The jumps are either generic or interesting and either easy filler jumps or overly-precise jumps. Unfortunately, for the most part, all of the interesting jumps are overly-precise and really annoying to pull off. It starts of kind of fun, but after a few rooms I just wanted the game to end, especially on one save that starts with a frame perfect turnaround.
The game also drew on for way too long; for the quality of needle, there was just way too much, and each successive room made me dislike the game more and more.
The difficulty curve is also really bad; the last room of the game belongs at the beginning, as I first tried about half of it.
Finally, the visuals are a mess. Medium-light tiles and spikes and white saves don't go well with a busy, somewhat bright background. There were a couple of points where I missed a save because I didn't see it on the background.
A couple of pluses include the originality with some of the needle, which is a little nice to see (although it was squandered by the low fun-factor), and the align markers, which are actually correct and helpful. These pluses aren't nearly enough for me to recommend this game, though.