I wanna be the MHC

Creator: ところてん

Average Rating
7.5 / 10
Average Difficulty
92.3 / 100
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Tags:

Avoidance (6) RNG (1)

Screenshots

  • by Wolfiexe
  • by Wolfiexe

26 Reviews:

Xplayerlol
[Uncleared]
I'll honestly never see the fun in grinding a pattern-heavy avoidance that leaves every single of its difficult attacks for the end of the fight, specially when it's an avoidance as difficult as this, where bullshit deaths are a lot more common. I mean, you learn 2 minutes of pattern where every second means a new bullshit insta-gib pattern, just to get to the part where you'll be dying for the next 10~100 hours due to bullshit RNG. That being said, I know that some people enjoy this stuff, and you can clearly see that in the positive ratings this game gets. I'm just here to say that I don't.

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Tagged as: Avoidance
[10] Likes
Rating: 0.8 8       Difficulty: N/A
Oct 10, 2017
Shinobu
Most of the time you will face lots of unnecessary huge roadblocks of garbage RNGs like this:
https://www.twitch.tv/sinkun/clip/DarlingBashfulCasetteHeyGuys

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[7] Likes
Rating: N/A       Difficulty: 93 93
Oct 31, 2019
bananaguy12
This is my favorite fangame.

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[4] Likes
Rating: 10.0 100       Difficulty: N/A
Dec 26, 2015
Murzikk
Really good chill avoidance for the first 2 minutes, after what you get hit by one of the most brutal RNG section for the last minute

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Tagged as: Avoidance
[3] Likes
Rating: 8.7 87       Difficulty: 95 95
Apr 30, 2023
PlutoTheThing
One of the most beautiful avoidances out there, and I mean that in the sense that this is a very elegant fight. Due to it's age it's maybe a bit simplistic compared to modern avoidances, but I truly love how this game looks and above all else, how it's mapped to the song. Every segment truly embodies the part of the song it's at, and it really elevates the whole vibe of the fight, it might be nostalgia from watching old clears of this avoidance as a kid, but something about MHC just feels really special, like it's more than just an avoidance.

The actual gameplay is about as varied as the song, various patterns ranging in complexity and uniqueness, a bunch of RNG attacks that basically all test a different kind of RNG reading, the whole fight feels like it's ever-changing as you play. Generally speaking the fight is separated in two halves which are very different, the first half having the more simplistic and chill attacks whereas the second half severely kicks up the difficulty and complexity, especially the infamous RNG Hell section which is the entire reason this game is as hard as it is. While the fight is rather unbalanced, I actually think it works pretty well. I never felt bored even during the easier parts at the start, because even the patterns felt engaging for the most part, and the second half was really really fun, having some of the most satisfying patterns I've played, with RNG Hell wrapping the whole thing with a wonderful, exciting, and brutally challenging bow. I adore this avoidance, definitely one of my favorites and it means a lot to me. It won't be for everyone it definitely deserves to be so well known.

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[2] Likes
Rating: 10.0 100       Difficulty: 95 95
Apr 13, 2024