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Joined on: May 29, 2016

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47 Ratings!
41 Reviews!
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47 Games

GameDifficultyUser's Rating
Domu 65.0 10.0
I wanna break Things into Pieces(共同開発) 85.0 9.6
I wanna Tear it 87.0 9.3
I wanna be the Airexa 84.0 9.0
I wanna be the Catharsis 73.0 9.0
I wanna be the Ballerina Girl 80.0 9.0
I wanna be the Vector 78.0 9.0
I wanna love Utopia 40.0 9.0
I wanna Paradission 73.0 8.9
I Wanna Conquer the Chaos Cave 60.0 8.5
I wanna enjoy the Electrified Butterscotch Dandy 58.0 8.5
I wanna be the Colorful Adventure 52.0 8.5
Phonotaxis 88.0 8.0
I wanna Figure 90.0 8.0
I wanna be the Darling 45.0 8.0
I wanna be the Rotten(共同開発) 68.0 8.0
Sun Flower 60.0 8.0
70.0 8.0
I wanna fall into the snow 57.0 7.8
I wanna DSD1 30.0 7.5
I Wanna Kirakira 75.0 7.5
I want Yoruko to step on me 83.0 7.5
I wanna be the Reversible Campaign 72.0 7.5
I wanna be the Humantic 72.0 7.2
I wanna be the Vanitas 85.0 7.0
I wanna REVERSE ESREVER 55.0 7.0
I wanna merry bad end 55.0 7.0
I wanna K 80.0 7.0
I wanna be the AO 58.0 6.7
I Wanna Be the Chair 2 62.0 6.7
I wanna Elisha 55.0 6.5
I wanna try a Collab 2 70.0 6.0
I wanna be the Math Major 79.0 6.0
I wanna be the Fish 90.0 6.0
I wanna be the Nuclear Fusion 78.0 6.0
I wanna PD Happy 30.0 5.7
I wanna be the revival 85.0 5.0
I wanna Scroll My Mousewheel Downwards 35.0 5.0
I wanna be the WAVE 40.0 5.0
I wanna be the Twin Blaster 90.0 4.5
I wanna climb a strange tower 45.0 4.0
I wanna revenge the Syndrome 75.0 3.5
I wanna be the Wtrap 20.0 2.0
I wanna be the Lucky2 95.0 1.0
I wanna see the Moon At Night 79.0 0.5
I wanna Spaghetti N/A N/A
I wanna be the Tetra N/A N/A

41 Reviews

iraqlobster01
For: I wanna be the revival
If the ending didn't curve, I'd be okay with calling this boss fun and somewhat fair. The RNG can fuck you over at times, but a vast majority of the fight either involves a pattern or some RNG that is actually fair.

If you decide to play this, you'll probably spend most of your time dying to the beginning and the last rng attack before final. While deaths here are frustrating, I think the one thing this boss does right is balance its attacks so that players can achieve maximum consistency. The ending is just lazy design due to it being the first attack, but with curving bullets.

Learning the patterns was fun. I thought the patterns were a real strength of the fight.

The song is bangin'. Simple arena as well as to not distract the player with anything. Aesthetically pleasing overall.

Once again, if not for the ending and the unfair rng, this would be an excellent barrage. Nonetheless, I would still recommend it. I would estimate that most players can clear in under 15 hours, with more experienced avoidance players clearing in under 10 to 7. Give it a shot if you need a fun and simple, but also unfair boss to play.

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Rating: 5.0 50       Difficulty: 85 85
Jul 13, 2018
iraqlobster01
For: I wanna merry bad end
Rating based on hard mode.

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Rating: 7.0 70       Difficulty: 55 55
Jun 1, 2018
iraqlobster01
For: I wanna be the Fish
King penis.

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Rating: 6.0 60       Difficulty: 90 90
Apr 13, 2018
iraqlobster01
For: I wanna be the Lucky2
Cancer.

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Rating: 1.0 10       Difficulty: 95 95
Dec 21, 2017
iraqlobster01
For: I wanna be the Airexa
IWBT Airexa is a fantastic production that features a very flashy (in a good way) and awe-inspiring aesthetic alongside the somewhat typical setup many players witness in fangames: that is, needle + avoidance. It is a difficult game that features a semi-long segment of needle followed by an amazingly produced avoidance that places itself amongst the best I've played. There's nothing too special about the needle; it's pretty normal and doesn't feature anything, so I won't go into much detail about it.

For the avoidance, I will describe each attack and how I felt about it.

Needle:

Just look at the intro thingy above.

