I wanna reach the Moon

Creator: Denferok

Average Rating
9.4 / 10
Average Difficulty
49.0 / 100
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Tags:

Adventure (33) Needle (1) Gimmick (18) Boss (15) Long (5) Puzzle (30) denFork (2) Cycle (1)

Screenshots

  • by ElCochran90
  • by Denferok
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Denferok
  • by Denferok
  • by Denferok

Creator's Comments:

Denferok [Creator]
Update as of 22/01/2021

Fixes Windows 10 lag, also made many minor changes to things that bothered me.

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Tagged as: Adventure Puzzle
[15] Likes
Rating: N/A       Difficulty: 45 45
Jun 21, 2018

108 Reviews:

Cosmoing
This game is a fantastic reminder that you don't need crazy gimmicks or insane visual effects to make a great game. Lots of puzzles, lots of platforming (with some saves being a bit too long? this is my only complaint, honestly) and lots of bosses. It's just a ton of fun to play and I can't wait to see more from Denferok.

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Tagged as: Adventure Puzzle
[4] Likes
Rating: 9.0 90       Difficulty: 50 50
Jun 23, 2018
ImSpooks
Really good and fun game, I would recommend this for everyone. wow.

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[3] Likes
Rating: 9.3 93       Difficulty: 45 45
Jun 29, 2018
joseph567
Very well-made adventure game. The most challenging part might be the puzzles. And I enjoyed every boss. They were not difficult and the great atmosphere made them not boring at all to get through.

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[3] Likes
Rating: 9.5 95       Difficulty: 55 55
Jun 22, 2018
PlutoTheThing
Absolutely fantastic experience from start to finish, there is not a single part of this game I would cut out as it's such a condensed experience which features amazing gimmick, save, boss, idea, and production value at each and every corner. There are genuinely zero things in this game I disliked and as a love letter to the original see the moon, the succeeds fantastically at incorporating everything that game did well and bringing it to the modern age. This is definitely one of my all time favorites.

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[2] Likes
Rating: 10.0 100       Difficulty: 43 43
Mar 1, 2023
YaBoiMarcAntony
My goodness, what a phenomenal game this was! Should this game have gone on three times as long, I would not have minded just a bit! Yet, there is something false about that statement, something that misses the bigger picture.... Ah, yes! There would be no need for the game to be longer because in the 4 hours that it lasted, Reach the Moon hit every single mark that it possibly could have.

I Wanna Reach the Moon is an adventure game which finds its inspirations in a multitude of areas. This is one of those games whose existence relies upon the foundations built up by previous fangames; however, I don't mean that as a slight. Instead, I'd like to go on and say that in every way that this game could improve upon the ideas offered in the past, Reach the Moon manages to go above and beyond merely "improvement." Instead, it goes on ahead and perfects these ideas in such a way that I might go so far as to say that these ideas first came in to existence just so they could be put in play here. Nonetheless, I've gotten away from the main point:

I Wanna Reach the Moon is an adventure game which finds its inspirations in a multitude of areas, none larger than I Wanna See the Moon. Denferok stated that he wanted to engender the original feeling he felt when he first played See the Moon, and I must say that he totally succeeded. Reach the Moon really feels like an adventure, and not a short one either. Even though four hours is not really all that long (though for fangame standards, that's a decent length), each second of these four hours were filled to the brim with excitement, wonder, and overall brilliance. From the opening area onward, this magical feeling overcomes you, a feeling which grabs hold of your soul and grips tightly, not letting go until the credits roll and you're left with a new feeling: satisfaction.

Like Beethoven's Ninth, there is not a single misplaced note. Every spike, every block, every laser, every cactus, every star, every fruit, every single thing that you could quantify by any means, they are all placed without error. So too are the bosses without flaw. Though they don't take much time to overcome, they needn't much time to instill their values within your mind. Take The Watcher, for example, the boss of The Desert. You've two phases to go through, the first consisting of two attacks, the second at least that amount. Though he is a simple boss, The Watcher feels organic and natural to combat, he feels like there was thought given not only to making him challenging, but to making him feel fun and enjoyable to fight. This sort of thought, though it pains me to say, is not always given when people design their bosses, but Denferok gave that level of thinking to every single boss in the game.

