I wanna kill the Maker

Creator: In Memory of Papaya (木瓜之王)

Average Rating
8.1 / 10
Average Difficulty
61.0 / 100
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Needle (6) Gimmick (5) Medley (10) NoBoss (1) Secret (1)


  • by Anon70000
  • by Eljoaco22
  • by Anon70000
  • by Anon70000
  • by slenderbrine97
  • by Eljoaco22

29 Reviews:

One of the better medleys I've played. Game has nice length to it and it strictly platforming, no bosses. It borrows a lot from the Kamilia games in terms of some of the screen choices and production effects, but its overall a good game. The guest stages are all very interesting and unique. The title card sound is a little rough and the Sunspike screen in stage 2 is probably one of the harder rooms making me feel like its out of place. if you can get past that, it's pretty enjoyable as a medley.

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[4] Likes
Rating: 8.0 80       Difficulty: 65 65
Feb 10, 2015
Rating based on Hard Mode.
Decently long medley game. 5 stages of medley followed by one stage of original content. The medley ranges from a few interesting screen choices to bland/legitimately bad screen choices (7 trials, FASF), but even the interesting screens have something that ruins them (The flying spikes in Kamilia 2's screen, the drop in Rukito Area's screen, the invisible kid section in Locus, the downwards diagonals in Light Trap, etc., etc.). Many screens are just generic needle (7 trials, Dife, Daggertan, TAS), which gets really repetitive after seeing more and more 9-jumps, diamonds, corners and diagonals. There are some nice screen choices like Venus and Uhuhu 2, but they are few.
The changes are little to none, depending on the screen, so basically what happens with the medley section is that the screen picks were mostly bland and the maker didn't try to make them better. So, as a medley, I really didn't like this game.
However, the original areas in Stage 6 kinda of redeemed the game for me. I liked all of them, although I liked some more than others.
- Lianliankan's area is alright. I feel like it would be a lot better if the maker focused more on the puzzle side instead of the needle side, since, while some puzzles are actually clever, near the end of the stage they devolve into more generic needle.
- P&A's area is fun. It's a simple gimmick combined with needle. There isn't much of a puzzle element to it, so it's fine to focus the difficulty on the needle, which is what the maker does. Surprisingly well-designed for the most part.
- Eversion's area is my favorite. While I know that many people hate it, I find it legitimately fun. It's slow-paced, calming, there's a lot of puzzle to it (Easily my favorite puzzle section) and not a lot of stuff that can kill you, so you can focus more on figuring out how to collect all the gems. You can spam 'X' to find where you can perform an Eversion, so it's not much of a guessing game either. Sure, if you die, you lose a lot of time, but I personally think that this is balanced by the fact that you need few deaths (At most) to figure out how does the stage work.
- JetKid's area is nice. The gimmick is well implemented, and it works well with the needle.

I'm not sure if the original areas are worth playing for, since they take so long to reach. Probably wouldn't recommend.

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Tagged as: Needle Gimmick Medley
[2] Likes
Rating: 5.2 52       Difficulty: 66 66
Mar 4, 2017
I'll put the difficulty 74 since I've cleared this game in hard mode. Papaya stages were definitely the reason why this game is amazing honestly. If I were to rate the difficulty in "Easy Mode" I'd guess around 40~50.

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[2] Likes
Rating: 8.7 87       Difficulty: 74 74
Feb 8, 2015
If you want to play a great medley game but don't feel like grinding out bosses, this game is for you! A lot of great screen picks, pretty good music, solid production value and some awesome original content at the end all contribute to a well rounded needle game.

Rating is based on clearing Hard mode.

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Tagged as: Needle Gimmick Medley
[1] Like
Rating: 9.0 90       Difficulty: 60 60
Jan 31, 2017
This game is love and a perfect meedle game. RIP papaya <3

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[1] Like
Rating: 10.0 100       Difficulty: 39 39
Jan 19, 2016