I Wanna Be The 4 Elements

Creator: Shirou

Average Rating
3.7 / 10
Average Difficulty
60.4 / 100
[Download Not Available]

Tags:

Adventure (8) Needle (1) Gimmick (6) Boss (7) Mobile (8) Items (4) unfinished (3) Android (4)

Screenshots

  • by Anonymous
  • by Anonymous
  • by aliceNobodi
  • by Anonymous
  • by Anonymous
  • by aliceNobodi

22 Reviews:

Desticler
Well... Now that I finally beat this game, I can finally say that I didn't really like it.
This is the most famous fangame on Android, and I must say it was enjoyable to play a fangame while lying in my bed. But in the end, it's really not good.

First of all, you cannot pick your order or which stages to go to. You HAVE to go in this order: Earth, Air, Water, Fire. This is really missed opportunity concidering you actually have a stage select. If you could pick any stage you want, and go to a final stage after beating all other stages (Like in Megaman), and all stages were about the same difficulty, would be much better.
Not to mention, there are these special abilities that you can activate for beating stages, like Air's infinite jump and Water's H2O/CO2 breathing gimmick (If you are underwater and are using CO2 to breathe, you will die after 5 seconds unless you switch in time). This was actually a great idea, and making it possible to pick your route would benefit you in future stages, which, of course, isn't the case.

Earth stage is... okay. But there are literally walls and spikes you can go through, and 2 screens are literally filled with moving platforms just spammed all over the place. Such bad design. Other than that though, nothing special.

First boss: He has 3 attacks, all pretty easy to dodge, decent amount of HP, actually a decent first boss.

Air stage... Remember how I talked about infinite jump? This stage doesn't even try to use its gimmick in a good way. You only use it to get past huge pits filled with spikes. Seriously? There are so many ways to design a stage around infinite jump, and many fangames did it, but this game didn't even try.
Also. Literally 18 screens out of 20 in this stage are the exact same screen which just changes a bit. In fact, only the right route changes a bit, left route is always the same with some diagonals and a corner. Shameful.

Second boss actually does a good use of infinite jumps, but it's only slightly harder than the first boss.

Now here comes my main problem. The developer of this game seems to have completely forgotten he gave you an infinite jump. Next stages were designed with no infinite jumping in mind, but you can still activate and abuse infinite jumps in them. I have no idea how he didn't realize this. Maybe he thought that most players would forget about infinite jumps, and those who would remember are free to abuse it? I have no idea.

There's not much to say about water stage. The dev threw some needle in there, I already mentioned its gimmick, and you can abuse infinite jump in many situations.

3rd boss is nothing special at this point. I actually forgot to mention you have a really fast autofire, so unless you're on a really high difficulty, bosses melt from your gun. All bosses.

Since I brought up difficulties: There are 4 difficulties: Eazy (with a Z), Normal, Hard and Impossible. They affect number of saves, bosses' HP, and Eazy has extra heart platforms.
Here's the thing: Each difficulty has its own savefile. Save 1 is forced to Eazy, save 2 is forced to Normal, etc. I seriously have no idea why it's like this.

Okay, 4th world, Fire world. This world just spams needle. Did I mention this game has a pretty different engine? Oh, I didn't? Well, it wasn't designed with needle in mind, so you will die a lot unexpectedly.

4th world just has 5 screens instead of 20 (thank god), and then you're greeted to the 4th boss...

Not. There is no 4th boss. The game is actually unfinished and it ends right before what I can assume to be the final boss, and if not, this was going to be preultimate boss.
Shameful.

I would only recommend this game if you want to play a fangame on Android. Then again, there are other mobile fangames you can check out, I heard some of them are better.

But fact is a fact: if it wasn't a mobile game, no one would care about it.

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Tagged as: Adventure Gimmick Mobile Android
[1] Like
Rating: 3.5 35       Difficulty: 60 60
May 24, 2018
DerpyHoovesIWBTG
A mobile fangame that really had some potential but executed it poorly. Rating is based on my playthrough in BlueStacks, an emulator for PC which lets you play mobile games. If you did this on an actual phone, I would give this an 70. (I gave up after the second boss and removed the game). You should definitely play it on BlueStacks or Android though. You have to pay for the iOS version, and it's free on the other two.

