I wanna be the Earth

Creators: E.Z., Shinobu, infern0man1, Ef, Archee

Average Rating
7.1 / 10
Average Difficulty
61.0 / 100
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Tags:

Needle (11) Solar_system_series (3)

Screenshots

  • by AriesAn
  • by AriesAn
  • by AriesAn
  • by AriesAn

26 Reviews:

SilentNight
Green stage:6.5
White stage:7.5
Blue stage:8.0

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Tagged as: Needle
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Mar 1, 2019
Kilgour22
First stage sucks, second stage is meh, third stage has the Ef problem of overly precise jumps tossed into long saves. Really not fun.

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Rating: 4.5 45       Difficulty: 62 62
Oct 23, 2022
shign
Cool solar system game with 3 stages made by different makers. I enjoyed inferno (gray) and ef (blue) stages even if I think some saves are too long for their own, however zorgo and shino (green) stage wasn't my cup of tea, with way too many precise full jumps.
Not the best game of this genre but not the worst.

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Rating: 6.8 68       Difficulty: 63 63
Nov 23, 2020
ElCochran90
Green Stage (Shinobu & Zorgo): Great music, many precise and generic jumps but with a rather interesting layout. However, many jumps are forced into being difficult in the least creative way possible just because. However, this is kinda compensated with the saves, which the other two sections lack.

Gray Stage (infern0): The worst, definitely, and also the most difficult. The lack of saves kill the pace a huge deal and the fact that you require specific aligns throughout, not to mention that the first screen is the hardest, is definitely not a good welcome for the player. It's a waste, because design is nice. It mostly resorts to generic 16X16 spaces but it would work better with two saves per screen plus less precise jumps.

Blue Stage (Ef): My personal favorite. Ef wouldn't disappoint me. It's basically the blue version of Destroy the Mercury and Destroy the Pluto, and slightly more difficult than Destroy the Pluto. Entertaining playthrough featuring definitely not his best screens ever, but fun, twisty saves with unexpected jumps and routes which definitely justifies the save-per-screen gimmick as a personal challenge: just exactly what you would expect from him.

Overall, you can tell it's basically a homework where everyone did their part separately and, when put together, is kind of messy, but it's good practice. The fangame doesn't feel like Earth at all; the colors are merely symbolic. I ironically felt in another planet, but I wholly prefer this over another unfinished Guy Rock fangame with IWBTG tilesets for "Earth". Also, why gray? Is the gray stage supposed to be white, and is the white supposed to be snow? Puzzled and kinda out of place.

Still, recommended for needle fans.

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Tagged as: Needle Solar_system_series
[0] Likes
Rating: 4.4 44       Difficulty: 65 65
Mar 26, 2020
moogy
Green stage: Hot garbage. Do you enjoy doing jumps that require exact positioning and frame jump heights over and over again for every save? Probably not, but that's what this stage consists of. It became extremely tedious to play and there's a certain save that requires a triple frame perfect sequence at the start every time which gave me cancer. Difficulty rating based on this, it's a lot harder than the other two... and not really for good reasons.

White: Kind of generic infern0 needle but it's not bad, especially compared to the previous stage. There are a few screens that have one or two jumps that feel more precise than the rest which kind of kills the pacing, but at least he didn't make you figure out a bunch of garbage setups for every single jump. The save sound gets drowned out by the music, not a major issue but it can be annoying since there's not much feedback for saving otherwise.

Blue: Meh. Each individual save is pretty easy, but they're so long and have so many distinct jump sequences that I ended up playing them on autopilot and dying more than I should have. Not really a fan of this one save per room style of needle in general, since it lends itself to saves which feel more like busywork than unique challenges.

Every stage has a problem with saves being too far away from the first jump you have to make, by the way. They're all Z saves anyway, just let me shoot them from anywhere or use default saves, please.

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[0] Likes
Rating: 5.0 50       Difficulty: 61 61
Dec 24, 2017