I wanna REDACTED the REDACTED

Creator: Kyir

Average Rating
8.4 / 10
Average Difficulty
60.4 / 100
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Tags:

Adventure (8) Avoidance (2) Gimmick (6) Secrets (2) Long (1) Story (6) Jump_Refreshers (2)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Anonymous
  • by Kyir

Creator's Comments:

Kyir [Creator]
Disclaimer: The fullscreen mode of the game is not fully functional. I forgot it existed in the engine during development and I can't fix problems for anyone experiencing them. Text will be very small and popups will disrupt the flow of the game. Sorry about that!

The penultimate game of my long and complex multi-game narrative. I put a lot more effort into visuals than I usually do, and I learned a lot about coding along the way. There are some of the mechanics that I've used in most of my games, but some new ones too. Aside from my unsurprisingly amazing level design, it's probably the most notable for having persistent dialogue throughout that can actually be read. In all honesty it's the best thing I ever made, and if you're going to play one of my games it might as well be this one.

Name explanation: The full name of this game is restricted to individuals who have received Q clearance.

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Tagged as: Adventure Story Jump_Refreshers
[6] Likes
Rating: 10.0 100       Difficulty: 75 75
Nov 3, 2015

28 Reviews:

LOLGamer
Gr8.

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Tagged as: Long
[3] Likes
Rating: 8.4 84       Difficulty: 59 59
Jan 20, 2016
Xplayerlol
Rating based on the 'wrong kind of freedom' ending. I might change this later if I get a better ending.
Extremely well-made and enjoyable adventure. Very good-looking, cool and fitting music choices for the most part, lots of interesting jumps (Most of them involving jump refreshers and a new gimmick, the jump 'defreshers'), some innovative gimmicks and some old gimmicks as well. The game works like Permanence: Each stage is similar to one of the maker's previous games, but still has its own touch.
The storyline is probably my favorite part. Most of the game's story is shown when IRKALLA, which you will get to know through the game, talks to your character as you progress through the game. There's not only info about the game's story, but some philosophical and scientifical talk that makes this game feel quite logical, and not just a bunch of random happenings in random places. Even the references to the previous games and their odd changes are more or less explained at the proper time. The main purpose of a storyline in a game is to give the player a sense of progression and an objective to play, and this game's storyline serves this purpose perfectly well.
I don't have too many things to complain about in this game. First, there is the death sound, always a huge issue. Then, we have the Formulate Stage, whose gimmick feels a bit repetitive thanks to its continous use without anything particularly new for quite a while. And I don't think that I have anything else to complain about it, at least for now.
Overall, it's an impressive fangame (In a good way) with very few actual flaws. Highly recommended.

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Tagged as: Adventure Gimmick Story
[3] Likes
Rating: 9.6 96       Difficulty: 54 54
Nov 6, 2015
BaronBlade
Listen. I know Kyir tried with this. I know he wanted to make a good game. In my opinion, he didn't succeed on the simple merit that the game's layout was way too cryptic for me. To get the true ending you need to find five keys and activate a hidden switch. Four of the keys are pretty easy to find if you keep an eye out, and the switch isn't hard to find either if you're not a complete idiot like me. However, the fifth key, key 2, was pretty damn esoteric compared to everything else. I ended up spending two hours looking for the way to get this before giving up and feeling like a moron afterward. It didn't help that getting all the secrets only gets you one screen of needle and a bunch of story . Something else people tend to praise in this is the story, to which I completely disagree. It's just standard post-apocalypse rogue AI blah blah blah. Also I dislike jump refreshers, so there really wasn't anything going for this. I can't recommend this.

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[2] Likes
Rating: 3.7 37       Difficulty: 55 55
Feb 27, 2017
Shark3143
I liked the platforming gimmicks, the story, and boss. Would and have recommended.

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[2] Likes
Rating: 8.5 85       Difficulty: 60 60
Dec 25, 2015
ShadowsDieAway
A very clever game with good use of jump refreshers and new gimmicks, including when they're mixed together. The level layouts are very well designed that combine platforming and puzzles, both not too difficult to discourage but highly enjoyable when put together. The story was also a good way to keep interest in the game. The secrets were hidden but not impossible to find if you pay attention to the levels and the visual and/or audio clues. Would definitely recommend.

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[2] Likes
Rating: 9.0 90       Difficulty: 60 60
Nov 5, 2015