I Wanna Kill The Blue Mage 2

Creator: BlueMage0

Average Rating
8.5 / 10
Average Difficulty
63.8 / 100
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Tags:

Adventure (13) Needle (10) Avoidance (4) Gimmick (10) Boss (9) Long (1) Story (1) Required_secrets (1)

Screenshots

  • by MrDobryiKot
  • by MrDobryiKot
  • by MrDobryiKot
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30 Reviews:

Gogibestyeah
Hard - 60
Insane - 65

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[1] Like
Rating: 7.9 79       Difficulty: N/A
Jan 8, 2018
Wahfuu
Based on Insane Mode (with Extra completed)

So, let's get the good out of the way, because yes, I recommend the shit out of this game. Visually well put together, really well paced platforming with quick, breezy saves that always give a feeling of progress, and some damn good bosses, which is a rarity in fangames. Can be kinda mash heavy at times, though. But yeah, this game, at least once you finish the first boss (ikaruga is the worst), felt consistent and a pleasure to go through. There was more than one time where I just felt compelled to keep playing due to how well the game is paced.

There's a couple annoyances that do creep up every now and then, though, and it almost always comes back to one thing: Balance. Pretty early on you are given the sword, which gives you a huge third jump and another attacking option. This is all well and good, but the amount that you can skip, even on insane mode, is staggering. I felt that I was actively trying to not use it most of the time, due to how much it can trivialize wide swaths of the game. If you're the type that enjoys finding skips (and ones that aren't just doing a plane jump), this probably won't bother you, but the sheer amount of stuff that simply doesn't matter due to how powerful the sword is leaves me wondering why you have it at all, outside of a few screens.

Another thing is, despite just praising the bosses, plenty of them have one small issue of attack balance. The second boss is probably the most gratuitous example, with basically only one attack that you ever want to see since attacking otherwise is a giant pain. And if you were to see this attack twice, or more, then the fight instantly takes a much, much shorter amount of time. The second boss is the worst example, but any fight with attack-choice based RNG has this on some level.

And as a note, the third boss is a very sad creature that felt like it wasn't balanced to account for how much damage the sword does. If you survive the second attack you almost instantly win.

Lastly, though the game does deserve praise for having a rather smooth difficulty curve upwards from stages 1-5, the save balance itself seems to be wonky forever. You get these sudden spikes of difficulty that immediately settle down the very next save, or vice versa. I'm normally okay with some off save balancing, but it can be jarring when most of the game is paced so well.

Overall, it's a really high quality game that has more than a couple balance issues across the board, but nothing that ever bothered me more than a few seconds.

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[1] Like
Rating: 7.5 75       Difficulty: 60 60
Jan 8, 2018
Elmur
Really long adventure game with a lot of content. It's really strange and messy, and it often feels like it makes no sense. Gameplay wise the platforming is mostly pretty fun, and it executes the gimmicks really well. However the bosses are pretty bad, and there are two bosses that were really terrible. It's a shame since one of them is a secret boss, but the secrets are required to beat the game. I am very thankful that it doesn't force you to look for the secret entrances afterwards, but instead you get a portal directly to the secrets before the final boss. This game also has a story, but it's really messy and hard to follow, and it doesn't feel like it makes much sense

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[0] Likes
Rating: 6.5 65       Difficulty: 68 68
Mar 21, 2024
LastTISisLife
Based on Insane difficulty. Well, how can i say this. Yep, this game has astonishing visual design, it's easily one of the best i've seen in fangames in general - a lot of unique tilesets with pleasant effects and details, i find myself always liking them and this is by far strongest side of the game

HOWEVER

Gameplay-wise this game is nothing less than huge mess. Save balance doesn't exist. If we starting with needle - it's big mixed bug. Very early in the game you will obtain sword, which allows you to make additional force jump in air, which will break platforming drastically. Sometimes maker like idk forget (???) that sword was even added, because stage later he introduces jump refresher gimmick, which is basically somewhat of copy of sword ability, which is definitely a moment. This strange stuff will happen during all the game, sometimes maker will like remember that sword is in the game and makes some saves that required it, but not that many, which makes everything even more questionable

