I wanna descend the 69
Luckily, this game was one of the rare cases where the game really got significantly better after stage 1. The visuals start to get a bit more developed and the music gets better. The difficulty level of this game is weird in the sense that it's more of a flat difficulty. The game doesn't necessarily get harder as you go farther into it, but there's a few doozy rooms in the home stretch for m that hurt my hands a little bit.
If you like needle games then it's definitely worth playing. Whether you opt to play on the easier difficulty is purely preference, but I don't regret it.
A thoroughly enjoyable needle game. I really enjoyed going through this, and it gave me a pretty hefty challenge with some saves giving me quite a bit of trouble. What I liked is the variety of jumps on a whole, and particularly the use of vines and platforms. There were some really unique and clever saves which made it fun to figure out how to manage the mechanics properly.
Visually, I liked some stages more than others. The Jtool area for example was much less interesting to look at with the grey tileset and less-hype music, as opposed to the Purple area which had some pretty great music to back-up the more colourful graphics. This is just personal preference of course.
In terms of difficulty, the balance is pretty even. The game stays hard throughout, with the occasional save that's either much harder or pretty free. For the most part though the difficulty stays the same, which is nice.
Overall, I'd recommend this to anyone looking for a challenging needle game that they can sink some time into. It's a fun one and pretty satisfying in the long run!