I Wanna Kill The Blue Mage 2

Creator: BlueMage0

Average Rating
8.9 / 10
Average Difficulty
61.3 / 100
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Tags:

Adventure (4) Needle (3) Avoidance (1) Gimmick (3) Boss (4)

Screenshots

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9 Reviews:

Notevenamatuer
Difficulty rating based on Hard Mode. My favorite fangame from 2017. The soundtrack of this game is kickass and probably my favorite soundtrack in a fangame ever. The bosses are all really well made with the exception of one with the only issue being it has too much HP relative to the amount of attacks it has. Keep in mind that this may be fixed later. The platforming by itself is above average but with a mechanic that completely makes this game for me. The sword upgrade which you get relatively early on, is for the most part not necessary in game technically, but an observant eye will find several uses out of it making otherwise really hard segments much easier. Every skip in this game is intentional and the ability to cheese certain things felt extremely satisfying and fun to pull off. Absolutely worth playing.

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Tagged as: Adventure Needle Gimmick Boss
[4] Likes
Rating: 9.5 95       Difficulty: 60 60
Jan 5, 2018
Paragus
A fairly lengthy and well-produced needle adventure fangame. The game introduces a variety of gimmicks that mesh well with the platforming in most cases, some of which can be used creatively to find skips and shortcuts. There are a fair amount of boss fights, the majority of which are fairly well done. Some of them are technically "secret" bosses, but end up being mandatory for some reason if you decide to try and skip them. Aside from this making no sense, it wouldn't be a problem if one of them in particular was properly balanced.

Aside from that, the game is fairly enjoyable. The end of the game feels rushed and honestly weird. The platforming ends, and the player has to keep jumping into the same portal to do various bosses and avoidances over and over. The avoidances in the game are handled well as HP is given to make learning them more seemless, but it did strike me as odd. The final boss was fairly enjoyable and fair minus one attack, but when the game is over, it just ends abruptly but sending the player into a stage hub. There is no ending, no credits, I wasn't really sure if I had cleared it.

Overall, it's a really solid game with a great level of production value, even if the end of the game feels a bit rushed. It has enough content to keep most players busy for hours on a first playthrough and offers a harder difficulty mode for those who want an even more challenging way to play.

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[3] Likes
Rating: 8.8 88       Difficulty: 60 60
Jan 8, 2018
kurath
This game is kind of a mess. However, its largely a pretty enjoyable mess. There's more details if you're interested but the summary is that this is a sizable, almost pure needle platforming adventure game with some interesting bosses and I'd certainly recommend a playthrough to those who like that combination. I would not recommend it to those looking for an adventure game that incorporates interesting gimmicks.

There's two aspects where I feel the game shines. The first is that the graphics are almost entirely great and there's generally some good use of varied sound effects. Animations and transitions are well executed and the general production was excellent. The second is the bosses and that's even factoring in there's some pretty atrocious attack balance and some fairly repetitive attacks. I think a large part of that is that he good use of the battle arena and having varied arenas, and the sword felt powerful and interesting to use throughout.

Unfortunately the platforming I felt leaned more towards the mess side. Save balance was a total mess, and a large part of that was due to the sword. It felt like it was added after the fact (and it was a great addition) but that the vast majority of the stages weren't adjusted to compensate for it. Even after there was a sign saying 'I'm onto you and your tricks', immediately afterwards there would be entire saves you could just effortlessly skip with it. Even when the sword wasn't involved, the save balance was a mess though. The good thing about this is usually when save balance made no sense, it erred on the side of caution but it made large sections of the platforming feel unsatisfying. Gimmicks would come and go seemingly at random and rarely felt important. The jump refreshers and ceiling platforms for instance felt like impractical downgrades of the traditional (but most were trivialized by the sword anyway), triggers which were consistent throughout the early game suddenly became more like traps, briefly, or change form or function constantly. It was... messy. The baseline needle was still solid though, so it wasn't terrible.

Finally, the cohesiveness of the game felt like it was dissolving throughout. The cutscenes became less consistent, the area transitions and aesthetics felt less logical and progression felt jumpy culminating in an ending that didn't seem to even exist. However, the impression I got from it is not so much that DevFlare/BlueMage didn't know what he was doing, so much as he was losing passion for the project. What he is capable of really showed through here and I hope he finds inspiration for a new game because with a bit of polishing and a bit more passion this could've been really stellar.

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Tagged as: Adventure Needle Boss
[2] Likes
Rating: 7.5 75       Difficulty: 62 62
Jan 11, 2018
xXBeachBallsXx
A rather long and great adventure/needle game, one of the best fangames to come out this year for sure. As expected from a BlueMage game, it feels heavily inspired by Rosenkreuzstilette (specially the visuals) and everything fits perfectly with the soundtrack. The platforming in general is good on its own but better by introducing the sword, managing to reward the player by making use of it even in segments where its not needed, executing certain skips and maneuvers with it or even using it for more damage on bosses feels amazing. More towards the end, the game started to feel a bit too long in my eyes, the last chapter had 2 points where it felt a bit anticlimactic and out of place. The bosses however were the highlight of this for me, the atmosphere around them was great and it was a bit more balanced than the platforming in insane mode, where it would kinda peak at one certain save then drop back down again. Overall, I would definetly recommend it, its without a doubt BlueMage's best work up till now aside from very few issues in secret bosses that will be addressed in a later version.

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[1] Like
Rating: 9.0 90       Difficulty: 61 61
Jan 6, 2018
Gogibestyeah
Hard - 60
Insane - 65

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[0] Likes
Rating: 7.9 79       Difficulty: N/A
Jan 8, 2018