I wanna be the Catharsis
The level design itself starts off with a fairly reasonable difficulty curve, which later becomes somewhat arbitrary, oscillating between trivial and very difficult. Not all screens are perfect, either - I'm looking at you, moving platform screen - and the artistry becomes a bit more hit-or-miss as the difficulty increases.
Still, this is one of the few games that stuck with me for so long after playing it purely for its artistic value, and I'd recommend it to anyone (assuming you like fairly challenging needle).
Excellently done. The unique and difficult style of the needle blew me away. No presence of anything "unfair" and each gimmick was done well. I'm not a big fan of gimmicks; I prefer my needle vanilla, yet Hiddow made sure to insert gimmicks that added to the game's difficulty and "fun factor." Although such gimmicks are quite common in many other games, I appreciated how it was done here. The jump refresher segments were great, the spike switch gimmick was done well, among all the others. Overall, incredible platforming.
I cannot imagine one person who didn't fall in love with such a dark and brooding atmosphere reciprocated throughout the game. As I opened the game, hearing such a slowed down and andante version of the Song of Storms from the LoZ series instantly triggered the nostalgia. Progressing through the game, the theme of such music continued on and really helped dampen my mood as I played. Playing hard needle can infuriate some players, yet I felt no anger as the calm and tranquil music only increased my appreciation of the game. Visuals were fantastic as well; they did well in contributing to the gloominess of the game.
None that I can think of.
Fantastic. I highly recommend this game to ANYONE who wants to test their needle. Also, anyone who loves needle should definitely try this out. The difficulty is too hard for anyone to play it, but if you feel like you're ready, go for it! It's an amazing game that everyone should play.
This game is all platforming, no bosses. The platforming itself is definitely well above average in terms of quality and creativity. It's strange and challenging, and makes each save very rewarding. Some sections don't quite measure up to the more impressive screens, which gave me a little disappointment, but the great definitely outweighs the good in that regard. One section that impressed me early on doesn't use traditional obstacles at all, and I really enjoyed that. In fact, the shape and arrangement of the obstacles presented to you is often very unconventional.
I've based my rating off the normal difficulty. As for the other difficulties, each one doesn't simply alter the amount of save points, but the difficulty of the jumps, which is just one of many things that shows a lot of effort went into the game.
As far as I can tell, there is a bug with the save files where even if you start on the second or third save select, it will overwrite you first save, so beware, you can only keep one unless you backup the save file itself.
There is no catharsis.