136 Reviews:
Cubpletionist
Okay, my rating on this game is weird because I don't like this game at all. I do recognize this as a good and well made game, but I don't like adventure games. I don't know what it is about them, I just don't. The only real feedback I can give is that the dark boshy fight is super learny and I hate it.
[0] Likes
Rating: 7.0 70
Difficulty: 40 40
Feb 24, 2020
Bloomy209
One of the best old-school iwbt fangames ever made i didn't want to write a rating becuase was lazy to do it. But after beating game again i changed my mind. Im so sad that you haven't finished it.
[0] Likes
Rating: 9.8 98
Difficulty: 37 37
Nov 27, 2019
Mrzwanzig
Kill the Guy is among the few very old fangames that truly hold up to modern standards. Production is great, and its puzzle-focused platforming is full of creative room designs that usually make great use of its choice of gimmicks. That said, I did have a fair number of issues. Most of them are with individual rooms or sections, so they might be considered nitpicks, but since other reviews don't really point them out, I want to focus on them a bit.
The number one problem: bullet bills. They're everywhere in this game, especially in chapter 2, which would be fine (if a tad overused), if the cycles were better adjusted. Many times you'll have a save right next to a cannon, and have to wait 4-5 seconds for it to fire on every attempt. It's a small thing, but it's very frustrating and made me strongly dislike a lot of chapter 2, which already suffers from the missing boss, making it decidedly the low point of the game.
Other than that, there are some bad visibility issues with the outlines of the switching blocks in chapter 4, and the spotlight rooms which are just bad, tedious memorization, but nothing major.
The bosses are solid overall. Exor is quite tedious if, like me, you keep dying on phase 3, because including the filler transition attack, there's like 15 seconds between each phase. The Boshy fights and Geezer are cool, though Dark Boshy is a bit too learn-heavy and the blue shurikens are just a timewaster. The music and visuals make up for it. Big Boo is impossible (or I'm just bad).
So while lots of small issues prevent it from being a favourite of mine, I still enjoyed it quite a bit and would recommend it especially if you enjoy creative platforming with lots of moving parts.
[0] Likes
The number one problem: bullet bills. They're everywhere in this game, especially in chapter 2, which would be fine (if a tad overused), if the cycles were better adjusted. Many times you'll have a save right next to a cannon, and have to wait 4-5 seconds for it to fire on every attempt. It's a small thing, but it's very frustrating and made me strongly dislike a lot of chapter 2, which already suffers from the missing boss, making it decidedly the low point of the game.
Other than that, there are some bad visibility issues with the outlines of the switching blocks in chapter 4, and the spotlight rooms which are just bad, tedious memorization, but nothing major.
The bosses are solid overall. Exor is quite tedious if, like me, you keep dying on phase 3, because including the filler transition attack, there's like 15 seconds between each phase. The Boshy fights and Geezer are cool, though Dark Boshy is a bit too learn-heavy and the blue shurikens are just a timewaster. The music and visuals make up for it. Big Boo is impossible (or I'm just bad).
So while lots of small issues prevent it from being a favourite of mine, I still enjoyed it quite a bit and would recommend it especially if you enjoy creative platforming with lots of moving parts.
Rating: 8.3 83
Difficulty: 54 54
Sep 16, 2019