Latest Reviews
Kilgour22
For: Arklight
For: Arklight
32-pixel needle with fairly long saves and a lot of creativity, given the grid restrictions.
[1] Like
Rating: 6.5 65
Difficulty: 58 58
Dec 21, 2022
Kilgour22
For: I wanna 23s needle
For: I wanna 23s needle
Platforming that feels inspired by Crimson Needle, for better or worse. There's a screen with a bunch of two-spike jumps that ends with an M-jump that would suck to die to.
[0] Likes
Rating: 6.0 60
Difficulty: 50 50
Dec 21, 2022
Renko97
For: I wanna be the Sample
For: I wanna be the Sample
An adventure game with regular stages. The bosses are fun (except the cherry).
I don't understand why this game in DF has a difficulty of 35, at most it should be 45 or a little more.
[0] Likes
I don't understand why this game in DF has a difficulty of 35, at most it should be 45 or a little more.
Rating: 6.0 60
Difficulty: 47 47
Dec 21, 2022
Kilgour22
For: I wanna be the Apollo
For: I wanna be the Apollo
Solid Hades-like that's easier than the original. Avoids a lot of the aids jumps prevalent throughout Hades and many of its successors, though it retains the difficulty imbalance.
Cleared on Very Hard as well, which clocks in at about 65 difficulty.
[1] Like
Cleared on Very Hard as well, which clocks in at about 65 difficulty.
Rating: 7.0 70
Difficulty: 55 55
Dec 21, 2022
Kilgour22
For: I wanna be the 0x00FF00
For: I wanna be the 0x00FF00
Trash corner and diagonal spam.
[0] Likes
Rating: 4.0 40
Difficulty: 50 50
Dec 21, 2022
CanusAntonius
For: I wanna be the 敵か!味方か!大根マン!
For: I wanna be the 敵か!味方か!大根マン!
What an amazing Adventure game lurking in the shadows of Delfruit, I really enjoyed this one quite a lot. This game has a power of creativity and entertainment I have not seen much of before.
The game features a main stage of standard adventure platforming that is occasionally diverted by fun gimmick segments, each with their own cool boss battle. One area of this game is actually insanely impressive for a 2014 fangame, and the boss of this stage is also equally impressive for how it uses the gimmick. Also, the final boss is extremely neat due to how it emphasizes strategy over speed, and offers a challenge you wouldn't find in other fangames.
I definitely believe people should play this one, it's a really fun adventure game with some ideas you would never expect.
[2] Likes
The game features a main stage of standard adventure platforming that is occasionally diverted by fun gimmick segments, each with their own cool boss battle. One area of this game is actually insanely impressive for a 2014 fangame, and the boss of this stage is also equally impressive for how it uses the gimmick. Also, the final boss is extremely neat due to how it emphasizes strategy over speed, and offers a challenge you wouldn't find in other fangames.
I definitely believe people should play this one, it's a really fun adventure game with some ideas you would never expect.
Rating: 9.0 90
Difficulty: 37 37
Dec 21, 2022
ibadatgamelol
For: I wanna Love the Winter 2
For: I wanna Love the Winter 2
absolutely awesome game but you should patching tool it, its very floaty without patch tool and that makes it really unfun
[0] Likes
Rating: 8.5 85
Difficulty: 18 18
Dec 21, 2022
CanusAntonius
For: MiniMetroidvania 4
For: MiniMetroidvania 4
Once again another wonderful game from Kurath that combines his solid Needleventure design with gimmick puzzle aspects to make an interesting Metroidvania. I found it mostly enjoyable, one big aspect of it sadly took me a bit out of the mood though.
The game takes place over 4 connected areas, each one has its own theme and corresponding design going on. Placed throughout these areas are Trials, which are separate mini stages you have to complete in order to unlock some sort of ability, one for example will give you Double Jump, another the ability to toggle different blocks on and off. Each area also has a boss you can do, you might even find you can skip atleast one of them if you go in with a MV mindset and consider your abilities and the map routing. I found them to be pretty cool, though I think almost every one had an attack I rather didn't like, and it's usually either halfway or later into the fight.
Now my big problem with the game revolves around a large puzzle that guards the final stage. You have various things spread across the entire game that you have to interact with in certain ways to solve and open the path. This is reminiscent of the tablets in Overlord, which personally I think was a pointless scavenger point that extended the playtime without much reason. Here though is the major problem, if your solution is wrong you have to go interact with them all again since you can't check till they're all set, and in a game with non-easy platforming that can rack up your game time quite a bit. Unfortunately for me, I failed to grasp a mechanic in this puzzle due to an assumption on my part, and because of such spent almost three hours trying to do this puzzle. If you get stuck like me then here's what I got wrong Unlike an actual clock you can't just set it to an hour and it mean both AM and PM, you have to check the little visual at the top to see what you're on and do a full rotation if needed. I'll also say that the final stage felt a bit off, almost as if it was from a different game entirely, it even removes most of the abilities you got from the rest of the Metroidvania before it.
Besides that issue though, I think the game is really fun, and would obviously recommend it like I would any Kurath production. I really love this style of gameplay so I hope to see V in the future.
[1] Like
The game takes place over 4 connected areas, each one has its own theme and corresponding design going on. Placed throughout these areas are Trials, which are separate mini stages you have to complete in order to unlock some sort of ability, one for example will give you Double Jump, another the ability to toggle different blocks on and off. Each area also has a boss you can do, you might even find you can skip atleast one of them if you go in with a MV mindset and consider your abilities and the map routing. I found them to be pretty cool, though I think almost every one had an attack I rather didn't like, and it's usually either halfway or later into the fight.
Now my big problem with the game revolves around a large puzzle that guards the final stage. You have various things spread across the entire game that you have to interact with in certain ways to solve and open the path. This is reminiscent of the tablets in Overlord, which personally I think was a pointless scavenger point that extended the playtime without much reason. Here though is the major problem, if your solution is wrong you have to go interact with them all again since you can't check till they're all set, and in a game with non-easy platforming that can rack up your game time quite a bit. Unfortunately for me, I failed to grasp a mechanic in this puzzle due to an assumption on my part, and because of such spent almost three hours trying to do this puzzle. If you get stuck like me then here's what I got wrong Unlike an actual clock you can't just set it to an hour and it mean both AM and PM, you have to check the little visual at the top to see what you're on and do a full rotation if needed. I'll also say that the final stage felt a bit off, almost as if it was from a different game entirely, it even removes most of the abilities you got from the rest of the Metroidvania before it.
Besides that issue though, I think the game is really fun, and would obviously recommend it like I would any Kurath production. I really love this style of gameplay so I hope to see V in the future.
Rating: 8.5 85
Difficulty: 65 65
Dec 20, 2022