This was among the best games I've played in the past month. The difficulty curve is a little random, although that's to be expected more or less, since the original design was actually put in hard mode. There were a couple of places that got me pretty salty, mostly with the saves that have an apple gap in the left area, but overall there isn't a spot that I found to be unenjoyable.
While a few elements of the design here appear sloppy, it all contributes to the aesthetic and underneath that Hiddow manages to use blocks, spikes, water, apples and vines in more strange and satisfying ways than I've seen anyone do.
Pre-rating: 9/10, difficulty(easy): 8/10