I wanna be THE iDOLM@STER(共同開発)

Creators: eden, ナス太郎

Average Rating
6.9 / 10
Average Difficulty
68.8 / 100
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Tags:

Adventure (1) Avoidance (2) Gimmick (2) Boss (2) Long (1) Puzzle (2)

Screenshots

  • by AndresSgarrido

4 Reviews:

asutea
All stages do it about a nostalgic game, not problem even if you don't know iDOLM@STER.

Though it is a long piece work elaborated like this, relief measures are abundant, and even game poorness can play, and the work is rare.

It is varied, and the gimmicks are scattered, too, and themes of each stage are made well with 13 stages in VeryHard, too.Speedrun is necessary to play in VeryHard and is serious, but an additional stage of VeryHard is splendid.

Difference between stage and boss by the degrees of difficulty is made well.

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[2] Likes
Rating: 10.0 100       Difficulty: 95 95
Aug 31, 2017
AndresSgarrido
A fangame with a name that makes people expect it to be full of weeb stuff, but instead its full of stages based on classic arcade games like in Permanence 2, and anime bosses or avoidances.

Overall the game is worth giving a try. The difficulty balance is not balanced, the first stages are clearly harder than the later ones. the platforming and the puzzles are fun, but some bosses are frustrating. There is a lot of content, and most of the gimmicks from the old games worked fine with IWBTG physics, despite some having small bugs due to the coding.

Also you might want to go for hard mode since there is even more content unlocked, (have to beat the game first in medium sadly) but be aware that everything gets buffed real bad, more amount of spikes, longer endurance segments, less saves, and soul breaking traps. Very hard mode is unlocked after clearing hard mode, only the best fangame players can beat that mode, its just insane..

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Tagged as: Avoidance Gimmick Boss Long Puzzle
[2] Likes
Rating: 6.0 60       Difficulty: 65 65
Jan 11, 2017
Paragus
There's a lot here to process in terms of content. The game basically takes you from hub to hub, each containing several stages to be done in any order Permanence 2 style. There's a lot of gimmicks and bosses going on here, some of them are handled a lot better than others. I found the biggest issue to be more in the bosses where a few of them can be very frustrating due to RNG. I don't think I'd say this is a bad game, it's a mixed bag, but there's a lot to see and do here and it's very clever at times. You will have to eat a side order of shit though at a few places in the game where design choices were clearly not well thought out.

After you beat it, there's a hard ode unlock that has even more content, but it seems be buffed in less than stellar ways. I doubt most people will want to replay the entire game again with more cancer added after the first go aroud.

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Tagged as: Adventure Avoidance Gimmick Boss Puzzle
[1] Like
Rating: 6.5 65       Difficulty: 55 55
Jan 16, 2017
Rainydays
Creative assuredly good ,but level design no good ,some save is hard and extreme ,some boss RNG make me annoying

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[1] Like
Rating: 5.0 50       Difficulty: 60 60
Jan 13, 2017