I wanna shiver

Creators: PlasmaNapkin, infern0man1, Thenadertwo, Oblivion, Biogom, Lucien, Torore, Wolfiexe, pieceofcheese87, セトリン

Average Rating
8.9 / 10
Average Difficulty
72.6 / 100
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Tags:

Needle (21) Collab (12) hub (1)

Screenshots

  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin

65 Reviews:

PlutoTheThing
Pretty fun game, there's a lot of different styles of needle here and they all have at least some positive qualities. There's lots of variety, and none of the stages feel like they overstay their welcome. The stages that probably stood out the most were Biogom's, Wolfie's, and maybe a few others like Chatran's and Torore's. Plasma's stage is also cool in concept, although I think gameplay wise it might have been the weakest point of the game for me, not bad but it just didn't feel as good to play. That doesn't change the fact this game is really good however, it's definitely worth playing if you enjoy needle games.

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[1] Like
Rating: 8.7 87       Difficulty: 63 63
Oct 23, 2023
LastTISisLife
Really interesting needle collab. For the most part it's not that hard, some stages were pretty fun like Biogom, Wolfiexe and Torore, and has a really nice flow and difficulty curve... until Plasma stage happens. This stage is way way harder than previous stages and also very different from them in terms of design. I can't say i hate this stage, but it hits me not in the good way kinda often. It has it's vibe tho, very good atmosphere that makes you feel this stage as final, but the gameplay sometimes are quite annoying unfortunately. I still had pretty good time with this game overall

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[1] Like
Rating: 8.8 88       Difficulty: 75 75
Apr 9, 2023
zViitor
What a fun needle, easily one of my favorites if not my favorite. Plasma's stage is a big difficulty and style change but it's perfect for the final stage. Not a 10 cause a few saves here and there felt slightly off in some previous areas.
I'd very much recommend it to anyone looking for some good needle.

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[1] Like
Rating: 9.8 98       Difficulty: 70 70
Mar 27, 2023
shign
Insanely good needle collab between 5 eastern makers and 5 western makers. Each area is 5 screens long and those areas are connected by the most impressive hub I have seen in a fangame (even if it's sadly a bit useless since the game is linear and the hub is a bit confusing to navigate with). But of course for a needle game the strong point has to be level design and, I'm not gonna detail every stage but they are all really good, with some ups and downs but every area is at least good. For the downs, biogom and oblivion stages has some good things but also some maneuvers I didn't found enjoyable. For the ups, inferno, torore and lucien were perfect and of course, plasma area is god tier. My problem with it is that it's significantly harder than most of the game, from the beginning to piece stage excluded the game is honestly around high 65 difficulty, low 70 at best but piece area is a bit harder (just another small thing relatated to piece stage : it's a bit weird to have serotine stage right after since they are a bit similar (short semi precise saves) but serotine is way easier) but plasma is the real reason of why I put 73 to the game and actually, the last screen is the only reason. It's a very long save, insanely well-designed but again harder than the rest even within its own stage. I personally really enjoyed it but I could understand if some people find it tedious. All the other stages I didn't talked about were really good, just less memorable imo.

Overall a really good game, I didn't talked about it earlier but the game has also an insane production even outside of the hub just look at the animation of the title screen and you will understand what kind of production the game has). A must play if you like needle games.

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[1] Like
Rating: 9.7 97       Difficulty: 73 73
Sep 12, 2020
YaBoiMarcAntony
I Wanna Shiver is a needle collaboration that puts a large focus on high production value that makes one totally forget about the needle collabs of yore. Gone are the days of a single room with many portals, and in are the days of a shiny and cool map system. From the moment you open the game, you can just tell how much care, love, and affection was put into making this collaboration different from others. Luckily, all this production value and effort wasn't put to waste.

Nearly every stage was brilliant, every creator had something to offer and not once did I feel like there was any real filler. Of the stages I loved, I could not put into any particular order, and the best that I can do is discuss the stages that I didn't like quite as much. Now, this is not to single out any one creator, and I must add that though I didn't like these stages quite as much as the others, I concede totally that it's a personal thing and that they were still more than good enough to be here.

pieceofcheese87 - This one was a bit surprising for me, if I'm honest. The needle itself is based more around shorter saves, reminding one of the classic needle collab stages of time long past. This is itself, not a flaw, however. My issue was that not every save was consistently fun. This stage was also something of a difficulty jump, though that itself is not problematic either as this is the penultimate stage. Nonetheless, when the saves were on, I quite liked them, but when they were off, it felt tiring to try and grind through them.

Plasmanapkin - Now, this one I think was far more about my mood when I played than about the actual quality of the gameplay, however, I still had some issues that I felt were genuine. For one, there was the same issue of inconsistency as with pieceofcheese's stage, though this time with long saves rather than short ones. Given that it's the final stage, I expected the platforming to be more difficult, but it was far and away the toughest stage in the game, raising the difficulty by a fair bit. This combination of a difficulty spike with longer saves when I was more or less ready to be done (a fault of my own) made for a bit of an irritating grind. Some saves were really fun, showing the strengths of Plasma's design, but others felt confusing and overlong. I had to have a video on hand because for a lot of the time, I just was not sure where to go (if there was a button to access a map, then ignore this and call me a dumbass). Many of the longer saves too felt overly precise for my liking at their lengths. This, again, is something of a personal issue, one that deals with my own relative inadequacy.

The final save of Plasma's stage, however, totally redeemed his offerings, in my opinion. It's one long save, yes, but due to being the final save in the game, the gravity of the situation made it feel so much more right that the save would be long. Every jump offered some level of tension, and though not every jump was at the same level of difficulty, everything felt similarly hard to tackle thanks to the synergy between each jump. I wasn't too hot on the save when I first grinded it out, but by the end I was enjoying every attempt quite a lot.

I'd like to offer a similar sort of more in-depth look at every other stage, but I also think there's no real need. In my eyes, they were all similarly brilliant and impeccably designed. Thanks to this consistent quality, Shiver felt like a totally cohesive game that happened to have several different creators behind it, something that cannot be said of many collab games. Huge shoutouts to Plasma for organizing this, as well as to every creator behind the game. This was some of the most fun I've had playing needle in a while, and I would wholly recommend this game to anyone who hasn't yet tried their hand at the game for some reason.

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Tagged as: Needle Collab
[1] Like
Rating: 9.0 90       Difficulty: 74 74
Jul 25, 2020