I wanna be the C/O/S/M/O(共同開発)

Creators: ところてん, Sunbla

Average Rating
8.9 / 10
Average Difficulty
89.9 / 100
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Tags:

Needle (3) Avoidance (3) Dotkid (1)

Screenshots

  • by Anonymous
  • by Anonymous
  • by Anonymous
  • by Anonymous

8 Reviews:

Rasty
Based on platforming stuff and a lot of avoidance grinding
I like this kind of needle, most of jumps is not standart, there is a lot of original drops, platform jumps, another stuff. It's really intresting to play.
The boss is so perfect, it's pretty hard and most o ppl probably won't be able to clear it, but it's still fun to play, it doesn't make you flame when you die, cool chill avoidance. Also boss is supported by DeadSplit now (https://delicious-fruit.com/ratings/game_details.php?id=18844)
10/10

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[3] Likes
Rating: 10.0 100       Difficulty: 95 95
Jun 28, 2017
Wolfiexe
I Wanna be the C/O/S/M/O is a challenging game featuring 10 screens of needle made by Sunbla, and an infinite jump dot-hitbox avoidance by Tokoroten. Both segments of the game will give you a fair challenge, although the meat of the time will definitely be on the avoidance.

The main strength of the needle is in the platform saves. I had a lot of fun particularly on the small room featuring 4 platforms (featured in one of the screenshots), and a couple other saves that involve some tricky platform jumps. A couple of saves didn't sit as well with me such as the one with an awkward double 16px drop near the start or the 16px after the downward sphincter, but having played through the needle a few times now I always end up having fun with the majority of it. Other than platforms, no other gimmicks are used (i.e. water, vines, gravity etc.)

The avoidance is roughly a 3 minute avoidance and features a mixture of very dense RNG and super tricky patterns. The patterns (for example The Spiral) are very satisfying to pull off and look really impressive visually, and even the one before the final attack never felt annoying to learn. I had some experience having learnt this previously in Z3's boss rush, although the patterns are somewhat different so I had to relearn it here and still ended up having fun. The RNG is super tricky though, and expect a great deal of difficulty here. A special shoutout goes to the Sunspike reference attack with a bombardment of bouncing cherries, diagonal cherries and a thick white cherry pattern all swarming you at once. Other notably tricky attacks include the Rubik's Cube square attack and the final enclosing circle, which is a perfect intense way to end the avoidance.

C/O/S/M/O is likely my favourite avoidance that I've cleared, and will probably stay this way for quite some time. Not everyone will enjoy the grind due to the intense RNG and precise patterns far into the fight, but for those who are willing to sink some time into it you'll be rewarded with a very memorable avoidance and a treat for the eyes. Lovely game.

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Tagged as: Needle Avoidance
[2] Likes
Rating: 9.1 91       Difficulty: 90 90
Mar 9, 2018
Normal
very hard needle and chill song avoidance.

needle part is very hard, some screen of the start is usual needle, rest is short save screen and platform-jump long save. the last screen is upside down the last screen of Sunspike.
you have a small hitbox on avoidance. the boss has so many tough RNG attacks and a bit pattern, every RNG can be a wall with a high probability. but I still like his style.

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Tagged as: Needle Avoidance
[1] Like
Rating: 8.1 81       Difficulty: 86 86
Feb 13, 2017
Perrat
Platforming is incredibly bad. Avoidance is perfect.

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Tagged as: Needle Avoidance Dotkid
[1] Like
Rating: 9.9 99       Difficulty: 93 93
Aug 7, 2016
sashiming
[0] Likes
Rating: 8.2 82       Difficulty: 92 92
Aug 6, 2018