Not only this, but some ridiculous gimmicks will happen during needle part, like awkward sticky platform or limited vision; also sometimes game will drop on you generic traps, that are really felt out of place. The later needle is, the more strict it will become; i have feeling like maker just dropped attempts of creating gimmicks in second half and just fill it with straightforward needle with a kinda claustrophobic vibe and also a lot of unnessessary filled space of dead end paths or useless time-wasters buttons that opens closed paths right before your hands, which leaves me with really strange and tbh mostly meh aftertaste, even tho i don't feel like any save in the game cause me real pain and some segments were fun and driving. One of the saves tho was really hard and cursed, which happens somewhere in second half of the game and requires precise refresher maneuvers

Bosses are even more wacky. They are completely out of balance, one boss will be literally piece of cake, and then suddenly next boss will be fucking nightmare. Early bosses are mostly about patterns, they are not that interesting, even despite having some cool ideas occasionally. Bad time starts with duo of Touhou girls in stage 2 - this boss is one of the most overextended and dumb boss i've ever played. It also provides one of the most annoying attack i've ever seen - curvings that one of the girls will spawn on you from very low height which will cause you a very fucking lot of deaths, because they will be always mixed up with attacks from second girl. Both of girls has unreasonable amount of HP, that will make fight very long and game of chokes basically after you takedown one of them (can't to not mention that last girl will introduce new attacks in addition!). Overall, this was extremely frustrating and hard, definitely a point where i question myself why i'm playing this

After this tho game returns to okay-ish state, even tho stage 3 boss is fucking nothing in comparison. I'd say stage 4 bosses are pretty PogChamp, especially Flandre Scarlet secret boss (i will mention this aspect of the game later), that requires a lot of strats and using of sword (also a lot of good RNG reading), and final boss of stage 5, which is great example of position control fight. Final boss tho is very strange, it consists of three phases with checkpoints. First phase is just avoidance, where you have a lot of HP, it was not that bad. Second phase is also avoidance, it was kinda intense, but at this point you will start to ask where is actual end of the game. Then happens phase three - insanely fucking cool-looking boss with epic RNG attacks and atmosphere, actually best thing in the game by far... that got somewhat spoiled with addition of... yeah, fourth phase! It will happen immediately after previous phase and completely rip off entire atmosphere, because this is funky and awkward pattern avoidance, and yeah, this is actually last bit of the game, after it you will be just immediately dropped in the hub without even credits, lol. Most anticlimatic ending of all time? For fucking sure

This ending tho tbh concludes entire vibe of the game - it's just huge mess as i say early. To conclude it, let me tell also about secret bosses. So basically despite they are "secret" (even tho they are really obvious to find), they are fucking required, because if you don't beat them, guess what? They will appear before final boss warp and you will need to beat it anyways... So what's the actual point, you will ask? I don't know. I seriously don't see how maker makes this design decisions. It really contrasting to visual effort and overall production value that was laid down in this game. Can i recommend this game? Well, if you can close eyes to problems, that i described, and just enjoy the ride - yes go try it. But i honestly can't see how this game considering such a great example of adventure. For me, it's definitely not

P.S: Oh, also this game has a story. I didn't read tho

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Tagged as: Adventure Long Story Required_secrets
[0] Likes
Rating: 5.4 54       Difficulty: 72 72
Nov 22, 2023
PlutoTheThing
Interesting game, it feels mostly like a needle game considering the fact the bosses are mostly pretty trivial to defeat, with some exceptions. Despite that it's quite fun, it's got this cool "sword" thing you can shoot up or down and changes the platforming pretty drastically. Like I said the bosses go down pretty quick but the main exception is some of the bosses where you are given HP and the K3 inspired Flandre fight which is way harder than anything else in the game? In general the difficulty is kinda all over the place since stage 4 is way harder than the rest by a drastic margin, but it's not a big deal. I also really liked the rest of the stage 4 bosses that weren't flandre so that's nice. Cool game even if that ending is ultra anticlimactic.

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[0] Likes
Rating: 8.7 87       Difficulty: 57 57
Apr 8, 2023