I wanna be the Black Room

Creator: ごろり

Average Rating
6.7 / 10
Average Difficulty
65.0 / 100
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Tags:

Adventure (1) Needle (1) Avoidance (1) Gimmick (1) Boss (1) Long (1) Traps (1)

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2 Reviews:

Paragus
This is a massive adventure fangame that features a lot of exploration and secret hunting. The premise of the game is that you start in a central hub room with tons of portals that are used as a means of fast travel to various locations across the game massive map. These portals can only be unlocked through finding the other side of them out in the world.

At the top of the hub are 6 color-coded numbers that represent major bosses in 6 castles scattered around the world. Once all 6 of the castle bosses are dead, access to the final boss is open. The final boss is no joke.

The game does have some major glaring flaws, chief is the production value. The music restarts on death, there is a ton of stock sprites, and a fair amount of guy rock and mega man music for the majority of the game's overworld. The overworld and the game in general is pretty trap heavy as well, this can make retracing your steps later a painful experience.

Once you are lucky enough to find the real stages and the castles, the game really steps things up a notch. There is a wide variety of gimmicks, some of them are very clever and honestly brutal on the difficulty scale. There is a lot of good platforming if you can dig down under the surface of the poor presentation, and the castle bosses can be outright evil.

Another issue with the game is just how hard some of the castles are to find. Some of them can be found through invisible blocks that lead to screens you didn't know existed, or jumping into a random pit to find a path, where most pits are fatal and there is no indication of a path or secret. There are mini apple bosses in the overworld areas, and they respawn everytime you pass through the areas and need to be rekilled each time.

Finally there are 30 keys hidden around the world, collecting all 30 let's you access an extra area near the end that contains some sort of boss rush thing. You don't need these keys to finish the main game.

This game took me a whopping 24 hours by the in-game clock to clear, and I had to heavily use backup saves in order to explore and minimize the pain of backtracking to the hub when a path led me nowhere. It's a remarkable game buried under layers of some serious flaws that most people will never tolerate. If you have the stomach to play this, there is a vast and challenging game here. If the maker had put a little more thought into some other aspects of the game, and spent some more time on production, this would be an amazing game. For now I say it's only for those with the heart and determination to bear through some really rough edges, but a very interesting game despite it all.

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[4] Likes
Rating: 6.5 65       Difficulty: 65 65
Aug 17, 2015
sunbla
really long game with various different gimmicks. those gimmicks sadly always come with way too many traps which makes it pretty frustrating to play at times.
finding the right ways to the areas you still miss towards the end can be a pain, since some of them are a bit hard to find. final boss is probably the best part of the game and was definitely worth the suffering before.


the extra boss is really annoying to learn and has some pretty hard to learn attacks far into it, it's a pretty big disappointment compared to the final boss sadly.
still would recommend if you truely search for a game to put a lot of time in and want to suffer through all the traps

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Tagged as: Adventure Needle Avoidance Gimmick Boss Long Traps
[1] Like
Rating: 6.9 69       Difficulty: 65 65
Feb 13, 2018