I wanna Roll Around
Each stage also has a boss, and the bosses are surprisingly well-made. The first one isn't anything particularly great, but the other two are quite cool, specially the last one, which is filled with smaller details that make for a really lively fight. They are quite RNG-heavy, though.
It's a really amazing and creative game overall. Highly recommended.
No but seriously, great game, it mainly features a gimmick that allows you to roll to make your way through the game.
Game is not too long nor too hard yet some parts might be challenging, such as the final boss.
BGM is nice also, I recommend this game to anyone.
However, difficulty curve and save balance were very much all over the place. There were a slew of technical issues, most fairly minor - turning the music off only kind of works - anytime a new song gets activated it will re-enable. This means in the first room that a song starts playing you have to turn it off every time as it won't save. The rolling gimmick with certain wall obstacles seems to be align dependent where the right align will just let you hit the wall to no effect. The most significant of which was that using the roll to strike certain objects I was able to do this in the third stage with the pipes such as the room where you start in the water and do the diagonal, unsure if there are other locations causes you to get stuck in the geometry. This wouldn't be so bad but it also causes the game to get stuck, freeze and need to be task manager shutdown.
Design-wise, as I said, much of it was good. However, when it was bad it was really bad and unfortunately these were key times, most notably the first two bosses.
Still, it was a decent game and an ambitious first game. With a bit more polish it could've been amazing. I'd still recommend it to anyone to try, though I did not particularly enjoy it, it definitely has value and I think the gimmick is worth looking at and trying for yourself to see if you will.