I wanna go the Parallel World(共同開発)

Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨

Average Rating
8.6 / 10
Average Difficulty
59.2 / 100
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Tags:

Adventure (6) Trap (3) Gimmick (3) Boss (1)

Screenshots

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12 Reviews:

Xplayerlol
Nice mixture of good ideas and ideas that aren't really that good. First off, the concept of the game is really great. Travelling through parallel worlds in order to progress in the Kid's own world is a really good idea, and it starts very well. The Minecraft World is very well-made, with interesting gimmicks, funny trolls and overall being a very well-designed stage (Although the boss was a bit too hard for a first boss). Mario Kart's World is also a great stage, although spikes...Don't really fit in the desert stage (Maybe in the ice stage and in the castle stage, but in the desert...No way). Also, the lightning balls in the castle stage are a bit too RNG-heavy. But it's still a very well-made stage, and a good way to represent Mario Kart in a fangame. Mario 64's World is also great, although...Spikes, again. Other than that, very well-made stage, loved how the Mario Kid jumps and the star placement. Some traps are a bit...Meh, but some are funny. And finally, Pokemon's World is the last really good stage in the game. For the last time, the unfitting spikes are the biggest problem (Was Dagger really the only one who remembered that these games didn't originally have I Wanna be the Guy's spikes?). Funny trolls that clearly show who made this stage, along with some extra attractions. Surrounding the screen with the "Pokemon Gold Version" was also a good idea, it really feels like you're playing the actual game. More or less.
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 7.2 72       Difficulty: 53 53
Aug 7, 2015
Paragus
A pretty long fangame that has the player going into various worlds themed on other video games, each of which has their own gimmicks. Mario Kart, Dark Souls, Fangame World, Mario 64, and others. Just an overall really well made game from top to bottom and a final boss fight that is pretty epic.

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[1] Like
Rating: 9.0 90       Difficulty: 65 65
Feb 14, 2015
Wolfiexe
A very interesting and enjoyable adventure game, full of different gimmicks and challenges to keep you hooked.

The general concept of the game is The Kid travelling through the original game, only to have the colour drained as he progresses. To restore the colour to the world, he enters portraits which take him to different worlds, each with their own hooks and gimmicks. This was a very interesting way to progress, and I looked forward to finding out where I'd be headed next. The drawback of the game for me was the inconsistency. It started off really strong with genuinely funny traps and neat mechanics which made the first few worlds really enjoyable.

Then it started to get a little tedious, where some worlds had rooms that just weren't fun, or traps that got a lot less original. For example there is a Fangame Medley world which I felt was the weak link overall, where only a couple of screens were really fun and it felt a lot longer than it should've been. The Final Fantasy IX world was a very fun world but this is coming from someone who holds the original as one of their all time favourite games, so I'm somewhat biased to enjoying the references and design here. Other worlds each had their strong and weak points, but most of the time the good outweighed the bad.

Despite the mixed bag, it was still enjoyable on a whole. The final boss was also very fun to learn and get through, being a solid challenge and one of the high points of the game. Would recommend to anyone looking for a fun adventure game!

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Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Feb 25, 2016
just_another_Guy
Great game.

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Tagged as: Adventure
[0] Likes
Rating: 9.5 95       Difficulty: 58 58
Sep 3, 2015
sunbla
probably one of the best fangames i know which is not that surprising looking at the creatorlist. pretty much all amazing creators from japan teamed up and made a masterpiece. good gimmicks, fun traps and each stage is completely different from the other one.

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[0] Likes
Rating: 9.0 90       Difficulty: 63 63
Feb 11, 2015