I wanna break the Needle Game 7
Soul-crushingly long generic needle thing. There isn't even anything particularly terrible about its design, but its repetitiveness makes it much more unbearable than any of its prequels. I lost count of how many times I saw the same jumps, or even the same save layouts being repeated throughout the 20+ screens this game consists of. It's sickening. Some saves are quite grindy, as well, which, in a boring game where there's no sense of progression such as this one, is a true nightmare. There are also some flying spike traps, and basic gimmicks like water, vine jumps, triggers and gravity inversion, as well as some moving spikes, but don't you worry, they all become repetitive after a few screens as well. Nice visuals, nice musics, but the maker had the brilliant idea of using a death sound this time (Which happens to be the loud, generic death sound that almost everybody uses for needle).
It's just a terrible, exhausting experience from the beginning to the end. Highly not recommended.