I wanna reach the Moon

Creator: Denferok

Average Rating
9.3 / 10
Average Difficulty
48.9 / 100
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Adventure (18) Gimmick (8) Boss (9) Long (3) Puzzle (17) denFork (2)


  • by ElCochran90
  • by ElCochran90
  • by Denferok
  • by ElCochran90
  • by Denferok
  • by ElCochran90
  • by ElCochran90
  • by Denferok
  • by ElCochran90
  • by Denferok

Creator's Comments:

Denferok [Creator]
Update as of 22/06/2018

Final update, whole bunch of changes that'll make it a better experience

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Tagged as: Adventure Puzzle
[9] Likes
Rating: N/A       Difficulty: 45 45
Jun 21, 2018

41 Reviews:

My favorite Title Screens are those that prepare you for the journey ahead. Something that sets the tone for the game. Something that lets you know exactly what you are getting yourself into. Reach the Moon is not that something.

This is honestly the worst non-joke Title Screen i have ever seen. It does absolutely NOTHING right. The Colors are just a mesh of contrasting hues, the Music doesn't fit the tone of the rest of the game at all, Its just all-around a big mess. Now you are probably wondering "but TitleScreenReviewer! why do you think it is so bad?" Well let me tell you every single thing i think is wrong with it.

First off, the background. It's the default color used for the engine's own Title Screen. Not changed a shade. It just screams laziness. Next, the moon in the top right. It's Grey, but giving off a weird green aura. Completely different from the actual moon stage in the game, which is purple with a beautiful background filled with red stars. Now, my issue isn't that it looks different from the actual moon stage, i would be completely fine with that. My main issue is that it just looks ugly with the light blue background. The background just makes everything in this Tile Screen look hideous.

After that, we have the logo, and the menu text. And i do gotta admit that they do look pretty good. But it just looks bad with that Blue Background i keep mentioning. And i'm really sorry i keep mentioning that, but it really is that bad. Its like the Title Screen was just an after thought thrown in because the game needed one. Finally, we got to talk about the music. It honestly feels like something you would hear at the Title Screen of a horror game then an adventure game with a peaceful

So why am i complaining about some dumb Title Screen? Well i think Title Screens are really under appreciated. They set the tone of the game, they are your first impression of a game. And while i don't think a bad Title Screen ruins a game, (Reach the Moon is a fantastic 10/10 game that i would recommend to anyone despite the Title Screen) They shouldn't be ignored, and i don't understand why Reach the Moon's title screen is so bad considering Den's previous game (Explore the Mountains) did such a good job at preparing you for the game.

Title Screen Rating: 1/10
-Awful in every possible way, only reason i give it a 1 is because the logo looks nice.

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[12] Likes
Rating: N/A       Difficulty: N/A
Jul 2, 2018
First fangame review after many years of playing and watching them, just had to register to get my thoughts down.

The original I Wanna See The Moon is often recommended as a good intro fangame, and indeed it was my second clear. I always enjoyed the spirit of See The Moon, the exploration, picking up small powerups and keys to access new areas, backtracking to doors you saw before but couldn't get through. Truly, it was one of the original examples of what an adventure game is supposed to look like.

...that said, I never quite enjoyed it as much as others did. The game definitely feels old, rough around the edges, and poorly executed in places. The backtracking is awkward and unnecessarily repetitious, and the production is basic. It's absolutely worth playing, but it shows its age.

Denferok's successor, I Wanna Reach The Moon, absolutely captures the spirit of the original game while improving on the execution in every way. This truly feels like a modern rendition that retains much of the charm of See The Moon and even includes some similar gimmicks. The bosses are well-balanced and never felt like they dragged on for too long.

This is a must-play adventure game for fangamers, and while it's probably a bit too hard to recommend to first-timers, it's a great intermediate game.

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[9] Likes
Rating: 9.8 98       Difficulty: 50 50
Jun 24, 2018
Its an extremely well executed adventure game with classic fangame roots all over the place.

The platforming is very puzzle heavy. For me, this was great but its something to be aware of before going in. The puzzles were in the right level to keep them interesting even for a seasoned puzzle player but still doable for a fangame player without much puzzle background. It was probably the highlight of the game for me, though the rest is still very good.

The bosses were mostly enjoyable and I appreciated that they felt easier relative to the platforming than many fangames where the ratio seemed not as favorable. There was one boss that I had a particular issue with and is worth being aware of if you have vision issues prone to blurriness as it has very dense effects which can make it very difficult to look at. The final boss really capped it off well with a set of interesting, memorable fights and the game closed out with a nice light-hearted touch which I feel like really encapsulates the fangame spirit.

Overall its an exemplary adventure fangame and really represents a lot of the traditional fangame aspects. Does it push the envelope? No, not at all, but what it does is take those traditional elements and refines them to an amazing degree, both in aesthetics and design. This is especially apparent in the comparison to its inspiration - it just flows and plays much better than See the Moon, keeping its strengths, trimming its faults and improving everything it can. Its definitely worth playing for anyone who likes adventure games at all.

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Tagged as: Adventure Gimmick Puzzle
[9] Likes
Rating: 9.7 97       Difficulty: 50 50
Jun 22, 2018
Amazing adventure game with a lot of gimmicks (although the gimmicks in the factory area were completely nightmare for me) and a lot of puzzles.
The music choice is also fantastic and there's also a lot of cool references.
I would recommend it to everybody.

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Tagged as: Adventure Gimmick Boss Puzzle
[8] Likes
Rating: 9.6 96       Difficulty: 45 45
Jun 20, 2018
Outstanding adventure game which exceeded my expectations by far. Gameplay is super good and varies and ranges from classic platforming to timed sections and complex puzzles. The player also gets a fair share of bosses which are not too difficult nor tedious but are nice to look at. Visuals and especially the audio are top notch and create an atmosphere which actually give you the feel of being in an actual game world.

I will definetly replay this as soon as I forget the solutions for the puzzles!

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Tagged as: Adventure Puzzle
[7] Likes
Rating: 10.0 100       Difficulty: 45 45
Jun 21, 2018