"Edit: I have noticed allot of people complaining about the control scheme, off hit tests, double jump reaction, music choice and bad platforms. Which just proves to us that our intention has succeeded.
Edit II: You guys seems to hate games that don't agree with the usual concept of how games work, this isn't an average game. Everything that is in here has been thought out thoroughly. But I guess some people don't like games they can't win unless they actually try."
Case closed, the maker acknowledges that he made a bad game, lists most issues with the game and furthermore, claims that he made a bad game on purpose. Beautiful.
...But since I like to describe the game myself, I'll be writing a normal review anyway. Well, first off, I have to give the artist some credit for the visuals and specially for the animations, they are great. Also, one or two of the traps were actually funny, and the scene after the credits did make me laugh. And now that I got that out of the way, it's time to list the negatives. Extremely broken hitboxes (Ranging from spikes that don't kill you to spikes that kill you even when you didn't touch them), generic and poorly placed traps, a handful of glitches (Some of which actually interfere with the gameplay) and bad physics will accompany you through the whole game, and these by themselves are enough to get this game an "unplayable" rating from me, but there are other issues, these being specific to certain areas. Right at the beginning of the game, there's a spike that doesn't kill you. Instead, it's actually solid, and you need to jump at it in order to progress. Neat. "The Pit of Death" is your average guessing game where you just try to guess which of the paths doesn't kill you. The visuals of the Pacman section are awful, and they get worse as you progress through it. Two screens before the Donkey Kong screen, there's a screen filled with invisible traps. The volcano thing is just luck-based, The Kid is way too slow to react to the projectiles, even if you see them coming. There's also an invisible block maze later on the game (Of course). After all that, reading "You have beaten great game" at the credits sequence is hilarious.
It's one of those games where the maker is clearly trying too hard to make the game difficult, but doesn't know how. Knowing that the maker intended to make this bad makes me dislike it even more. Bad game, bad maker, two layers of reasons for you to not play this thing. Highly not recommended.