A written challenge from Death(共同開発)
While I understand the game was meant to be played in one of the "limited death" modes and I played it on Free Mode, playing it on an unintended mode shouldn't remove ALL of the threat. (For the record, I would've lost if I was on 500-death mode, but I was well below 2000 deaths.) If the Death bosses worked like a regular fangame boss with player health, they'd be better. Not great, but better. A lot of their attacks come way too fast to react to, leading to cheap deaths.
It's a shame, because like I said, the actual platforming was great. I especially liked the Zelda-esque exploration area with the spells. If only the game stopped about halfway through...
Fun fangame that turned out to be longer than I expected. Starts out with three fairly lengthy stages that you can play in any order (Each stage made by one of the makers), then it becomes linear. There are lots of different gimmicks, most of them used in really interesting ways.
Chinsaku's stage is divided into multiple smaller stages, each of them with its own gimmick. The gimmicks are mostly simplistic, but very well used. The boss was a bit too easy compared to the other ones. Nobebo's stage uses only a single gimmick, but it's a really creative one. The magic spells are mostly easy to execute quickly, which allows them to be efficiently used in the boss fight. Reshigia's stage is a bit too short, but it's nice anyway.
The linear stages introduce newer gimmicks that are also interesting, although some of them are overused thanks to unnecessary length. The bosses follow a really interesting concept, although they are much easier than the previous ones due to their concept.
Great visuals, cool musics with an annoying death sound that kinda of ruins it. There's an interesting story going on, and you can choose between english and japanese, although the english translation is terrible.
It's a really well-made game for the most part. Would recommend.