Avoidance:

Hexagon: The intro to this fight is a great indicator of how hard the fight will be; it is one of the more intensive attacks due to the white orbs. The formation of the hexagon and the orbs it releases are pattern, but the white rng will make it so you don't do the same movements over and over again. Once the song gets started, the double hexagon begins to form and more pattern comes your way. This pattern lasts for a short bit before transitioning to the next attack.

Ready?: This is my favorite pattern in the fight. While it is the hardest pattern to learn, I had plenty of fun learning it and was extremely satisfied with doing it for the first time. After that point, I had no problem with the pattern and have no resentment towards doing the same thing over and over again. After the pattern, you dodge a mix of pattern and rng for about 15 seconds before one of the most unique attacks in avoidance.

The elevator: I love this attack. While the attack can give you impossible rng, I saw past this flaw and the precise movement as fun. In terms of the attack, the pattern and rng freezes in place and the floor lifts you up towards the upper half of the screen. Think of it like an elevator except with deadly orbs and kunai-like projectiles blocking your way up. One thing I did not like about this attack is how the Kid jumps at the end of the rise for no apparent reason. This unnecessary hop did kill a few attempts, but it wasn't enough to make the attack unreasonable (at least in my opinion).

Insane rng: Like the title says, the next segment of the fight features an extremely dense attack that curves after a short amount of time. The projectiles come from the left and right sides of the screen, curve, then move to the top and bottom of the screen before the transition to the next attack. This attack was very hit and miss for me; sometimes it was readable and other times it featured me jumping like a lunatic trying to get 5 lucky dodges in a row. If you have trouble reading dense attacks, this one will be a tough one to get past. If not, its very fun and get the blood a' flowin'. Does require some luck at times, but does not 100 percent require it.

Zoomout (or as I like to call it Lagout): This is probably the easiest part of the fight. You basically jump in or near the middle of this box 3 times. It does require some good timing, but you get used to it after a while.

Side note - Lag.

WHITE: This is probably the 2nd worst rng in the fight due to the movement restrictions. The attack is a simple center platform with rng from all angles sort of attack. The restriction comes in the form of rng that comes from the floor and pretty much takes half of your platform, making dodges more tight if rng is bad. If I were to rank this attack based on luck, it would probably have to be 2nd.

WHITE 2: Another easy pattern. Nothing special.

WHITE 3: The worst attack in terms of luck. Think of the "bum bum bum" before the under platform attack in I Wanna Lo-Fi-M and magnify the density by at least 2. The speed of some bullets can snipe if you're in mid air. In general, reading the attack can be pretty difficult and thus requires a somewhat decent amount of luck if you're caught in the air.

Cosmo-esque: Basically the final attack of COSMO but more fair. RNG can be sketchy here but I felt really consistent at this attack. As long as you can react quickly and find spaces big enough to read around you, its not that bad. I would still consider it a hard attack, but one that you can be consistent at.

Diamond collapse: Easy pattern.

Final pattern: The hardest pattern. The attack begins by spitting out bullets from the center of the screen. These bullets are pretty compact, so your movement and jumps have to be near perfect. After about 3 or so seconds, the source of the bullets go to the edge of the screen and send bullets towards the center. At one moment in time, you must predict this transition while making sure to fit in the right gaps and jump at the right time. Once you predict the timing, the "inside" portion of the pattern is easy enough to jump in one spot to ensure the clear. I will warn you though, the inside portion is easily chokable.

Side note - Due to lag, the timing of the transition changed almost every attempt, so I died to this pattern a lot. More than I would like.

As for my thoughts of the boss, its one of the best I've played. It's very flashy, but the effects do not infringe on the experience or increase playtime in any way whatsoever. I would call it perfect, but the lurking presence of luck does not make it so. Still, its fantastic.

I'd recommend the game to seasoned avoidance players and/or any player who wants a hard, but fun avoidance to chill with. It's not a must play, but its close.

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Rating: 9.0 90       Difficulty: 84 84
Oct 26, 2017
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133 Cleared Games