First of all, the game over song is really annoying and repetitive. It's loud and rather would fit in some kind of montage.

Now for the actual game. It comes in four difficulties: Easy, Normal, Hard and Impossible. Easy adds a bunch of platforms and wuss saves that aren't in the other three difficulties.

The first stage starts off rather easy, with some basic jumps here and there and has quite possibly the most stage gimmicks in the game. It's an grass stage with traps, platforms, Solid and non-solid blocks/spikes and vines, no cherries though. After that comes a tree boss that's difficult to do at first, but once you learn it's attacks it becomes pretty easy. Remember that you have autoshoot when you hold the S button. It's three attacks are shooting a bunch of projectiles, shrinking and growing and shooting an message with the name of the game for some reason.

The second stage is an air stage. It's really repetitive and has no real gimmicks other than enabling/disabling infinite jumping by opening a menu which unlocks after beating the first boss. Basically, you keep doing the same room over and over again while the difficulty keeps increasing everytime you go to the next room. You can either choose A) Doing the normal route which changes repeatedly or B) The hard route which has a bunch of diagonals and a corner jump. The second boss is this floating girl or something. It's three attacks are four gate jumps in a row (not a Leehe jump), a lightning bolt attack with a shitty hitbox and shooting a bunch of projectiles while infinite jumping in midair. This boss was definitely the most fun out of the three.

The third stage is an water stage. Only gimmicks here are water and an extra option in the menu: Enabling H20/20. What it does is let you breathe underwater or abovewater depending on where you are. You have 5 seconds before you eventually lose your breath and die. This was an really great gimmick and is something that I barely see used in a fangame before. It's an bunch of rooms with some hard jumps here and there. Mostly just ordinary but there were some things like an underwater corner jump. Now here is where the biggest flaw of the game takes place: The third boss. My god is this boss an disaster. It's an whale stuck in a bunch of chains. Yet again it has three attacks. Another set of four spike jumps similar to a gate, but the bottom spike facing down. Expect to die of that a lot, even in BlueStacks. It's other two attacks are shooting a bunch of chains and shooting a couple of large bouncing bubbles. While the chain attack isn't so hard, your chance of living is slim to none because if you get it twice in a row, you have to swim up and going then down and is what makes this impossible. You just don't have enough time to survive the second attack because you are too slow to survive the last few chains. The worst must definitely be the bubble attack. Why? Bouncing bubbles = RNG. Since they are so large and move so fast expect to get moments where you get wall'd or move too slow while dodging. It's more about being lucky than skill. It's a really dumb attack and shouldn't be in the game.

The last stage has to be the hardest one, because of the jumps you have to do. It's an fire stage without gimmicks. While it only has 5 rooms, it has the hardest segments in the game. The fire on the ground rises and shrinks and is placed at segments where you just have to stand on the edge of a block or need to hurry up. Why is there an invert in the fourth room? This shit would almost be impossible to do on an actual phone. It's mostly just a bunch of diagonals and gate jumps with some fire. After the fifth room, the game just ends. It tells you there's a boss to the right while there is none. There is just an save and nothing else. It doesn't even congratulate you or tell you that this is the end of the demo of something, it just flat out ends.

While this was an rather good fangame for a mobile device, it's difficulty and bosses ruin the game. Wouldn't recommend.

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Tagged as: Adventure Gimmick Boss Mobile
[1] Like
Rating: 3.0 30       Difficulty: 57 57
Feb 25, 2018
genoxxx
Dudes... I played it on phone... The earth part is easy with troll and interesting. The wind become really hard with infinite double jump and become boring. The water part sucks too, BUT THE FIRE PART IS IMPOSSIBLE WITH THIS CONTROL. The only things that make the game difficult is the control, and the boss, who got too lot HP. Put in on computer and he becomes really easy. But impossible on phone.

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[1] Like
Rating: 1.0 10       Difficulty: 60 60
Jul 29, 2015
JJelly
unbalanced but ok

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[0] Likes
Rating: 5.4 54       Difficulty: 75 75
Mar 14, 2024
yangshuoen
Good Mobile Game

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Tagged as: Adventure Gimmick Boss Mobile Items unfinished Android
[0] Likes
Rating: 8.1 81       Difficulty: 63 63
Nov 27, 2022