48 Reviews:
Nearigami
The saves legitimately make this game way worse but even without that you'd be left with a sort of light precision needle game that is good as junk food but doesn't require anything beyond that. Still, I'm glad to have played it because I got to properly practice my ability to jump cancel which is something I've put off properly learning for 7 years. I liked it despite the obvious problems.
[1] Like
Rating: 6.0 60
Difficulty: 65 65
Dec 17, 2023
CanusAntonius
Seven Trials is a very questionable game, and as you can see from most reviewers is also not that liked. I'm finding it hard to truly judge it myself, as I did have genuine fun playing parts of it, enough that I don't think I'd give it a negative rating overall. I still acknowledge issues with it, however, and probably wouldn't recommend it to most.
It's hard to tell what this was meant to be originally. If it was supposed to be an ambitious Needle Collab then it didn't really seem to get finished, stages are pretty short, a lot of the design seems rushed, and the game doesn't even have music. Even the difficulty ratings of the stages feel completely incorrect. It really does seem like the project fell down completely at some point with everyone abandoning the ship, it's a skeleton without flesh.
I won't review each stage partially because I don't think it's necessary, though I'll mention some key points of the game. First to address the elephant in the room, Doruppi area, I don't think it's the hardest. The infamous water plane save is probably the most bothersome in the stage, but it's really just about doing a rhythm and that's it, you'll succeed at some point. This stage was also the first time I've ever done a downwards plane, so I'll give it props for teaching me something. There are other jumps in the game I did dislike, however, specifically a weird ceiling diamond in Aquas stage, and a double upwards plane in Caruas, I honestly found them way harder than most jumps in the 3-4 star stages. Besides this, nothing in the game really stuck out as particularly bothersome, but of course, this is going to vary based on the player since it is all precision needle. I will also mention though the touch saves are extremely annoying, not sure why they though these were a good idea to have.
Once again, I'm not sure I'd recommend it to most people, but I did find it fun. Also, I was able to beat the game without canceling at all, so it's definitely never required in any jump. If you want to check the game out then go ahead and quit if you start to dislike it, but only play it if you're genuinely interested.
[1] Like
It's hard to tell what this was meant to be originally. If it was supposed to be an ambitious Needle Collab then it didn't really seem to get finished, stages are pretty short, a lot of the design seems rushed, and the game doesn't even have music. Even the difficulty ratings of the stages feel completely incorrect. It really does seem like the project fell down completely at some point with everyone abandoning the ship, it's a skeleton without flesh.
I won't review each stage partially because I don't think it's necessary, though I'll mention some key points of the game. First to address the elephant in the room, Doruppi area, I don't think it's the hardest. The infamous water plane save is probably the most bothersome in the stage, but it's really just about doing a rhythm and that's it, you'll succeed at some point. This stage was also the first time I've ever done a downwards plane, so I'll give it props for teaching me something. There are other jumps in the game I did dislike, however, specifically a weird ceiling diamond in Aquas stage, and a double upwards plane in Caruas, I honestly found them way harder than most jumps in the 3-4 star stages. Besides this, nothing in the game really stuck out as particularly bothersome, but of course, this is going to vary based on the player since it is all precision needle. I will also mention though the touch saves are extremely annoying, not sure why they though these were a good idea to have.
Once again, I'm not sure I'd recommend it to most people, but I did find it fun. Also, I was able to beat the game without canceling at all, so it's definitely never required in any jump. If you want to check the game out then go ahead and quit if you start to dislike it, but only play it if you're genuinely interested.
Rating: 7.0 70
Difficulty: 70 70
Aug 31, 2022
theTics
Still remeber when this game seemed impossible for me years back then, but it was really fun to slowly breaking my previous limit, performing seemingly vicious jump that I gave up. Some jumps cost me 2k or 3k deaths, but I managed to beat it eventually.
I know there aren't that many creative jumps, but it was a fun challenge for a novice like me. Touch saves and some bad aligns still suck btw.
I know there aren't that many creative jumps, but it was a fun challenge for a novice like me. Touch saves and some bad aligns still suck btw.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 75 75
Sep 29, 2018
PlutoTheThing
Super old needle collab, one that shows it's age in many ways. The needle largely lies on the precision side and is kinda annoying to play. Although there's a couple interesting and enjoyable jumps sprinkled throughout. It's unfortunate how much the stages blend together, needle collabs have definitely come a long way though which is always nice to see. A somewhat interesting game but not a particularly fun one.
[0] Likes
Rating: 5.0 50
Difficulty: 59 59
Mar 8, 2024