically for you to be tense. Prepare a mindset willing to accept that you’ll be close to dying at least five times, and I’m talking about a frame of difference each (can be anything between 1 and 3 pixels). You’ll see your life flash in front of your eyes, you’ll realize if your pulse was appropriate for being a doctor or not, you’ll realize if the levels of cholesterol are ok in your body if you don’t have a heart attack, and you’ll know you’re suited for Mexican cuisine if you don’t throw up. This is also the tensest state my entire chat has ever been in.

When you hear that signature, loud bang, you’ll know you have conquered yourself.

This boss is one of the hardest things I have ever done, and the toughest thing I have ever done live.

Final verdict on the boss: extremely exciting and tense, a woeful first half and an exciting and fairer second half with two luck-based instances and a terrific amalgamation of themes with great song transitions. Recommended for avoidance experts.

EXTRA

Now, there is an extra, and it is pretty much symbolic. The extra sucks and is annoying. It’s a long save of three screens which you have to do deathless and then backtrack through them, with the peculiarity that the first screen changes to three high gates in a row and a high gate diagonal, the worst elemental thing you can put at the end of a save. I died to this 3 times or so. The extra boss is whatever: a giant downwards spike in the ceiling which you have to damage by shooting a killer spike in the bottom, quite Destination-like (before Destination) but not auto aimed. Some spikes follow you endlessly, so it gets annoying, but it’s a 15-minute challenge at the most. I don’t even know what’s the trigger for beating the boss (you don’t really beat it), the floor opens, visual memorabilia are offered to you concerning the bosses you conquered, and there you go: the official screenshot for FSR submission can be tak... Wait a minute.

Overall: It’s a flawed game with incorrect physics, substandard platforming, and bizarre bosses, one of them being the first and still one of the toughest barrage bosses available out there. However, it shows how epic and big Cyber’s games can be with his handling of space and gimmick choices. As old school as it might be, it set new standards that people are trying to beat more than 13 years later.

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Rating: 5.5 55       Difficulty: 90 90
Nov 18, 2023
ElCochran90
For: I wanna be the Perfection AAA
“And I stood upon the sand of the sea, and saw a beast rise up out of the sea, having seven heads and ten horns, and upon his horns ten crowns, and upon his heads the name of blasphemy. And the beast which I saw was like unto a leopard, and his feet were as the feet of a bear, and his mouth as the mouth of a lion: and the dragon gave him his power, and his seat, and great authority. And I saw one of his heads as it were wounded to death; and his deadly wound was healed: and all the world wondered after the beast. And they worshipped the dragon which gave power unto the beast: and they worshipped the beast, saying, Who is like unto the beast? who is able to make war with him? And there was given unto him a mouth speaking great things and blasphemies; and power was given unto him to continue forty and two months. And he opened his mouth in blasphemy against God, to blaspheme his name, and his tabernacle, and them that dwell in heaven. And it was given unto him to make war with the saints, and to overcome them: and power was given him over all kindreds, and tongues, and nations. And all that dwell upon the earth shall worship him, whose names are not written in the book of life of the Lamb slain from the foundation of the world.”
-Revelations 13: 1-8, referenced by all the horrible bosses featured in this game (God is Amogus)

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Tagged as: Boss Short
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Rating: 1.4 14       Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfectionα
“All Scripture is God-breathed and is useful for teaching, rebuking, correcting and training in righteousness, so that the servant of God may be PERFECT, thoroughly equipped for every good work.”
-2 Timothy 3: 16-17

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Tagged as: Needle Trap Short
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Rating: 1.5 15       Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection5
“Do not conform to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God’s will is—his good, pleasing and PERFECT will.”
-Romans 12:2

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Tagged as: Needle Short
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Rating: 0.9 9       Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection4
“Be PERFECT, therefore, as your heavenly Father is PERFECT.”
-Matthew 5:48

