I wanna try a Collab 2

Creators: YoYoYoDude, pieceofcheese87, Patrickgh3, ViTheGhost, Polaroid, Stonk, xElectricZz

Average Rating
8.3 / 10
Average Difficulty
68.9 / 100
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Avoidance (6) Gimmick (6) Boss (6) Dotkid (1) Meme (1) Troll (4) Collab (7) MEMES (1)


  • by YoYoYoDude

Creator's Comments:

YoYoYoDude [Creator]
The sequel to I wanna try a Collab 1, a long time in the making. A ton of work went into making and polishing this game, we hope you guys enjoy it!
Keep in mind that this game is quite a bit harder than Collab 1, and is definitely NOT a beginner game.
Additionally, we're still fine-tuning and fixing some of the balance in the game, so if you have any suggestions feel free to let us know.

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[17] Likes
Rating: N/A       Difficulty: 70 70
Oct 3, 2017

23 Reviews:

Rating based on everything besides extra floor played on classic. Obviously, with a game as massive as this one, there's going to be quite a few screens/collabs that aren't going to be good, and there were. However, you don't need to complete everything to unlock the other floors and it allows you the freedom of choice. The particular parts of the game that I really enjoyed, were anything Yoyo made, stack levels, and the final boss. If not for the final boss of Mr. Bones wild ride, I'd rate this a 9.5, but that boss was easily the worst thing I've ever played and I would absolutely not recommend going for 100% as you need to clear that boss with 3 hp to do so, which is just torture.

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[3] Likes
Rating: 9.0 90       Difficulty: 85 85
Oct 9, 2017
I recommend this game to skilled players who have some patience and will enjoy the silly humor. The production value and polish compared to Collab 1 skyrocketed, and many complaints from the first were addressed. Some stages are a bit frustrating, and due to the design philosophy of the game, there is a range of quality between the levels. There is, however a massive amount of content that will appeal to players from each genre and tons of unlockable content as well, so everybody should be able to find something they like.

Other than the occasional lackluster stage and minor balance issues, I can't complain about much else in the game.

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[3] Likes
Rating: 9.2 92       Difficulty: 70 70
Oct 8, 2017
One of the must plays this year.

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[3] Likes
Rating: 10.0 100       Difficulty: 62 62
Oct 8, 2017
Very fun game! The fact that you can pick and choose what stages you are in the mood for is a great concept. Probably the best game i have played this year! If i have to say something negative about this game... not ALL stages are good. Some are frustrating as hell. And I think the memeing could be toned down a bit, some of it comes of as being very immature. But that is just a matter of taste of course. The avoidances were the best part of the game they are simply incredible.

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[2] Likes
Rating: 9.5 95       Difficulty: 66 66
Oct 21, 2017
Collab 2 is an above average game that succeeds in enthralling the player with diverse, unique, and fun needle/avoidance/bosses but suffers in keeping a consistent and steadily rising difficulty curve. Some of the stages felt completely out of place due to certain rooms or fights that stuck out. It seemed as if some rooms were really free while others were unnecessarily difficult. While I did enjoy some of the game, I had trouble being patient with the game for many reasons.

Aside from issues in game, my biggest issue with the game was the sheer size of it. This isn't saying that the game is too long, but the sheer amount of attention to adding seemingly unnecessary sprites and other content that caused my computer to lag constantly eventually led to me quitting the game at Mr. Bones' Wild Ride. I bore with playing the game with constant fps fluctuations and actually enjoyed most of the rooms that did contain some lag. However, the deaths that were because of such lag stacked up and eventually ran my patience thin. Rooms like xElectic Mountains and the room with the Eye from Super Mario 64 were borderline unplayable due to the amount of sprites and general shit on screen and other screens took WAY longer than they needed compared to any average player.

Yes, it is unfair to criticise a game for a hardware issue. However, I cannot have fun with a game if it cannot run properly. I hoped to see a light version release in order to quell my frustration with the game; alas, it never came and will probably never come. Thus, I saw no need to play the game if it meant playing the game on a fluctuating frame rate. Regardless of my issues, the game is decent and can be good with some balancing and difficulty nerfs (which have come and might surface in the future) but in my mind, its a borderline subpar game that has its bad things outweigh the good. It's unfortunate to see that I cannot finish what is to many a great game (and with no frame issues, I probably would've given the game around an 8) and see what else each maker had to offer, but when I'm limited like this, I only have so many options. I'm patient with most things in fangames, but if the game's performance suffers, then there's no need to be patient in the first place.

Nonetheless, I would recommend this game to all players who have some experience in fangames and implore all who do play to play as many stages as possible. You will enjoy it as I did before lag became too much to deal with.

Edit: I had heard recently that a light version was going to be released but will not due to how much of a workload that would be. I appreciate the consideration and understand that its not really worth if it helps 1 or 2 people. Thanks anyways :D

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[2] Likes
Rating: 6.0 60       Difficulty: 70 70
Oct 9, 2017