Serial Experiments Kid

Creator: dagger

Average Rating
9.0 / 10
Average Difficulty
51.3 / 100
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Adventure (6) Trap (1) Gimmick (4) Story (1) Puzzle (2)


  • by Washijyazo
  • by Washijyazo
  • by Washijyazo
  • by Washijyazo
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

18 Reviews:

awesome game that has nice details pretty much everywhere you look. you can kinda follow the story even if you don't understand japanese. i was already hyped for this when i heard that dagger made something new but it was still surprising how it turned out. a must play for everyone who truely enjoys fangames!

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[5] Likes
Rating: 10.0 100       Difficulty: 50 50
Mar 31, 2015
I'll start with the good parts of this game. First, there is a story! An actual, well-developed storyline, which is actually really great and by far my favorite part of this game.
Also, the treasure chests are already a bit common in fangames, but this game gives a Zelda-ish feeling, thanks to its puzzle-oriented nature together with the constant need of unlocking different paths with different items to progress in the game. I honestly would like to see a few more items, like a Hookshot, or maybe a Spinner, but that would probably be asking too much.
The stages are also incredibly great, mainly Stages 3 and 4. Stage 3 has the Great Bay Temple (From Majora's Mask) music, and the stage's design also reminds me a lot of that dungeon, in a really good way. Lots of switches, puzzles and exploring. By far, my favorite stage of the game. Stage 4 is also good, featuring a sub-boss for the first time, and lots of funny, well-made and well-animated traps.
Being able to switch between weapons with X + arrow keys is quite useful once you know where each weapon is, since you can switch instantly between them, allowing a much more flexible game (Try switching weapons in any Zelda game. You'll understand why did I like this game's system so much).
The bosses are a bit tough and simplistic at the same time, but still fun (The first one is a bit too RNG-based, but nothing that will take you more than 20 tries, if you're really unlucky).

Now, moving on to the bad side...First off, the story is in japanese, and there's no way of translating it. Meh. Awfully high death sound and sound effects, with a fitting restarting music. Way to ruin the mood. I really didn't like the platform wheel screen in the zoomed in stage. Memorizing where each fireball is coming from and avoiding it while making the wheel move is really annoying. And the last boss' spinning attack is one of the most boring and pointless attacks I've seen in a very long while.
That being said, the good parts are awesome enough to make up for the bad ones, I guess. Would recommend.

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Tagged as: Adventure Trap Gimmick Puzzle
[1] Like
Rating: 8.3 83       Difficulty: 52 52
Apr 8, 2015
It's rare to say "Aw, that's it?" at the end of a fangame. I wanted this one to continue onward. It had several interesting and widely varied areas. There's a lot of story in this game, but unfortunately it's not in English. Despite that, the areas were all fun and the troll area had some really good traps. I'd definitely recommend checking it out!

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[1] Like
Rating: 9.1 91       Difficulty: 54 54
Apr 4, 2015
A really well made adventure game that has great production value and some very interesting level designs. There seems to be a lot of story and text, but it's not English. Despite this, it's not too hard to figure out where to go and what to do. There are a few rough spots in the game where the difficulty seems a little out of balance, but overall its a rock solid and memorable fangame that should be played.

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Tagged as: Adventure
[1] Like
Rating: 8.8 88       Difficulty: 55 55
Mar 31, 2015
Overall a really solid game with a difficulty level that can be appreciated by anyone. The platforming is for the most part incredibly simple and just a matter of learning the patterns of moving obstacles, so even a new player won't really be at a disadvantage there. The bosses were well designed and fun and the production value was great. My personal beef with it was that I felt like basically all of the last stage was bad. The platforming was by far the least interesting and the traps while amusing felt atrocious from a gameplay perspective. It kind of sucks to end on a sour note from where I'm concerned, but it does make it easy to recommend since it starts great and is easily appreciable early. The hub area is a little confusing (possibly due to the inability to understand the story/descriptions) but nothing I feel like the creator can be put at fault for.

You can enjoy the start, or get invested enough to feel it worth finishing.

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Oct 14, 2016