I'd like to discuss every stage, but I think that to get my point across more naturally, I need only talk about the Ice Caves. There are three gimmicks in play here: screen-flipping, lasers, and spike switching. These three gimmicks are interwoven with the gameplay in such a way that moving even just one spike could throw the whole thing out of balance. What really drives home Denferok's genius, however, is the Gordian Knot that is the level's layout: everything wraps in on itself! Most screens are re-visited twice or thrice before they're out of your life. This sort of care and effort put into the level design can be noted in every single level.

I've gone so far into my review and I've forgotten to even mention what the purpose of the game is! Well, it's in the title: reach the moon! Your goal is to build a rocket ship from parts you find scattered around the world. Gathering these parts, however, will not be easy. You'll be traveling back and forth through the lands retrieving everything, and by the time you're done, you might think: what's this leading up to? The tension has been building, you've gotten the last piece of your rocket, and you're ready to fly! And fly you do, all the way to the moon! But what awaits you there?

A final gauntlet, one which brings back every single gimmick you've dealt with for the past 3 hours. This final stage tests you on everything, from the Find My Destiny laser puzzles of The Pyramid to the Kill the Guy Jump-changing blocks and spikes from The Factory. There's no gimmick left behind, so if you didn't reach some degree of proficiency with every thing, then you'll be kicking yourself thinking that you'd never have to deal with a certain gimmick again.

The music pumps you up, you finally get past that last screen, and suddenly you're walking this vast expanse, one which is totally devoid of any and all sound. What could be awaiting you? Well, if you've played See the Moon, then you should know the answer to that! Here she is, your final challenge: two phases of fairly difficult barrages and blood-pumping music. Though she's the hardest battle you've faced yet, you overcome her and stand triumphant. The win music fades away, and you're left alone with nothing but the great emptiness of space to keep you comfort. "Where are the credits? Where's the fanfare and triumph? This is what I get for beating the game? Perhaps I'm not done here...." You walk back, hoping to find some hint of what to do. Here, in this vast area, so vast that you might wonder why it's so large, what about this screen needed this much space? A growl sounds, and finally:

The Moon Lord appears! Yes, the finale has just begun. You've got three phases to fight with now, and what a fight it is! The first is rather reminiscent of the Moon Lord fight from Terraria itself, featuring flying eyeballs and a massive death laser. The second phase, however, stands as a sort of boss rush, bringing back every single boss from stages prior. Once you've overcome that, though, you're in for a real treat: the Touhou phase! Ah yes, The Moon Lord's final attempt to rid his domain of your existence is to bring forth such a barrage of bullets that anyone would succumb to; but, you're not just anyone. You're the man who wanted to reach the moon, and you will not allow your finest hours to be blemished by failure! Thus, The Moon Lord falls, and so the battle has been won... or has it? The Moon Lord has one more trick up its sleeve: a self-destruct sequence activates and you must leave the way you came, and yes, that means you must go back through every screen. This final escape is the cherry on top of one of the finest sundaes I've ever had the pleasure of buying (for free with no cash at all, that was merely in keeping with the metaphor).

Your rocket built with your own blood, sweat, and tears awaits you right where you left it. You enter your exit ticket and blast off, watching the explosions consume the area you were in just moments before. And that, as they say, is all she wrote. The credits roll and you realize you've finally reached the end. This is all Reach the Moon has to offer. And what an offering it was!

I need not recommend this game. If you have any love and appreciation for the classics, or you love adventure games, or you just love great games, then you've already played this stellar game. If you haven't, then what are you doing reading this review? Get on with it! Play the game!

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Tagged as: Adventure Gimmick Puzzle
[2] Likes
Rating: 9.5 95       Difficulty: 50 50
May 29, 2020