I wanna be the Noodle Loon 3

Creator: Jestreloon

Average Rating
8.1 / 10
Average Difficulty
65.6 / 100
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Tags:

Needle (5) Trap (3) Gimmick (1) Trigger (4)

Screenshots

  • by Jestreloon
  • by Jestreloon
  • by Jestreloon

7 Reviews:

Kefit
I wish I could like this game more. It's clear that the creator tried very hard to movement and life into this game that you don't usually see in needle-y games. Unfortunately, I think he only succeeded about half the time.

A lot of this game is excellent, particularly in the first half. There are many cleverly placed triggers and carefully designed moving spike/apple sections that require the player to puzzle out the correct approach to a save. Even stuff that made me groan at first, like moving water blocks, were lovingly designed to be interesting rather than frustration. There's a lot of interesting and unusual save design that is a joy to play through.

But this design approach is not always so successful. Many of the triggers are essentially unavoidable, unpredictable kill triggers. Most of these aren't even clever enough to make you kick yourself for not suspecting anything. They're just kind of there to punish the player for no real reason. Adding a "toasty" sound clip or the like doesn't really make these kill triggers funny, memorable, or purposeful. Then there are the myriad of saves where the level design is simply not actually what it looks like at first - blocks will disappear and rearrange themselves as you approach. Many times this had no purpose other than to kill the player the first time around (some saves made clever use of this sort of gimmick to reshape the save multiple times, at least, but this was the exception).

The second problem with this game is that the needle aspect becomes unfun towards the end. Trying to make a jump interesting by adding a couple minispikes, by using weird 8px or 4px spacing, often just ends up making the jump obnoxious. These sorts of things generally don't change the fundamental nature of a jump, they just make it more precise, or harder to decode, or both. While I do enjoy difficult needle, the approach taken here didn't work for me at all. The first half of the game, before the needle started to ramp up, was substantially more enjoyable for me.

I'd love to see this designer make more games like this in the future, I just hope his next work is better balanced. Minimize the kill triggers (they're ok every so often, especially when clever), make sure every trigger is purposeful, and try going for less claustrophobic needle design.

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Tagged as: Needle Trigger
[2] Likes
Rating: 6.5 65       Difficulty: 70 70
Apr 17, 2017
infern0man1
This might be one of the best games released this year thus far.

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Tagged as: Needle Trap Trigger
[1] Like
Rating: 8.5 85       Difficulty: 60 60
Mar 27, 2017
Thenader2
Jestre's intention was to try and make something different, and as it turns out, he has fulfilled his promise. This game has possibly one of the most unique styles that I've seen off of my 8 years of playing fangames; haven't seen anything like it. It is a trigger needle game and it has its ups and downs; however, it is not your normal trigger needle game. Jestre has made the game so that the player must think about what he's doing next in whichever segment; it is a style that is hard to explain really.

Anyways graphics, music and design in the game are alright, could've been better but as the first attempt on the style, I'd say it's pretty nice. I can definitely see how people may not like any one of those things I've listed but that's really just on how you feel about the style.

Would recommend to those enjoy their trigger noodles.

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[1] Like
Rating: 7.5 75       Difficulty: 68 68
Mar 26, 2017
Aronax
This game is amazing. It really is. So the premise like the other Noodle Loon games is that most (if not all) the jumps are so unique and has no generic garbage which is amazing for a game that is this long. When I say long, I mean long. There are multiple stages that go up in difficulty with various gimmicks from water, to really clever triggers, and even vines here and there and while doing that, even maintains a really nice difficulty curve up throughout the game. The trolls every now and again are really funny as well and are a nice change of pace.

I was lucky enough to test this game, and I can say for a fact that this is one of the best neede/gimmick games I have played this year (and most of last year) so far. HIGHLY RECOMMEND!!!

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Tagged as: Needle Trigger
[1] Like
Rating: 9.5 95       Difficulty: 65 65
Mar 26, 2017
asza5
[1] Like
Rating: 7.5 75       Difficulty: 65 65
Apr 2, 2017