GameDifficultyUser's Rating
I wanna see the Barrage N/A N/A
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I wanna be the Lucky N/A N/A
I wanna be the Lucky2 95.0 1.0
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I wanna be the Plasma N/A N/A
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I wanna see the Moon N/A N/A
I wanna Tear it 87.0 9.3
I wanna use Snow magic N/A N/A
I wanna be the Guy(本家) N/A N/A
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I wanna be the Catharsis 73.0 9.0
I wanna be the Fangame! N/A N/A
I wanna be the Humantic 72.0 7.2
I wanna be the Hurtful pain(共同開発) N/A N/A
I wanna be the Luna N/A N/A
I wanna be the Math Major 79.0 6.0
I wanna be the My heart goes on N/A N/A
I wanna be the Neon N/A N/A
I wanna be the Neon 2 N/A N/A
I wanna be the Vector 78.0 9.0
I wanna be the WAVE 40.0 5.0
I wanna be Minimal N/A N/A
I wanna Bread N/A N/A
I wanna clear the Easy Miku 2 N/A N/A
I wanna get Cultured N/A N/A
I wanna K 80.0 7.0
I wanna kill the Guy N/A N/A
I wanna kill the Kamilia N/A N/A
I wanna PD Happy 30.0 5.7
I wanna QoQoQo N/A N/A
I wanna Sunspike N/A N/A
I wanna 打打打打打打打打打打 N/A N/A
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I wanna sheep 100 N/A N/A
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I wanna stop the MELTDOWN N/A N/A
I wanna be the Dapper Dan N/A N/A
I wanna be the Onelife N/A N/A
I Wanna be the Scapegoat N/A N/A
I wanna be the Citadel N/A N/A
I wanna TKTU spike N/A N/A
I wanna be the Aisaka N/A N/A
I wanna Live N/A N/A
I wanna destroy the Yeezy(共同開発) N/A N/A
I wanna be getting higher and higher N/A N/A
I wanna Elisha 55.0 6.5
I wanna suspend in the sky N/A N/A
I wanna be the Tethys N/A N/A
I wanna try a Collab(共同開発) N/A N/A
I wanna be the Twin Blaster 90.0 4.5
I wanna touch the Captain N/A N/A
I wanna clear 50 neon floors N/A N/A
I wanna be the Nightmare(infern0man1さん作) N/A N/A
I wanna be the Simple Needle N/A N/A
indigo needle N/A N/A
I Wanna Find A Test Player N/A N/A
I wanna Orion N/A N/A
I wanna be the Kaleidoscope N/A N/A
I wanna be the Partysu II N/A N/A
I wanna be the Agnosia N/A N/A
I wanna TKTU spike2 N/A N/A
I wanna be the Colorful Adventure 52.0 8.5
I wanna be the aq spike N/A N/A
I wanna be the Rotten(共同開発) 68.0 8.0
For my Valentine N/A N/A
I wanna Repent N/A N/A
I wanna be the Vidro N/A N/A
I wanna be the Airexa 84.0 9.0
I wanna be the Strongest Fairy N/A N/A
I wanna Scroll My Mousewheel Downwards 35.0 5.0
I wanna be the Micromedley N/A N/A
I wanna kill the Kermit 2 N/A N/A
I wanna be the revival 85.0 5.0
I wanna be the hanamogeta N/A N/A
I wanna break Things into Pieces(共同開発) 85.0 9.6
70.0 8.0
I wanna break the Neon Miku N/A N/A
I wanna be the Dragon N/A N/A
I wanna Chaton N/A N/A
I wanna be Abducted N/A N/A
I wanna Scramble N/A N/A
I wanna fall into the snow 57.0 7.8
I wanna be the AO 58.0 6.7
I wanna be the Axion N/A N/A
Hearty Jewel(共同開発) N/A N/A
I wanna Advent N/A N/A
I Wanna Get Cultured 2 N/A N/A
I wanna be the Ballerina Girl 80.0 9.0
I wanna be the Nuclear Fusion 78.0 6.0
I wanna Spaghetti N/A N/A
I wanna reach the Signal N/A N/A
Phonotaxis 88.0 8.0
I wanna be the good Hentai N/A N/A
I want Yoruko to step on me 83.0 7.5
I Wanna Kirakira 75.0 7.5
I wanna enjoy the Electrified Butterscotch Dandy 58.0 8.5
I wanna love Utopia 40.0 9.0
I wanna Paradission 73.0 8.9
I Wanna Fall The Stool N/A N/A
I wanna climb the Witch's Tower N/A N/A
I wanna be the Wtrap 20.0 2.0
I wanna be the Vanitas 85.0 7.0
I wanna Jumping Heart N/A N/A
I wanna Figure 90.0 8.0
I wanna be the Reversible Campaign 72.0 7.5
I Wanna Make Magic N/A N/A
I Wanna Be the Chair 2 62.0 6.7
I wanna climb a strange tower 45.0 4.0
Sun Flower 60.0 8.0
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I wanna Chron N/A N/A
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I Wanna Conquer the Chaos Cave 60.0 8.5
Domu 65.0 10.0
I wanna REVERSE ESREVER 55.0 7.0
I wanna DSD1 30.0 7.5
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