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Joined on: Feb 8, 2015
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|I wanna kill the Kermit 2||69.0||8.8|
|I wanna smile away||40.0||8.4|
|I wanna try a Collab(共同開発)||69.0||6.9|
|I wanna Spaghetti||33.0||5.0|
|I wanna be the CatBag||40.0||5.0|
|I wanna Take the Tutorial||48.0||4.4|
|I wanna be the Fishing Temple||69.0||0.9|
For: I wanna be the CatBag
boss was fun, i liked the chase screen and found some jumps in stage 2-2 pretty interesting.
minus for death sound, invisible block, the graphics weren't very harmonious and it seems that not many thought went into some rooms, like last needle where it's just corridors of grav flippers :p
but one thing REALLY ruins the game for me - there are some.. but not nearly enough catbags! you ruined it, sir, you RUINED IT ;-;
For: I wanna be the Fishing Temple
also this game made me change my gamma settings because else i couldn't see anything in the end of spook house
HOWEVER! this game is definitely very.. unique. it's unplayable, but it is so in its own little way, like in the way that it tells you that anime is not real ;_;
here's a speedrun~ :o https://www.twitch.tv/fate/v/107439757
For: I wanna Take the Tutorial
but there's still other aspects of the game to be reviewed!
it has a lot of content, with 8 fairly lengthy stages and 2 bosses.
each stage has a different gimmick, and the level design is quite interesting at times. at a lot of points the author is giving you random information and talking you through setups for the more "standard" jumps, which is cool but makes you wonder why he's doing it since there's often a lot of much harder stuff around these jumps.
song choices are also mostly very good. so far so good!
however, there are two main issues that really ruin the game.
there are a lot of very obnoxious minispikes in all stages, which only purpose seem to be to inflate the difficulty. maybe if they were removed the game could actually be played by the target audience?
but what really breaks this game.. are the visuals. i'd give it a negative rating since it's worse than having the default tilesets.
it's not that the graphical assets are bad, but the author manages to combine things in such a way that in almost every stage there are spikes and other things blending with the background. in the vine stage, you actually have to look closely to know if there is a vine in a block or not!
all in all, the game has potential but in its current state it's not very enjoyable, because these two bad points really hurt the experience.
the author shows some potential, so i hope he takes care of these points in his next releases!
For: I wanna Spaghetti
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