I wanna be the rushed creation
Creators: QuentinJanuel, SpicyFishesKiller, Babouy, Onynekyu, Yoshii198
Creator's Comments:
Onynekyu [Creator]
Each creator had only 24h to make a part of the game without instructions (1 maker =/= 1 area, they could edit the gmk file as they wanted).
Play and see what 5 players can bring!
Have fun,
QuentinJanuel, SpicyFishesKiller, Babouy, Onynekyu & Yoshii198.
[2] Likes
Play and see what 5 players can bring!
Have fun,
QuentinJanuel, SpicyFishesKiller, Babouy, Onynekyu & Yoshii198.
Rating: N/A
Difficulty: N/A
Jul 24, 2016
31 Reviews:
kurath
Rating/review based on main game, will talk about extra but not factor in because boy would it hurt the score.
The idea is it was made quickly as a platforming-only collab work between multiple makers, and for the time limit provided its pretty impressive. The level design is a bit shaky at times but understandable, and the production and gimmicks provided are pretty solid. Stages are relatively short but the changeups are welcome and its all pretty fun.
Extra however is beyond bad. Much harder, generic needle with generic jumps galore, focusing most on the favored 16px/corner duo, scrolling background, screen flickering, poor save placement that does let you save for setup jumps. Literally everything that can be wrong is done here. Play the main game and don't even bother. I'd give this segment of a game a .5/65 probably.
[0] Likes
The idea is it was made quickly as a platforming-only collab work between multiple makers, and for the time limit provided its pretty impressive. The level design is a bit shaky at times but understandable, and the production and gimmicks provided are pretty solid. Stages are relatively short but the changeups are welcome and its all pretty fun.
Extra however is beyond bad. Much harder, generic needle with generic jumps galore, focusing most on the favored 16px/corner duo, scrolling background, screen flickering, poor save placement that does let you save for setup jumps. Literally everything that can be wrong is done here. Play the main game and don't even bother. I'd give this segment of a game a .5/65 probably.
Rating: 7.5 75
Difficulty: 45 45
Dec 12, 2019
shign
Rating doesn't include extra.
A good needle with some uncommon gimmcks. I didn't really liked the water section and the timelapse area was criminaly short.
I didn't do extra cuz it seems way harder and more precise.
[0] Likes
A good needle with some uncommon gimmcks. I didn't really liked the water section and the timelapse area was criminaly short.
I didn't do extra cuz it seems way harder and more precise.
Rating: 8.3 83
Difficulty: 50 50
Sep 16, 2019
Xplayerlol
Rating includes extra.
Really nice needle game. The idea is that each maker had 24 hours to do their share of developing in the game, which could mean making new stages/screens or changing stuff that already was in the game. Kinda makes me curious about who did what. Starts out with simplistic platforming, then introduces a few neat gimmicks in later stages and finally goes back to simplistic platforming in the last stage, in the form of a needle tower. Platforming-wise, it's nicely balanced (Regarding individual save balance and overall difficulty balance) and has a nice amount of interesting jumps. The gimmicks were nicely used and explored to a satisfactory extent, given the length of each stage. Lovely visuals with nice music choices, though the death sound could be lower.
And then there's the extra stage, which is a whole different story. Featuring align issues (Like forcing the player to grab some random align every now and then), v-string dependent jumps, a majority of generic jumps and just bland design overall, it feels like an entirely different game (And I mean it in a bad way). Even the visuals, while not really bad, don't look quite as good as the rest of the game. If I were to name anything in the game that looked rushed, it would definitely be this stage. It's also way harder than the rest of the game, and there's no special reward for clearing it (Like an all-clear screen or something). At least it's an extra, and since there's no all-clear screen, there's no incentive to beat it either.
It's a fun game overall. Just ignore the extra stage's existence, and you're good to go (It's not really bad, but feels like a downgrade from the rest of the game). Would recommend.
[0] Likes
Really nice needle game. The idea is that each maker had 24 hours to do their share of developing in the game, which could mean making new stages/screens or changing stuff that already was in the game. Kinda makes me curious about who did what. Starts out with simplistic platforming, then introduces a few neat gimmicks in later stages and finally goes back to simplistic platforming in the last stage, in the form of a needle tower. Platforming-wise, it's nicely balanced (Regarding individual save balance and overall difficulty balance) and has a nice amount of interesting jumps. The gimmicks were nicely used and explored to a satisfactory extent, given the length of each stage. Lovely visuals with nice music choices, though the death sound could be lower.
And then there's the extra stage, which is a whole different story. Featuring align issues (Like forcing the player to grab some random align every now and then), v-string dependent jumps, a majority of generic jumps and just bland design overall, it feels like an entirely different game (And I mean it in a bad way). Even the visuals, while not really bad, don't look quite as good as the rest of the game. If I were to name anything in the game that looked rushed, it would definitely be this stage. It's also way harder than the rest of the game, and there's no special reward for clearing it (Like an all-clear screen or something). At least it's an extra, and since there's no all-clear screen, there's no incentive to beat it either.
It's a fun game overall. Just ignore the extra stage's existence, and you're good to go (It's not really bad, but feels like a downgrade from the rest of the game). Would recommend.
Rating: 8.0 80
Difficulty: 63 63
Aug 29, 2017