I wanna be the Resistance

Creator: ユーリ

Average Rating
7.6 / 10
Average Difficulty
50.2 / 100
     Download Game
     Speedrun Leaderboards

Tags:

Trap (1) Gimmick (2) Boss (2) Long (1) Troll (1)

Screenshots

  • by SupremeEntropy
  • by SupremeEntropy
  • by Shinobu
  • by SupremeEntropy
  • by SupremeEntropy
  • by SupremeEntropy

6 Reviews:

BaronBlade
As one of my first fangames, this has a special place in my heart. I loved progressing through each stage, marking my improvement over the course of the game. The style develops extremely well throughout, and I love the atmosphere in each area. The bosses are a bit unbalanced to their stages, but overall, I can recommend this game highly to anyone willing to try a good gimmick game or a fun game in general. Also, if you don't have Seph's patch, get it. It improves on a few things.

In-depth rating:

The game starts off with standart tiles (and Guy rock without the Seph patch). However, right away the trolls are more than one would expect, from spikes elongating slowly to prevent passage to a moving warp. The boss of this area is an apple, and it's not that hard. Seph's music choice for this stage is amusing and sets the tone for the early game.

Stage two takes place in a megaman level with more relaxing music thanks to Seph. The general feel is the same as the last world, but the triggers are a bit trickier to learn. At one point, there's a room where you turn into a small version of the kid with low speed; I thought that this gimmick was very well-implemented. Luckily, it's used in future levels as well. The boss is a big green kid with a few random attacks. This may be a sticking point for new players, but only the first part is hard; the small kid section is just a choke attack.

Stage three, unlocked after one and two, brings The Kid to a happy land with pink tiles and cat faces abound. Unfortunately, this area has some of the most annoying saves in the game, especially the water rooms. I did like how you flip the stage around to progress, similarly to Emperor. One of this stage's rooms was in Cultured. The boss is a cat face ('w') that screen-wraps and releases other cat faces. If you shoot these, they release even more, so you have to control your shots. Something people may not know is that you can screen-wrap too, vertically and horizontally. Overall, this boss is pretty fun and kinda technical.

Stage four is the weird one. You traverse grayscaled screens from Guy, Fangame, and Lovetrap with different traps (thankfully). Although the stage uses sped-up Guy rock, the level itself is pretty fun to learn and play. The boss is a Chozo which spews a few kinds of attacks. This is another sticking point for some, as it's pretty hard to hit him given the pace at which he fires off attacks. Fortunately, you can hit him twice if you stay in the air long enough, so he shouldn't be too much of a problem.

Stage five is where the game starts setting its later tone. You're taken to a relaxing, spacey level with silly traps and cool gimmicks, such as the small Kid from earlier in an infjump room. I particularly love the trolls in this stage for some reason, probably because of how relaxing it is. The boss here is the worst in the game, being a Dragon Devil chase segment. It's annoying to learn and ends with an annoying trap. Fortunately, the game only improves from here.

Stage six is strange. You pick up the gem right away, then go back into the other portals , traversing the level select room backwards. Each portal takes you to a room where you collect a gem in order to move on. It's a very ominous stage, with a spooky track and grayscale graphics to build tension. The boss here is The Guy. He's okay. I'd compare him to Blow Game 2's Guy, but he's done much better here.

Once The Guy is defeated, the other bosses encircle him and a portal to the final world opens up. Stage seven has an amazing feel, perfect for the end of this kind of game. You get a song medley in the background and fun visuals to keep you busy while learning the traps. The only bad part of this stage is the water room, just because of how fast the apples move. Otherwise, it makes for a fun precursor to the final boss, The Guy Maker (dubbed by fatalbrain). This boss is extraordinarily fun, taking components from the other bosses and combining them into separate phases, with a few original ones mixed in. The song gives the feel that you've been through a long journey and are saving the world with this fight. It lasts for just the right amount of time, and then you conclude by jumping into a portal and out of The Guy's tower.

Overall, the game is full of charming trolls, fun gimmicks, and great atmosphere, with just a bit of aggravation mixed in. I'd highly suggest playing this game, no matter what your skill level, just for the experience.

Read More

Tagged as: Gimmick Boss Troll
[2] Likes
Rating: 8.5 85       Difficulty: 45 45
Oct 17, 2015
Shinobu
BaronBlade has said everything what I wanted to say. It's a great trap game. Highly recommended.

Read More

Tagged as: Trap Gimmick Boss Long
[0] Likes
Rating: 9.7 97       Difficulty: 53 53
May 10, 2017
joseph567
It's nice

Read More

[0] Likes
Rating: 7.3 73       Difficulty: 55 55
Apr 5, 2016
SupremeEntropy
Good and long game. Like first screens of this game are simple and formulaic. First boss is apple of course. But when you go deeper into the game, new types of screens and gimmics will appear. This game could use improving in some places, especially bosses. There is a lot of traps, which is not as simple as flying spike. Be aware, there is a lot of crazy spikes!

Read More

[0] Likes
Rating: 4.4 44       Difficulty: 50 50
May 23, 2015
Xplayerlol
Fairly good fangame that features plenty of cool traps. The bosses are fairly strong, some being really bothersome. Overall, a fun game. If you don't mind some cheap traps, you might want to play this one.

Read More

[0] Likes
Rating: 8.0 80       Difficulty: 48 48
Feb 14, 2015