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Tagged as: Needle Short
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Rating: 1.2 12       Difficulty: 2 2
Nov 14, 2023
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I just wanna play the Needle game 65.0 0.5
I wanna try a Collab 2 75.0 6.1
I Wanna be the Yuyuko 40.0 4.4
I wanna warp the worlds 50.0 7.1
I wanna be the knight in shining armor 45.0 7.0
I Wanna End My Growth 35.0 5.8
I wanna Grow Up 45.0 5.0
I wanna kogda titkami devki tryasut 39.0 1.0
I wanna Kill the Sacred C3 2 25.0 2.6
I wanna spread my wings 35.0 4.8
I wanna be The Cat 65.0 7.5
I Wanna Pass The Inverted Gate Jump By Using The Easiest Way 5.0 0.6
I wanna be the Steak Temple 55.0 4.7
Lover in the Dark 30.0 1.8
I wanna have a happy valentine 35.0 4.8
I Wanna Rely The Needle 4.2 35.0 4.5
I Wanna be the 256 86.0 4.5
I wanna bigger penis 45.0 6.1
I wanna be the Chargrilled dish of resurrection extra strength 45.0 6.4
I Wanna Meet The Gensokyo Remake 65.0 3.1
I wanna kill the troll king 50.0 7.1
I wanna Become the Vegetable 25.0 2.0
I wanna fa trap 2 25.0 4.5
I wanna Meet the Ruka 3rd 80.0 0.4
I wanna reach the Moon 55.0 7.2
I wanna Jerryfish 25.0 4.2
Thanks for 2017!! 30.0 3.7
I Wanna Classic Adventure 40.0 4.4
I Wanna Find a Cure 55.0 6.4
I wanna qowulu 100 45.0 5.3
Chill Needle 45.0 3.5
I Wanna Be the JK 60.0 3.5
I wanna be the Yes Cancel 45.0 2.1
配置ゲー作りたくなったから適当な配置ゲー作ってみたww 50.0 0.4
I wanna play Kiduija 40.0 5.5
A Minimal Adventure 40.0 4.9
We Live Under The Stairs 20.0 4.6
I wanna be the Graverobber 35.0 5.1
I Wanna Travel the Night 45.0 4.5
I wanna get Freedom 30.0 3.5
I Wanna Wave 40.0 3.9
I Wanna Fill In The Blanks 40.0 6.5
Thanks for I wanna!! 25.0 3.9
I wanna Outbreak 50.0 6.3
Not Another VVVVVV Game 60.0 6.8
I wanna be the Krypton 65.0 6.0
I wanna Become the Vegetable 2 35.0 3.2
Pink 35.0 3.6
IWanna ^o^ 20.0 0.7
I wanna Love the Winter 2 20.0 5.1
Chill Needle 2 75.0 6.9
I wanna be the Poronkusema 35.0 5.0
I wanna Limitless 35.0 3.4
I Wanna Fleeting Pink 30.0 3.5
I wanna Happy Mid-autumn Festival 35.0 5.5
I wanna SlimeTrap 40.0 5.4
I wanna stop the Simulation 50.0 6.6
Wish me luck 2 30.0 2.4
I Wanna Defeat The Eater Of Dreams 35.0 6.0
I wanna be the Neon 3 80.0 7.0
I wanna Aleph 0 70.0 6.1
Thanks For 2019 - Thanks for I wanna!! 25.0 1.8
3 Traps in 1 room 35.0 4.4
I Wanna Maker N/A 8.0
Designer L's Wacky Randventure! 70.0 4.1
I wanna explore giant anime girls 5.0 0.1
I wanna be the Orbit Trap 40.0 4.3
Hey shitass 0.0 0.1
Simple Hentai 40.0 0.4
I wanna go the Trap Way 3 50.0 4.8
I wanna be the Cloudburst 55.0 6.6
I Wanna Be The Guy Remastered N/A N/A
Thanks for 2020!! - Thanks for I wanna!! 25.0 3.9
I wanna have a good WiFi 40.0 5.5
I Wanna be the 512 82.0 5.0
S - Stands For... 80.0 0.4
I Wanna Be The GBC 83.0 6.6
I Wanna Be The Red 40.0 0.3
I wanna Arcana of the Tarot 60.0 8.4
I wanna be the orbit trap 2 40.0 4.2
Thanks for 2021!! 30.0 4.2
I Wanna Develop An Appreciation For Music 45.0 4.4
I Wanna Be Like Beautiful Starlight 55.0 1.5
Thanks For 2022!! 25.0 4.1
I Wanna Start A Party N/A 8.5
I Wanna My Girlfriend Play Fangame 15.0 2.4
I Wanna Go For Another Ride 45.0 4.5
I Wanna Go The Twourney 55.0 5.4
I wanna be the orbit trap 3 40.0 4.5