I Wanna be the Needle Satan

Creator: はりまぉ

Average Rating
6.9 / 10
Average Difficulty
72.8 / 100
[Download Not Available]


Needle (5) Short (1) JC (1)


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14 Reviews:

I Wanna Be the Needle Satan is a short and fun needle game takes a significant amount of skill to beat. The difficulty curve is weird, but the final saves on both the paths proved to be the hardest for me.

The red path is the easier path and gives the feeling of being in hell, which is probably why game is called 'Needle Satan'

The green path is harder than the red path and includes the iconic room featured in Kamilia 3 with a couple of spikes missing. My main gripe with this path is the lack of color contrast between the spikes and the background, but other than that this was a fun area.

This game is a must play if you enjoy needle.

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[4] Likes
Rating: 7.5 75       Difficulty: 70 70
Apr 6, 2015
Needle Satan is a fairly difficult needle game . It has made quite the name for itself in the western fangame community but that undoubtedly has more to do with having a screen featured in in Kamilia 3 than the actual content of the game. Overall I would say Needle Satan is a pretty unremarkable needle game, there is probably not a single thing in here that you can't find elsewhere, but not unenjoyable.

Needle Satan is a short game, 2 stages that are both less than 5 screens long. As far as visuals go it's pretty impressive how the creator managed to chose what is probably the two colors that are the most likely to cause problem for people. One stage has a really harsh red background with black blocks and the other one is dressed in a really bright shade of green with partly transparent spikes that blends in with the background. Pick your poision.

Both stages share the same style of platforming but only one of them appears to be made with the intention of being enjoyable. That might sound a little mean but I just don't see a better explanation for some of the design decisions in the red stage. Awful first jumps, a save you can only barely reach by shooting it, a save that hovers over a double-diagonal drop, a save that's almost all ledge jumps, a save that starts with a required 1-frame and just jumps that are uncomfortable to do in general.

Fortunately there is the green stage which, in my opinion, makes this game at least somewhat worthwhile. Like I mentioned they're both based on generic jumps but the ones in this stage are definitely ones seen less often. There's also less issues with save positioning and awkwardness here. In fact I think a lot of these saves are quite pleasant to grind and the difficulty balance is done in a satisfying way.

I'll go ahead and spoil that nothing really happens after you beat both stages. The game also has no music or any other feature that would aim towards making this anything more than another very simple (in terms of design) needle game which is mostly fun because it tests your skill and ocassionaly hits that sweet balance where it's just hard enough to make you feel good about yourself but without the stress of possibly getting stuck.

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[2] Likes
Rating: 5.9 59       Difficulty: 65 65
Jul 25, 2016
fun and creative needle, but fuck the water saves in green area and the roof double diamond save in red area

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Tagged as: Needle
[2] Likes
Rating: 7.0 70       Difficulty: 80 80
Jul 26, 2015
Difficulty rating is emphasizing the hard parts and the general level of skill you'd need in order to really be "comfortable" playing this game. The ceiling diamond save in red area and the last two screens of green area are extremely difficult and will wall you until you build up both the muscle memory and sheer determination to overcome them. The rest of the game isn't as bad, but almost every save is pretty rough either way.

Anyway, this game probably looks like absolute trash since it's just a bunch of precise needle with basic visuals and no BGM (lol), but I actually think it's very well-designed for what it is. It really pushed me past my limits in a lot of places, forcing me to get more comfortable with frame perfect sequences, aligns, exact pixel positioning, etc. than I perhaps wanted to be. Don't be fooled by the seemingly simplistic needle formations - each save presents a unique challenge and there's a real sense of satisfaction to be gained from beating each new save that comes your way.

This game came close to breaking me several times, and it was probably above my skill level, but I emerged from it a stronger Kid, ready to take on any spikes in my path. All needle players should at least give it a shot.

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[0] Likes
Rating: 7.5 75       Difficulty: 80 80
Dec 30, 2017
Needle Satan somehow reminds me of an easy FTFA in save structure, by which i mean that the difficulty of the saves is focused into obtaining the muscle memory for the jumps more that the precision of the jumps themselves, saves are really easy after doing them once and they are feel really good to beat. Anyways would reccomend to any decentish needle player.
Also tileset on green area kills my eyes, i don't know why they thought that those spikes blending with the background, specially on the water screen, was a good idea

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Mar 28, 2017