I wanna be The Cat

Creator: Nemega

Average Rating
9.2 / 10
Average Difficulty
49.2 / 100
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Tags:

Adventure (10) Needle (7) Avoidance (3) Gimmick (12) Boss (13) Special (4) Puzzle (3) Race (3) Items (2) Original (1) Online (11) Upgrades (3) Roguelike (6) Softlock (2) Softlockable (1) Steam (4) Magic_Tower (1) Achievement (1)

Screenshots

  • by Astixx
  • by Zorgo
  • by ElCochran90
  • by Astixx
  • by Astixx
  • by Astixx
  • by Anonymous
  • by ElCochran90
  • by Zorgo
  • by Anonymous
  • by Astixx
  • by Zorgo
  • by ElCochran90
  • by Astixx
  • by Anonymous

49 Reviews:

Bob
Nemega deserves all the money he can get for this game, considering all the time and effort he put into making it. Even besides supporting the maker, the price is certainly justified for the content you will receive. It's pretty replayable in single player to get all the achievements and unlock everything, and the race mode can occupy you for quite a while. There's also a magic tower mode hopefully coming in the near future. I hope that he keeps adding new stuff into the game to keep it fresh, because what really keeps a roguelike replayable is new stuff, whether getting it through unlocking or just updates.

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Tagged as: Gimmick Special Online
[10] Likes
Rating: 9.7 97       Difficulty: N/A
Dec 16, 2017
Emik
A fangame on Steam.
It's a dream that has come true.
Everyone rejoice!

(THIS IS A HAIKU MOTHERFUCKERS)

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Tagged as: Adventure Needle Gimmick Boss Race Online
[7] Likes
Rating: 8.5 85       Difficulty: N/A
Dec 16, 2017
Denferok
Super fun, racing is like the best thing ever, full review on steam

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[5] Likes
Rating: 10.0 100       Difficulty: N/A
Dec 15, 2017
ElCochran90
Rating based on completing Medium Mode, Hard Mode, Magic Tower and Impossible Mode. Difficulty rating based on completing Hard Mode (which is required for unlocking Magic Tower), and Magic Tower.

Consider a Difficulty Rating of 35 for Medium Mode, 50 for Hard Mode, 65 for Magic Tower and 60 for Impossible Mode (which is an improper name for the challenge it actually offers).

An event. A big one. Nemega spends time, effort and invests resources to build a fantastic fangame with a splendorous production value that is matched by its entertainment capabilities and audiovisual universe. Not afraid of being a direct inspiration from the original I Wanna Be The Guy like other fangames are afraid of admitting it, featuring an original soundtrack and also countless references to other popular fangames such as Boshy, Timemachine and Kamilia, this adventure fangame has enough content to keep one satisfied whether for single players or online communities.

This was an obvious blind buy, and there is nothing to regret: the price is right and Nemega deserves retribution for his work. Platforming is mostly fantastic and replayability is high. Although some boss fights are quite unfair and feature guaranteed hits, all of them are much more than cat puns: they are creative to play through, learn and beat. Escalating the difficulty modes is highly recommended for acquiring experience and familiarity with the stages and fights, and for finally playing the difficulty mode I assume was intended for the game: Hard Mode. This unlocks the Magic Tower Mode which wasn't released originally with the game, but was in the plans, and it shows.

The Magic Tower mode has another notorious source of inspiration: Tower of the Sorcerer, which also inspired Not Another Magic Tower game. The game here acts more like a regular fangame and functions more as an adventure RPG, featuring screens to conquer, where each screen represents a floor. Constant exploration and backtracking is required to obtain all items, keys, and powerups for attack and defense. It's a boss rush, where you fight the main bosses once and then The Cat. It is important to repeat that the bosses are fun and quite original despite being obvious pun inspirations, but it is a misunderstanding that this game allows you to fight their Impossible Mode forms: you actually fight HARDER versions of them, and the final form of Nyanko got me cheering up to a degree I was FORCED to upload a screenshot. I was surprised and laughed at the same time. Her variety of attacks are quite the challenge!

