Battle Kid: Fortress of Peril
Creator: Sivak Games
Alright so the beginning is a pretty nice introductory zone, not a fan of the "you're going too fast, you shall now fall off the edge and try again" transitions, you'll also find your first boss, just have to learn the pattern, not bad at all. The fortress isn't that bad, you will get your first item here, the high jump item. After getting that item you will encounter the flame cannon enemies, there's one room that is way too hard being the second area of the game. The sky area is the next area you'll find, here it introduces couple new enemies, the ventilator where it forces you to stop or increase your speed depending on their direction, didn't like these enemies because it forces you wherever you are, given that you're above/below it. The second enemy is the homing drone, the name just gives it out, whenever you activate it it will go to your direction given your x/y position, kinda felt like it should've been used more in the game but oh well. After all of that you have to fight another boss, the thing is, the boss has a major bug where you can stand somewhere in the top row of platform and the turret above will never hit you because of some x/y shenanigans ; without it it's actually a pretty hard boss to figure out. After defeating the boss you'll get key #1 so you can destroy objects that has an 'I' on it, oh and don't forget to save before going forward, there is an actual hard jump after the boss with no way to get back up. You will then go back to fortress and encounter the immortal jelly, it's a pretty annoying enemy but it's alright, even further you'll find the burly goblins, they tank 10 hits before dying. Now you have to backtrack back into the water sections from the first area, nothing much to talk about here other than you have lower gravity and will find few more enemies, they're pretty straight forward nonetheless. Now you should find the area of the colormancers, this is where the game now starts to pick up the difficulty. This is by far my least favorite stage because of one gimmick I'll talk about in just a second; anyways, the enemies revolve around the colormancers doing specific things when you encounter them, they're well implemented in my opinion. The gimmick that I really dislike is the waiting gimmick, it felt really unnecessary to add into the game and it's normally situated at the end of the save so whenever you die you feel really bad and demotivated to continue. The next boss is a more evolved colormancer and should be pretty easy once you learn the things, after it you'll have a new item! Again, you'll need to backtrack through the areas and then you'll find yourself in a new area that has a couple more new enemies, the frog and the spike crushers, they're pretty straight forward as well. Not really a fan of the waterfall background but that's about all the complaints I have about the area. You will find a new item that will make you have infinite oxygen supply. The next boss is pretty meh, learning it took like 5 minutes or so. After it, you'll have to backtrack and find a pretty boring place but it is nice to relax after some tough parts you've gone through. The subterranean sea is the next area, it introduces enemies that aren't too bad, learning them will be a breeze; there's nothing much to this area to talk about really. The boss is very lackluster, didn't really feel any fun. After beating it you'll get the double jump item at last! More backtracking and you'll find yourself in the amethyst caves, here you'll find the last enemy implemented to the game, the gem bomb, when you kill it it explodes, basically. The boss is pretty easy once you learn the patterns and all. Now you have all 6 bosses defeated and shall go to the final area where you get to when you unlock gates given your defeated bosses in one special room, sort of like the metroid-ish element in the game. There is a secret where you can get the key #4 and go for the secret item, it is situated right after the owlbot. The final area uses all of the enemies shown in the game, oh and the waiting gimmick is in this area as well but it is implemented much better than the colormancer area. After defeating all 3 sectors a "save point" will steal all your items. The final final area is where you have to recollect the things you already had, in one of the sectors, the oxygen actually matters and you have to go through the same section to get another thing that you already had. After recollecting the things that you conveniently already had, you have to fight 2 major bosses, the first boss is the hardest boss in the game, not bad once you learn it though. The last boss is just complete lackluster and wish it was better implemented than it was. The endings you receive are given by the key that you might have, the story on the good ending is basically, you found the bad guy and must find out who he works with.
All in all it's a great game, just thought the bosses were pretty lackluster, the platforming is where you'll find the most fun. The rating does not include extra.