I wanna be the Fodomia(共同開発)

Creators: Fail_Jguy, Goranclinton

Average Rating
7.2 / 10
Average Difficulty
74.6 / 100
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Needle (5)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

9 Reviews:

ActualKale
Every few months there is a new season coming out for the action rpg Diablo 3. This usually means some new features, some balancing and general quality of life updates.
For a while me and some friends had a tradition of playing every new season pretty intensively in the first few weeks from when it releases. After these weeks have passed we usually get bored with the diminishing returns in effort/reward and the reptetitive (although extremely well polished)gameplay.

We also have a habit of never picking the same class two consecutive seasons, in fact the class is most oftenly decided because of how long it has been since the person picking it last played that particular character rather than how well it can potentially perform which may fluctuate greatly from season to season. Now unfortunately this results in being a bit of a gamble and sometimes someone will end up with a much weaker or less fun class than the others but this is not necessarily something you can avoid either way since the better builds might not be discovered until a fair amount of the season has passed. It also may not be such a big deal since a lot of the time the classes are fairly even until you start pushing the high level min/max-ing part of the game and we rarely get that far before getting worn out.

There is, however, something so terrible, so despicable, so awfully game-ruining and demoralizing in Diablo 3, an item, that everyone makes damn sure to say a silent prayer it will not haunt them and make their class of choice near unplayable. The item I am talking about is one useable by all classes, it is very powerful and for a lot of builds it is irreplaceable. The Taeguk.

The Taeguk is a legendary gem, that means you put it in your jewelry and it gives you a buff. You can also upgrade your gem by passing through various gear checks and luck-based dungeons and in the case of the Taeguk it only makes it more intolerable. See, the Taeguk gives you a small damage and defensive buff every time you use an attack. This buff can stack and the number of times it stacks depends on which level it is. At most I have been able to stack it close to 70 times. Now here is the kicker; if you do not use an attack for 2 or so seconds your stack of Taeguk will immediately vanish in its entirety. In high level dungeons som classes can barely hold on without the defensive buff 70 stacks of Taeguk gives you and because of this you will have to frantically keep hitting attack or you will die.

In the last season we played every single one of us managed to pick classes where the best builds required the Taeguk. 2 or so weeks in every single one of us (me and 3 others) had developed wrist/arm problems so bad we could not play anymore. I lost nearly all strength in my right hand and got really bad random strokes of pain when I moved it the wrong way. One of my friends still has not recovered and can only play for 1 hour sessions and none of us have touched Diablo 3 since (has been over 6 months).

We used to joke that physical therapists over the world probably have framed photos of the Taeguk on their walls, that their entire livelihood depends on fools picking game characters that rely on spamming the same button for hours on end.

Goranclinton's stage in Fodomia is not the fangame equivalent of the Taeguk but there is plenty of unpleasant and sometimes physically painful jumps here. FailJguy's stage on the other hand is nice and his addition to the final stage is pretty fun as well. Would recommend.

The apples don't kill you.

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[2] Likes
Rating: 6.0 60       Difficulty: 68 68
Jul 29, 2016
Xplayerlol
Really fun needle game. Plenty of interesting jumps and the generic ones aren't overused. Nice visuals, cool musics. The game starts with two warps, one of them leading to FailJGuy's stages (Blue and purple) while the other one leads to Goranclinton's stages (Green and yellow). Once you clear both, you unlock the last stage, which consists of four screens, two of them made by FailJGuy and two made by Goranclinton. The last stage is fairly harder than the other ones, requiring much higher amounts of grinding than the previous parts of the game, but it's equally as enjoyable.
It's a fun game. Would recommend.

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Tagged as: Needle
[2] Likes
Rating: 7.5 75       Difficulty: 74 74
Apr 22, 2016
dopamine
Most of the jumps here are interesting and fun to execute. The tougher saves were enjoyable to grind. There are some very precise jumps, but nothing too unreasonable or over-the-top.

That said, the final area is significantly harder and I have not beaten it. The platforming itself is pretty consistent with the rest of the game, but the saves are 2-3 times as long. I think that's appropriate but it's out of my league.

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[1] Like
Rating: 8.5 85       Difficulty: 80 80
Aug 10, 2015
RaoulandShinobu
Make a sequel please :)

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Tagged as: Needle
[0] Likes
Rating: 8.3 83       Difficulty: 80 80
Apr 22, 2016
Ario147
Pretty cool platforming, although there is 1 stupid save in Fail area that blocks progress a lot.

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[0] Likes
Rating: 6.5 65       Difficulty: 69 69
Aug 19, 2015