I wanna VANILLA

Creator: はなもげた

Average Rating
7.5 / 10
Average Difficulty
25.0 / 100
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Tags:

Needle (6) Gimmick (3) Boss (3) 100_Floor (4) Special (4) x_Floor (3) 100-Floor (1)

Screenshots

  • by Kanaris
  • by Xplayerlol
  • by Kanaris
  • by Kanaris

20 Reviews:

Xplayerlol
Incredibly well-made floor game that generates its floors procedurally, which is perfect to avoid impossible jumps, dead ends and even unbalanced difficulty, all of which would be visible issues at a fangame that uses 100% RNG platforming. Furthermore, there's a lot of content in it. You can choose between four game modes: Speedrunning, where you race RNG to clear the game as quickly as you can and earn coins based on how well you do; Onelife, where you only have one life to beat the entire game (Similarly to the impossible mode attempts that some people like to do at x-floor fangames). Coins are awarded based on how far you get; Hell, where you can spend your coins (5 per attempt) to try your luck at really difficult procedurally generated needle sections; And finally, the Free Mode, where you can customize your run as it suits you. There are online leaderboards for every mode but the last one (For obvious reasons), and the process of registering yourself (Required if you want to join the boards) is pretty simple.
The coins you earn can be used to attempt the Hell mode, but can also be used to buy some really nice tilesets and kid sprites (The more elaborate, the more expensive) for you to use on your next playthroughs. The visuals are as great as you'd expect from the person that made Hanamogeta and Darejar, and the music choices are nice (The death sound is the loud thing from the original Guy, but since the game is built in a way that doesn't let the player die too many times in a row unless he really wants to, that's not too bad). There are some nice small details, like the diving mask The Kid always wears when he's underwater, and the way The Kid jumps from one floor to the next one in a 3D-esque fashion upon reaching the portal.
The sole thing that took exactly 3.6 points away from my rating is the bland design of the floors themselves. A fangame with multiple game modes, online leaderboards, coin awards and all the stuff that requires the player to play it multiple times, over and over again, needs to have enough variety to keep the player entertained through the multiple playthroughs. This game doesn't even have enough variety for an entertaining first playthrough. There are sections with moving spikes, water and vine jumps, but those are rare, and nowhere near enough to hold anyone's interest for 100 floors. Screen to screen and jump to jump, the differences are minimal, and, as Whalington said, there aren't that many screen models for the procedural code to choose from. Not to mention, floor fangames usually rely on changes of the tilesets/musics/etc every few floors (Usually 25, but most of the good ones change every 10, or less) to avoid looking monotonous. This game doesn't make use of that, featuring the same visuals from Floor 1 to Floor 100, which makes it look even more monotonous than it already is.
It looks amazing, and definitely had a lot of potential. It's just that the potential was wasted on a repetitive 100-floor fangame that already starts to get repetitive by the 7th one. Probably wouldn't recommend unless you don't have anything else to play.

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Tagged as: x_Floor
[2] Likes
Rating: 6.4 64       Difficulty: 25 25
May 7, 2017
ThePolaroid
I Wanna Be The Vanilla tries some really interesting and new ideas, but it feels more like a tech demo than an actual game.

RNG level design is a gimmick worth exploring, but the execution of the idea here just fell flat. The game is fun and interesting for about ten minutes, then you realize that the randomness of the content actually makes the game bland and boring. Most of my score comes from the production value, idea, and attempt rather than the content, which is what should shine the most in a game. For example, every boss in the game is just an apple with generic attacks that could be found in hundreds of other bad fangames. Adding a handicap to the levels just spawns twenty apples in every room instead of actually trying to make the game harder while still being fun. Vanilla may seem like a fantastic game on the surface, but after digging into it, the game just falls apart.

I'm not sure who to actually recommend this game to. For beginners to fangames, I can see them getting bored extremely fast and dropping it to play any other much better beginner game. For normal fangame players, there's almost nothing of value. I guess if you want a quick short experimental game to experience, give it a try.

I know that Hanamogeta was trying something new and unique, but my appreciation of his idea and effort can only go so far.

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Tagged as: Needle 100_Floor Special
[2] Likes
Rating: 6.0 60       Difficulty: N/A
Nov 30, 2016
whalington
A procedurally generated game. My problem with this game is that there's only so many sections of rooms that are in the system to be procedurally generated, and that led to the fact that by my second run of this game, everything felt like I'd seen it before, which I had. The bosses are pretty lackluster, consisting of apples that have easy patterns, and then slightly harder versions of the same apples which now move, making the boss fight longer(but not at all more exciting). The costumes are cool and the leaderboards are neat, but the game itself gets very old very quickly in my opinion. I'd reccommend it, but it needs more variety for me to enjoy it.

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Tagged as: Needle Gimmick Boss x_Floor
[2] Likes
Rating: 5.6 56       Difficulty: 24 24
Nov 28, 2016
Kanaris
tldr; A wonderful "custom-100-floor" game that I recommend to everyone of all skill levels, especially beginners.

Wow this game is awesome. Jam packed full of production value. You can tell the creator spent a lot of time and effort making this.

It's an arcade-style 100 floor game where you get coins for how well you do in the respective game modes, which you can use to buy outfits and tilesets in the store.
Also, each floor is randomly generated from small chunks, which I thought would be horrible like the RNG platforming was in NCE3, but it actually works perfectly.

There are four game modes, which you can play while online or offline..
Speedrun: You play through 100 floors with a timer. When you reach the end you get coins (I believe based on your time) and if you're playing online, your time can be submitted to the leaderboards.

One life: You get one life to do as many floors as you can. When you die, you are rewarded with coins proportional to your progress.

The Hell: Costs 5 coins to play each time. Starts out quite hard compared to the other modes, and presumably gets a lot harder. You only get one life on this mode.

Free Run: You can customise your own run, changing the seed number (for RNG), starting floor, handicap level (from -10 to +10), whether bosses are enabled, and whether savepoints are enabled.


Over all, this game is easy enough for a beginner to complete (with default settings), yet I'm sure experienced players will have fun too. Highly recommend.

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Tagged as: Needle Gimmick Boss 100_Floor Special
[2] Likes
Rating: 8.5 85       Difficulty: N/A
Nov 28, 2016
just_another_Guy
Very fun 100-floor game where most of the fun comes from trying to ascend to the top spots of the leaderboards. The hell mode is also a very nice way to spend the coins you amass.

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Tagged as: 100-Floor
[1] Like
Rating: 8.5 85       Difficulty: N/A
Dec 22, 2016