When a game manages to be challenging and fun, you can be proud of actually achieving something significant, and this game does so. Add to that a soundtrack I will never forget and a feeling of reward few games will grant you after conquering it, without including a big smile.

And so, everything seems positive up to this point, and I yet give it this rating, and that is why I get trolled by the community including Stonk in his streams with a dab. "It's an amazing fangame: 7.5/10".

Well, here's the issue. A monumental issue. An issue that I haven't still been able to understand from this community. I first became somewhat popular in this site because of my Qoqoqo 2 review after going through an event that substracted probably around 1.5 points from the overall rating, scarring me for life, and it happens here once again.

SOFTLOCK

Why must the "Magic Tower" concept in this community must necessarily equal to the possibility of softlocking yourself?

WHY???

Softlock is a concept that should never exist in any rational game. It is a conscious decision from the maker to actually punish you and erase your entire effort for a single bad decision, and the payment is starting all over again. This cancels out entirely the feeling of freely exploring the game. Metroid and The Legend of Zelda, both released in 1986, got the exploration concept right: you get stuck in an area for not making an intended order, and the challenge there is to push yourself to find secrets or a correct route to keep progressing in the adventure. However, you never get softlocked. You are advised that something is missing, and part of an adventure game is freedom in your exploration. Conditioning it is killing the concept of the game. The Metroid (1986) complaints are valid, though: it is too cryptic. It is. For me, it worked splendidly as an Alien/Aliens (1979/1986) tribute of being stuck in a strange planet with lethal lifeforms and no map system, because the planet is unexplored. Environment construction there is gorgeous, but I digress. My point is that I would infinitely prefer a cryptic game than a softlockable game, because the latter pushes you away. It kills your mood to do everything again because I think no one in their sane judgment would accept the nullification of hours of effort as an acceptable punishment.

I got softlocked four times. The third time was particularly painful because, having one-hit HP against Alucat, I used a blessing for getting past him. Too bad you don't know you're supposed to use all blessings for a better shot at the final boss or you're screwed.

I really don't consider using a guide for this type of games as a cheat, because the game is screaming for it. The fourth floor would be an ok design for all floors, since there are mirrors and multiple keyholes: one can figure out an optimal route, but not when you're meant to backtrack constantly. You cannot have clear calculations because you have no idea what lies ahead.

It is true that you can back your game, but you can only do one backup. Why not many, like a memory card? Why just one? And again, you're not even sure if you're backing at a secure point because you might have progressed through an "obvious" route until it turns out you don't. So you might backup an already softlocked state.

I cannot tell you precisely how many points I substracted for that mode being ruined because I never had a free-exploring experience. You can estimate, however, between 8 and 15 points probably, which would place it above my current favorite fangame.

Anyway, it is a very special game. It united the community more. It reminded us of the original GOOD game. It was a throwback to other community classics. It is a brave project that reflects self-confidence in its production value because there is a solid platforming behind it, an adorable protagonist, amazing bosses, good levels, a high replay value due to every experience being unique, and races in yearly marathons. I applaud projects like this.

Spread the word, buy it and play my recommended order (well, not that YOU HAVE TO, but this is how I loved it the most):

-Medium Mode
-Hard Mode
-Magic Tower with a guide (this mode has the most complete experience in the Bosses department)
-Impossible Mode, which you will already be prepared for given your experience with Magic Tower

Let the catventure begin!

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Tagged as: Adventure Needle Avoidance Gimmick Boss Online Softlock Softlockable Steam
[4] Likes
Rating: 7.5 75       Difficulty: 65 65
May 6, 2020
Zorgo
This game is how a perfect fangame looks like

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Tagged as: Adventure Needle Gimmick Boss Race Online
[3] Likes
Rating: 10.0 100       Difficulty: N/A
Dec 15, 2017