I wanna be the Sunflower Fairy Kid mode

Creator: xiao_huai

Average Rating
5.0 / 10
Average Difficulty
44.8 / 100
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Tags:

Adventure (2) Trap (1) Gimmick (1)

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8 Reviews:

theTics
Until the room with four paths, it was just normal xfloor-ish game. After that, a huge amount of shitty traps overwhelmed me. I could tolerate until the first and second world(gravity and earthquake), and then my patient went out, my anticipation and rating for this sharply went down. Seriously from OSU world, I just wanted this game to be quickly over. Trash traps goes on and on after the four rooms, never disappointing me. And the 'trash trap' means uncreative traps (e.g. spikes coming out of nowhere with lightspeed) or the thing blocks the way and force me to grind. One or two traps per screen is enough.
I don't even get annoyed if bad game does this (the game with Guy Rock, repeating music of course, bland skyblue background and basic tilesets), but this game has great potential to be a great game. It's more annoying that this kind of good game has done things like this.

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Tagged as: Trap
[0] Likes
Rating: 0.1 1       Difficulty: 50 50
Nov 29, 2018
just_another_Guy
For me, this is an example of a decent fangame brought down by its traps. I'm not saying that basic spike traps are bad (I like Crimson a lot, and that has plenty of those) and I can't say that the creator overdid it with their placement, but by the time I reached the Bad apple world, I grew tired of them. Traps aside, the game's level design is decent, albeit not spectacular, and there are some basic gimmicks thrown in as well for variety's sake. The OSU world in particular was very interesting (that's where the two Cultured screens come from too).

As for the bosses, the first 3 are good, nothing out of the ordinary or groundbreaking, but they were definitely fun and that's what matters for me. The final boss is a tiny bit tedious since every time you hit him, he spawns a cherry and if there are three on the screen, they produce a barrage of apples that's usually very hard to dodge, so you're forced to destroy those cherries before hitting him. Regardless, with a little bit of caution, he's not a big deal. The extra boss was the best one, you are given HP, but the attacks are all hard and require lots of precise timing, the fight itself though is very fair, I could definitely handle it with less HP.

All in all, it's OK as long as you don't mind a lot of spike traps.

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 6.5 65       Difficulty: 45 45
Sep 26, 2015
Spookles
first boss is glitched, nothing hits me

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[0] Likes
Rating: 5.0 50       Difficulty: 40 40
Aug 5, 2015
Paragus
This is pretty meaty game in terms of length and content. This game is fairly long and over the course of the game there are actually 2 hubs full of stages the player has to beat. The platforming is OK and some of the stages are cool, especially in the 2nd hub with the music themed areas.

There's a few bosses along the way that aren't too hard, but the final boss is a real piece of shit. It has an annoying gimmick that forces you to only shoot it 2 or 3 bullets at a time then having to wait for the room to clear a bit. Not bad in theory, but when combined with silly high HP and silly RNG on the other attacks it feels more luck based than anything.

Still all this aside, its a fun and lengthy game to play at least up to the final boss. There's a moderate amount of booby traps in some of the stages, and there is an extra stage boss, but it's bad so don't bother.

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[0] Likes
Rating: 7.5 75       Difficulty: 50 50
Feb 18, 2015
Alex_under215
[0] Likes
Rating: 5.6 56       Difficulty: 46 46
Jan 8, 2018