A 50 floor needle game inspired by I wanna be the Crimson Needle. I attempted to re-create the original game author's style while still making original needle screens. This game turned out more difficult than I thought it would and I had to stop making it halfway through or else I wouldn't even be able to beat it myself. The soundtrack is mainly comprised of ambient music from Newgrounds but I also threw in some other tunes as well. Recommended to less advanced players who would like to improve in needle, or more skilled players who would like a chill needle game to play.
A nice 50 Floor needle game. As the name implies, the game follows the same format as the Crimson needle series where the rooms use sprites from other popular games, but the level designs are original. The game has good music and the level designs are good for a needle game since it doesn't use generic jumps. This game is not easy, but most of the segments are pretty fair even if a few are long. Highly recommended for any needle fan.
Hard and long needle game. If you're looking for a challenge like Crimson Needle I don't think you will enjoy this a lot (or maybe my expectations were a bit higher than usual when I played it). Game gets boring at some parts which are probably unnecessary and this game is more like a gimmick game than a needle game. I just felt like the creator didn't take it seriously at some parts.
Still, it's fun to play and grind and would recommend it to anyone who isn't super good at needle but wants to get better.
Decent 52-floor game with ups and downs. This game is inspired by Crimson Needle, and as such, it takes the visuals from other games (Not all of them are popular, but they aren't in the pit of the forgotten games either). The visuals change every 3 floors, and so does the level design. The game borrows more than just the visuals, taking even gimmicks from the other games. For example, at the Adventure Game floors, you'll see quite a bit of jump refreshers and gravity inversion. The level design, however, can be quite different from the original ones, and that can be for the better or for the worse.
As such, there are the normal floors, which will be more or less enjoyable according to the player, and then there are the ones that are simply unbearable, such as Adventure Game and Cultured (The jump refreshing never seems to go well in this game, moving platforms were tedious and annoying as hell, and Floor 49.9 made me want to kill myself).
That being said, the game is well-designed, and has some interesting jumps, but the gameplay is often lacking. There's also the fact that the death sound is high enough to be a nuisance, which is a shame since the musics are quite nice and don't restart. If you're up to a long challenge, you might want to try this game out, but I'm not really sure if I would recommend it.
I feel this game could've been better if it hadn't been for the use of gimmicks, as almost every screen uses something different. The jumps themselves weren't very innovative imo and at times could be very aggravating, especially in the jump refresher area (which was probably my least favorite part of the game). The graphics and BGM were nice and I loved the moving platform room.