I wanna be the 128
The boss is also impressively fun and challenging. It's a mix of player targeting and reacting to rng, and it all feels very reasonable. It's a longer boss divided into several phases. Each phase differentiates itself from the last, and even once you've reached the last phase, the rest doesn't become boring.
The production here is nothing that's going to blow your pants off, but the visuals and music in the platforming and boss are all pretty pleasing, with a nice variety.
I can't recommend this game enough. I'm not a huge fan of trap games, but this one drew me in and didn't let go, which I think says a lot.
Most segments are well-done. Save placement is kind of poor throughout, causing you to have to run upwards of a full second between each attempt. There are platforms that are not synced properly, resulting in downtime between jumps where there shouldn't be. It's fairly difficult needle, but not as hard as a Rukito game.
Play this if you can stomach some poor segments in order to play the good ones. Play this if you don't mind an annoying-to-reach start portal. Play this if you don't mind the creator trying to emulate Rukito.
I will update if I somehow get the desire to play the remainder of the game.