Latest Reviews
Jopagu
For: I wanna colorize the needle
For: I wanna colorize the needle
Fun needle game that's pretty long, with good variety. This is weaker than some of Nader's other work, but that by no means makes it bad. The rainbow neon look is beautiful, and makes the game feel lively. Nader's signature designs are all here, from symmetry, odd block patterns, and platform chains. This game thrives on variety, with every screen feeling different from the last. There are a few one-off gimmicks, like teleporting and triggers, that create some of the most memorable screens. The game however suffers from some below par needle. There's a lot of named jumps, and some annoying forced 1f/2fs (numpad disabled too). The variety makes up for this, but it doesn't reach the heights of Nader's other work. The game also uses gravity flippers well, but in criminally few screens, they could've spiced up a lot of parts.
[0] Likes
Rating: 8.1 81
Difficulty: 52 52
Jul 17, 2022
Lakaiyukily_ali
For: Kokomi Kokomi Kokomi
For: Kokomi Kokomi Kokomi
benbi...
Tagged as: Trap
[0] Likes
Rating: 6.0 60
Difficulty: 18 18
Jul 17, 2022
Jopagu
For: I wanna best the needle 2
For: I wanna best the needle 2
Competent but unmemorable needle game. Visuals are good, but nothing crazy. Platforming doesn't change much between the stages. Jumps aren't named jumps but no really unique maneuvers. Pure spikes without any weird layouts lends to needle that's fun but forgettable.
[0] Likes
Rating: 7.0 70
Difficulty: 53 53
Jul 17, 2022
Jopagu
For: SilentNight,Happybirthday!
For: SilentNight,Happybirthday!
This game was a huge surprise for me. The first two stages are nothing special, but the third and fourth are really good. The third has fun open levels with QoQoQo pathing, but it's unique because of it's usage of long spike chains, creating distinct visuals and movements. The fourth stage is Neon inspired, and it actually does a great job giving some nods to Nader's design while being really unique. This stage uses minispikes in some really cool ways, and there are some cool platform jumps. The jumps here are a lot of fun, and unique.
[0] Likes
Rating: 8.2 82
Difficulty: 55 55
Jul 17, 2022
K_YouTube
For: I wanna play Discarded games 2
[0] Likes
For: I wanna play Discarded games 2
[0] Likes
Rating: 6.0 60
Difficulty: 30 30
Jul 17, 2022
bantsmen
For: I wanna eat the worm
For: I wanna eat the worm
Cool & wacky game with variety, most parts are fun and humourous although some parts are a little annoying. Final boss is very RNG dependent but still overall pretty enjoyable.
[1] Like
Rating: 6.7 67
Difficulty: 55 55
Jul 17, 2022
Jopagu
For: I wanna be the rushed creation
For: I wanna be the rushed creation
Fun collab game with a unique development pattern. The short dev times lead to short stages, making this a bite sized game. The visuals throughout are great, really clean with some nice effects. The third stage has a super cool gimmick, although it's not really used to its fullest, and its execution feels a bit clunky. Stage four has conveyor water, which is cool but creates spam heavy saves, which is unfortunate. Stage five is a letdown, it's pretty plain needle with a nice visual effect.
[0] Likes
Rating: 7.8 78
Difficulty: 50 50
Jul 17, 2022
Jopagu
For: I want to freeze the you
For: I want to freeze the you
Fun needle that's good enough to play. I really like the snowflake designs for the spikes, though they're a bit bright. The warp design blends in a bit too much, but otherwise all the visuals are good (cat saves cute). The needle itself is fun, nothing really generic, but nothing super out there either. Spikes only so movements are constrained vs needle with jtool gimmicks. But ultimately is short, and fun, so give it a whirl.
[0] Likes
Rating: 7.1 71
Difficulty: 48 48
Jul 17, 2022
Jopagu
For: I Wanna Sertraline
For: I Wanna Sertraline
A fantastic Tethys-like that deviates from that game in key ways. Notably, the use of jtool gimmicks adds a lot. The needle here is much more fun than Tethys, trading the cramped awkward jumps for fun, unique movements. A lot of the jumps feel very distinct, and they're designed well enough to carry the same visual weight with spike designs as Tethys. Additionally, this game deviates by having 3 stages instead of 2. This is cool, I liked having more, and it helped progress the themes.
Thematically, this game is about death, with a lot of religious iconography in the block designs, and stage 2's church background. I like how it conveys a journey to heaven, but I felt like the themes were weaker than in Tethys. The title felt disconnected, making a pun off of Dopamine rather than a thematically resonant title. The clear screen was a disappointment, as it's not very special, especially in comparison to Tethys's haunting image. This is very much a personal opinion, but I felt this game didn't resonate with me as much artistically. However, it's still very fun needle, and I'd recommend it.
[0] Likes
Thematically, this game is about death, with a lot of religious iconography in the block designs, and stage 2's church background. I like how it conveys a journey to heaven, but I felt like the themes were weaker than in Tethys. The title felt disconnected, making a pun off of Dopamine rather than a thematically resonant title. The clear screen was a disappointment, as it's not very special, especially in comparison to Tethys's haunting image. This is very much a personal opinion, but I felt this game didn't resonate with me as much artistically. However, it's still very fun needle, and I'd recommend it.
Rating: 8.9 89
Difficulty: 49 49
Jul 17, 2022