I wanna be the New

Creator: サンカックン

Average Rating
8.4 / 10
Average Difficulty
52.2 / 100
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Tags:

Adventure (8) Trap (7) Gimmick (1) Boss (4) Troll (5) Epic (1) Sideways_Gravity (1)

Screenshots

  • by MeetTheCreator
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by MeetTheCreator
  • by Golden_Truth

30 Reviews:

Nearigami
THIS is how you make a trap game. There wasn't a single time where I wasn't laughing my ass off or enjoying myself with this one. The gameplay is enjoyable on its own with solid bosses and gimmicks. Only cons of this game I can think of are some of the gravity gimmicks and restarting music and the game maker lite logo. Seriously a great game. Would absolutely reccomend.

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[1] Like
Rating: 8.5 85       Difficulty: 55 55
May 17, 2017
LastTISisLife
Unfortunately, unlike Cocktail, this game doesn't hit me good. Main issue with this game - is how fucking long saves are and how they are filled with repetitave and generic traps. I always say that trap games are often hit or miss for me, well this was total miss, very few traps i liked in this game
Also important thing - is sideways gravity stage. I fucking hate sideways gravity with passion, it's pretty personal, but since this was basically only notorious gimmick in the game, yeah, even it sucks
Bosses were not like bad, but they were quite tedious i would say. Most of them has one or two uncomfortable attacks and the rest of attacks are easy, which is not greatest design. Final boss was definition of this
Overall, i didn't like this game. There was some occasional good things, stage 3 and stage 5 were very decent for the most part (stage 3 mid-stage boss was actually best part of the game by far). But in general, i didn't have a lot of fun

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[0] Likes
Rating: 5.3 53       Difficulty: 51 51
May 28, 2023
MeetTheCreator
Epic game kakkun da best


Edit: I BEAT IT OH MAAAAA GAAAAAAAAAHD

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Tagged as: Adventure Trap Boss Troll Epic
[0] Likes
Rating: 8.9 89       Difficulty: 53 53
Apr 6, 2023
Jopagu
Extremely annoying game that has too many generic traps, but with a lot of good ideas sprinkled in. The game would really benefit from more saves, for a lot of the game saves are several screens long, and with multiple traps at the end of all of them. This makes for a lot of really annoying time waster gameplay that could be mitigated by more saves.

The first stage is super generic. The boss is actually pretty cool, but other than that it's just hold right saves with unoriginal traps.

Stage 2 is my favorite, it has a unique take on gravity flippers and some sideways gravity. It has the most involved platforming as well, and a great boss.

Stage 3 is a Madoka themed stage, which I really wish I liked more because I love the ideas. This stage has the best traps, with several that were unique and funny, unfortunately they're all in the middle of long saves with next to no platforming and a bunch of generic traps. The boss is really cool, but it kind of sucks to play, there are several attacks that feel really unfair, and a lot of stuff that's complete luck.

Stage 4 is horrible. It's completely bland, with only trivial platforming and the longest saves in the game. The stick figures with funny noises were funny the first couple times, but quickly become annoying, especially when you have to press right and spam shoot for a minute before getting to the hard part of a save. This stage has three bosses, the first two have a single attack and are very boring. The third, however, is a complete dumpsterfire. It has a set attack pattern, and really precise and unintuitive dodges, so it becomes an awful grind of memorizing and executing tight dodges to get one second further to see a new attack. Also, they didn't give it enough attacks so it loops back around for the last third of the fight, which is pretty lame.

Stage 5 is the second best, it brings back all the gimmicks from the previous stages and introduces a color changing laser gimmick. The lasers are pretty cool for some saves, but a lot of places just use them for time wasting repetitive movements before a end of save trap insta-gibs you. The final boss has three phases, each of which gets worse. The first phase is actually a pretty fun boss. The second phase is really long and features some awful instagibs that are way too precise to dodge. Each part of phase two has a lot of health, and can barely be attacked, making it really boring to beat. The final phase repeats the problems of the stage 4 boss, with a fixed attack pattern, extremely precise dodges, unreactable stuff you have to memorize, and not enough attacks, causing looping at the end.

Overall, I really wish I liked this game, cause it has a lot of fantastic ideas. Unfortunately, the execution is very lacking. There are way too many generic traps, saves that are too long to be pleasant, and some really unfun boss design. In the end, I can't really recommend this game, although it might be worth watching a playthrough to see some of the cool stuff.

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[0] Likes
Rating: 6.4 64       Difficulty: 52 52
Jul 28, 2022
Cutiefruity
A game that definitely grew on me. Good visuals and traps, though they get instabgibby sometimes, and besides restarting music and the logo this game is really good. Definitely worth a play if you enjoy trapventure games, and the final boss segment of the game is quite cool.

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[0] Likes
Rating: 8.5 85       Difficulty: 56 56
Mar 11, 2021