I wanna be the Crimson Needle

Creator: Kale

Average Rating
6.7 / 10
Average Difficulty
84.7 / 100
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Tags:

Needle (27) 100_Floor (17) Long (9) Crimson (6) x_Floor (4) Original (1) 92 (1)

Screenshots

  • by Drug_Solo
  • by Drug_Solo
  • by Bob
  • by P2shka
  • by P2shka
  • by Drug_Solo
  • by MoleTrooper
  • by Drug_Solo
  • by spawneable
  • by Drug_Solo
  • by Drug_Solo
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  • by Bob
  • by AthgieninOr98a
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  • by P2shka

Creator's Comments:

ActualKale [Creator]
The most influential needle game

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[20] Likes
Rating: 10.0 100       Difficulty: 85 85
Nov 12, 2018

86 Reviews:

LastTISisLife
I rewrite this review, because i think it was messy originally, so i will try to be more brief. I probably can say this game is worth to play, if you excluded floors that started with 76F, because they are all bad and unbalanced (for example 99F harder than 100F) with not that many exceptions. 92F is fucking dreadful, very bad representaion of meme core, definitely one of the worst needle experience i've ever had; i also dislike 82F second save very much; 80F while being iconic was also pretty meh, because of the first jumps

The mid of the game (30-70) was very highpoint tho imo, still one of the best old vanilla needle i've played. Overall, i'd say this game is interesting challenge that can sharp your needle skills (as it was for me), but if you wanna really fun game, that will never disappoint you, just play sequel, it's way better in probably all possible ways, from more nice visuals and diverse music to much more balanced and polished gameplay

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Tagged as: Needle
[3] Likes
Rating: 7.3 73       Difficulty: 83 83
Aug 22, 2021
Nick24
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92

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Tagged as: 92
[3] Likes
Rating: 0.1 1       Difficulty: 92 92
Jan 21, 2020
joseph567
A few very good designs and lots of disastrous designs.As for the save balance,it doesn't exist in this game.

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[3] Likes
Rating: 4.6 46       Difficulty: 80 80
May 14, 2017
Pandy49
This is game is a marathon of medium-very hard needle. Its pretty relaxing to just turn it on and spam shift/R in a half-hour session.

I have sinked in many hours in this game and the only downside I have experienced so far are the music choices which are not my taste. I didn't really mind and just pressed Ctrl+M to play my own.

If you are going to play this game. Please keep in mind that the difficulty is a complete rollercoaster. All in all, this game is extremely long, has a lot of variety in spikejumps and is extremely hard in the later parts.

I'm not a big fan of all the hype (why is a speedrun version even a thing?) but this game is something you should have played if you are an experienced plattformer.

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[3] Likes
Rating: 8.0 80       Difficulty: 90 90
Jun 4, 2015
YaBoiMarcAntony
Rating based on non-speedrun version. After around the 60s you basically say goodbye to fun saves - some time in the 80s, you say goodbye to fun jumps for the most part. There are exceptions, but not enough. I can't speak to it, but I recall Kale commenting on how Hiddow felt frustrated by Crimson Needle due to it seeming to him to have a focus entirely on difficulty and not on being any fun to play. As far as I'm concerned, that is pretty much the best assessment of this game I've heard.

Funny thing is, I think you absolutely can put some focus on difficulty while also keeping some fun in the mix. In my eyes, Magnificent Stumble is a wondrous game that executes high level platforming on a consistently excellent level, to compare to Hiddow's work. Why does Crimson Needle fail? Because part of its difficulty relies specifically on using maneuvers that are uncomfortable or dissatisfying to execute as one of its core methods of heightening difficulty. While this may stand out as a watershed occurrence (a stolen phrase, but simply the best one for this game), it is one that also comes across to me as a collection of needle's worst qualities in the distant past.

Nevertheless, it's not all bad. As said, the problems begin with about the 60s, and after that they become downright untenable, but there are the bits and pieces of quality here and there. CN2 amazingly chooses ALL of the best screens from this back half for its needle rush, though it leaves behind floor 100 which is a fairly enjoyable save on the tougher side that utilizes well the older design philosophies which ran rampant in needle. All the same, it's a bit simple compared to some contemporaries, but that is no real negative mark on the test for me. And hell, a lot of what you play up to the 50s is itself fairly good too. Kale at this time did have something of an eye for needle design, he just became far too preoccupied with making the game more difficult and did not quite understand how to do this in a satisfying way.

My recommendation? Leave the game behind right about the time you get to the 60s, but that is just my experience.

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Tagged as: Needle
[2] Likes
Rating: 4.5 45       Difficulty: 85 85
Jan 21, 2024