I wanna be the 128

Creator: 128-Up

Average Rating
7.8 / 10
Average Difficulty
71.3 / 100
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Tags:

Needle (3) Trap (1) Gimmick (1) Boss (3) Long (1) Trigger (3)

Screenshots

  • by MrWonderful

6 Reviews:

geogeo222
A really great trap and needle combo, with a boss at the end of 8 stages. The difficulty of needle combined with this style of trap really hits the right spot for me. The traps will get you once, but after that they can be dodged without a lot of frustration, and they become seamless with the needle itself. The saves and the stages are balanced really well; almost nothing felt out of place, and there's so much creative stuff here that I hardly felt frustrated once during the entire game. The level of challenge here isn't trivial though, and the saves for the most point each feel like a satisfying accomplishment.

The boss is also impressively fun and challenging. It's a mix of player targeting and reacting to rng, and it all feels very reasonable. It's a longer boss divided into several phases. Each phase differentiates itself from the last, and even once you've reached the last phase, the rest doesn't become boring.

The production here is nothing that's going to blow your pants off, but the visuals and music in the platforming and boss are all pretty pleasing, with a nice variety.

I can't recommend this game enough. I'm not a huge fan of trap games, but this one drew me in and didn't let go, which I think says a lot.

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Tagged as: Needle Boss Trigger
[2] Likes
Rating: 8.7 87       Difficulty: 75 75
Jul 4, 2016
infern0man1
The game definitely has some rough spots, most of which involving confusing trigger placement, but as a whole I feel this is a completely underrated gem of a game. The platforming is all really unique and very enjoyable, and I actually enjoyed the boss at the end (tho it is a bit lengthy).

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Tagged as: Needle Boss Trigger
[1] Like
Rating: 8.0 80       Difficulty: 75 75
Sep 2, 2017
Kefit
Really good Rukito style game. That being said, while the game is definitely Rukito-style, it also establishes its own identity via clever and effective use of triggers to turn every save into somewhat of a puzzle. Most of the needle is excellent and creative. Most of the triggers are sanely placed and sized, such that you're not asked to do nonsense like frame perfect trigger triggering. Overall it comes together in an extremely fluid and enjoyable experience.

Unfortunately, every so often there's a jump or a moving apple that requires too much precision - for example, the apple in stage 7's water segment, or the squished diagonal in stage eight. These segments crash the flow of the game to a halt. They really feel like they weren't tested sufficiently. The game also overuses apple bobbing mechanics. To its credit, it makes interesting use of the mechanic, but it becomes pretty tiring the second and third time around. Save point placement is also pretty bad, with lots of saves stuck in the air or in little cubbies off the main path (thankfully this doesn't matter as much for this style of game). However, these are mostly minor blemishes. I'm only detailing them here in the hopes that the creator can take notice and make his next game even better.

There's also a final boss. It's easy but has WAY TOO MUCH HP. Fangames gotta fangame, I guess.

Overall an excellent game. I look forward to more from 128-Up.

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[1] Like
Rating: 8.5 85       Difficulty: 75 75
Mar 23, 2017
joseph567
Platforming:8
Boss:0
This was the most eye-blinded boss I 've ever played

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[0] Likes
Rating: N/A       Difficulty: 65 65
May 13, 2017
Kilgour22
The game has 8 stages and a final boss. I'm currently on stage 6 after 3 hours of playing, but will progress no further because of a particular trigger segment that is so confusing that I have no idea where to go, what with multiple paths existing, a random gravity flipper that traps you and a disappearing block that serves seemingly no purpose, and considering it takes a full minute of hard platforming just to reach the trigger area, I will never grind it again.

Most segments are well-done. Save placement is kind of poor throughout, causing you to have to run upwards of a full second between each attempt. There are platforms that are not synced properly, resulting in downtime between jumps where there shouldn't be. It's fairly difficult needle, but not as hard as a Rukito game.

Play this if you can stomach some poor segments in order to play the good ones. Play this if you don't mind an annoying-to-reach start portal. Play this if you don't mind the creator trying to emulate Rukito.

I will update if I somehow get the desire to play the remainder of the game.

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[0] Likes
Rating: 4.5 45       Difficulty: 70 70
Mar 4, 2016