I wanna be the MMM

Creator: ルキト

Average Rating
7.7 / 10
Average Difficulty
90.6 / 100
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Needle (1) Trap (1) Boss (1) Trigger (2)

Screenshots

  • by Cutie
  • by bacondounut
  • by bacondounut
  • by Cutie
  • by ssj4tidusffx

8 Reviews:

Shinobu
Rukito really is a devil.
Rating will not include MMM easy and extra.
Hardest game rukito has ever made. It's pretty long, and very hard and brutal. I highly recommend you should clear RZ first before playing this game, otherwise you will spend more then 50k deaths in this game alone. This game is 2 times harder then RZ so you should prepare to suffer even you have cleared RZ. Kamilia had said that the platforming in this game is harder then the platforming in K3. I didn't believed this, but I was wrong.

The 1st stage only lasts 3 screens. It's fun and challenging but unfortunately, it's so easy compared to the rest of the game that it was quickly forgotten. If you felt that this stage is hard, then... RIP - 1201 deaths
Stage 2 is unfortunately the hardest stage in the game. You might think that this stage is easy, but it isn't. It's very hard, and very brutal. Almost every jumps are very precise and hard to execute so you can easily spend thousands of deaths on a single save. The last screen's first save is particularly brutal because the last jump requires very precise timing thanks to the 2 bouncing cherries. It was fun but I was concentrating so much on this stage that I couldn't have entertainment with it and was pretty painful. - 5332 deaths
However, stage 3 was the 2nd easiest stage in the game, and it surely was a breath of fresh air after that hell stage 2. It's pretty long but it was enjoyable and it was a fair challenge. Loved the twist at the fake end too. - 1884 deaths
The 1st boss was also fun and was a fair challenge. Sometimes RNG was unfair but the boss HP is low so it didn't really matter to me. - 66 deaths
Stage 4 is the best stage in the game. With moving platforms, the platforming is filled with entertainment and I really loved it, especially the 4th save. My only complaint is some of the last placements of the 3rd save. I think rukito put it to boost up the difficulty, but to me it was a very cheep way to do it and was not very pleasant. - 2119 deaths
Stage 5 is the water stage, and the difficulty is literally a roller coster. The 1st save + last 8th save took me about 4000 deaths. The rest altogether took me about 1800 deaths. Really? It was fun except those 2 saves because the grinding was not very fun. Last save was particularly brutal because there are so many placements you can mistake (and a lot of 16 pixel gaps) that you can easily give up right here. I had to practice some of the placements because I choked at the final 2 placements. Without those 2 saves, the platforming was very enjoyable. (Of course, except the downward water diagonals. Rukito really needs to use less of it.) - 5811 deaths
Stage 6 is the 3rd easiest stage in the game and one of my favorites. The 1st 2 screens consists of pure platforming and a couple of traps to add the fun. The latter 2 screens consists of upside down platforming. The grinding was okay, but the 6th save last jump was so easy to choke that I made mistakes lots if it. There are also some fake blocks near the end of the portal so be warned. - 3565 deaths
Stage 7, final stage is also one of the hardest stage in the game. It only lasts 5 saves and 3 screens but it's very challenging, especially the 1st 2 saves. The saves are very hard because most of them requires very precise needle jumps. And I highly recommend practicing some of the final placements of the save 3 because one of them has a very precise jump to execute. And a couple trolls to make you spend thousands of deaths more. And I loved the infamous last save especially the concept, but some of the final placements seems easy, but it's actually pretty hard to execute. I also highly recommend practicing these placements so you don't have to choke. This final save really matches the concept of this game though. <Hard and Brutal> - 3913 deaths.
And the last boss was well... I have mixed feelings about it. The concept was okay, but I really sucked at memorizing the attacks and the japanese words so I had a really hard time learning them. It was a lot harder then I thought it would be, mainly because most of the attacks are insta-kill patterns when you don't know how to dodge it. There was no problem fighting with this boss but strangely, I'm not really fond of it. - 565 deaths.
Overall, this game is the hardest and one of the best game rukito has ever made. It's very unique in its own way and will make you orgasm at each save. Visuals and the musics are great as well. If you want to grind some hard platforming, I highly recommend this one. Hardest game I have ever beaten.

Deaths : 24456
Time : 28:44:16

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Tagged as: Needle Trap Boss Trigger
[3] Likes
Rating: 8.9 89       Difficulty: 92 92
Apr 8, 2017
just_another_Guy
A really hard trigger game by Rukito. Interesting needle design and two very fun bosses. You can also fight a buffed version of the final boss if you beat the game and move the save file from one version (normal or easy) to the other.

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Tagged as: Trigger
[3] Likes
Rating: 8.6 86       Difficulty: 92 92
Apr 13, 2015
UntaraP
Rukito's games are great. yes, it's really difficult.

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[1] Like
Rating: 8.2 82       Difficulty: 95 95
Jan 19, 2016
TheDolphiner
Really hard needle game. Different chapters, one boss at the end. Not much to say.

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[1] Like
Rating: 7.0 70       Difficulty: 85 85
Feb 14, 2015
infern0man1
Feel like the game is only liked so well because it was made by rukito. I disliked all of stages 1 and 2, and I absolutely hated what I played of stage 3. There are way too many 16px gaps and half of the jumps feel awful to pull off.

I quit on the penultimate save of stage 3 because the final jump is actually bullshit for where it is. Fantastic job putting a required 2f into a frame perfect rejump at the end of a save.

I've been told stage 4 is fantastic from people; too bad it's not worth getting there.

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[0] Likes
Rating: 2.0 20       Difficulty: N/A
Oct 30, 2017